Temp changes on test server - feedback

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GeeDee

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Sep 16, 2011
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Ok so the changes are been tested because hells is crying that warriors are OP. WARRIORS are the problem, whole class changing spells / hp and pot reduction affects every class, not just warriors.

So the changes: 20% increased shield damage reduction (70% now). The problem here is that this makes sins unable to kill a wiz. On test server Raggs stood still and tanked 4 blooms from me. Brolly was tickling him . How is this making warriors less OP? It's just making wiz more OP.

Pot changes - 4 second cool down instead of 2. This has severe pve damages. Just completely silly idea Tbh. It will be fine for Sins, we can just life steal hp back. Again, this idea is not making warrior any less OP. It affects all classes.

If you want warriors to be less OP you need to nerf defiance. It's that simple. If they are on attack all, casting defiance should take away 50-50 dc or something. That's the path that should be taken. Focus on that class, not every class.


I dont think there is anything wrong with them Tbh. They are fine. The only reason anything is been changed imo is coz hells is once again threatening to quit the game. This guy expects to tank a warrior and not have to move? Just don't get hit. It's not like any warrior can beacon you. You can't expect to be able to tank a melee class when you are a ranged class and SHOULD be hitting them without getting hit yourself.

Learn to play.
 

Jamie

LOMCN Developer
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Mar 29, 2003
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Please note these changes have NOTHING to do with Hells, or any other wizard, we're just looking at a way to make damage stick more in pvp rather than rely on spike.

wrong place. please use "Test Server - Discussion" on the discord.
 
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