Problem now then is, a tao has 3pets so its alot harder if in PvP/PK situation for a player to escape with 3 mofo's on their case, even if its 1hp a hit, the player will still flinch each hit, then a tao SFB/Poisioning/Curse.... it'd be useless to even try, not to mention bounceback and general annoyance of 3 pets on you!
Bounce Back was fixed by the development team I believe and the stats of the server provide the resistant the players so they can't hit you lol, except for Deva who is stat'd to hit you regardless
---------- Post added 10-04-2012 at 03:13 PM ---------- Previous post was 09-04-2012 at 06:54 AM ----------
UPDATED CAVE INFORMATION
I have made a final decision on the caves, and this is what WILL be in the server. The only thing that is not yet determined (In terms of GameGold) is access amount and how it will be earned or bought.
As you can see, no advantage in terms of Exp is going to be given.
Caves
There will be 3 types of teleports on the server.
1. Normal Teleport
2. GameGold Teleport
3. ReBirth Teleport
Normal Teleport
Leveling Caves
Payment No
SafeZone No
DropRate Normal
SpawnRate Normal
Traditional leveling caves where the exp and drops are set to the default rates of the server. These caves will give more exp than any other cave on the server (Dependant on level comparison of course) but will only be dropping Gear Box items as explained in the previous section.
Hunting Caves
Payment No
SafeZone No
DropRate Normal
SpawnRate Normal
Traditional hunting caves such as StoneTemple, ZumaTemple, PrajnaTemple etc. These mobs will give
LESS exp than Leveling caves, but the drops will be that of
SPECIAL items that have been explained in the previous section. These drops and exp rates will be the default rates of the server. Also in these hunting caves, this server is going to bring new meaning to "The deeper you go the harder it gets" as the further in you go, the mobs will actually not change but rather become
STRONGER and
FASTER than the previous floor
Boss Caves
Payment No
SafeZone No
DropRate Normal
SpawnRate Normal
These caves will consist of 4 bosses each room. These bosses will be those of the Hunting Cave KR's (WoomaTaurus, ZumaTaurus etc)
BUT because it is instant access they will have approx. 1/10 of the drop rate due to the faster spawn rates and ease of access in comparison to running to their KRs. These rooms will also be filled with
SUPER mobs from their cave origins (e.g. SuperZG from the ZT cave) in order to cause that extra bit of difficulty.
Group Boss Caves
Payment No
SafeZone No
DropRate Normal
SpawnRate Normal
These caves will consist of 1 boss each room. These bosses will again be those of the Hunting Cave KR's, but they will be MUCH more powerful and spawn in 3 different stages. But because of the extra power and difficulty, they will be dropping the best items in the server, these are the
RARE items which have been explained in the previous section.
Stage 1 = Massive AC Stats
Stage 2 = Massive AMC Stats
Stage 3 = Massive HP and Attack Stats
Each stage will automatically respawn upon it's death. Stage 1 and 2 will drop merely potions to assist the players in continuing the fight, but the item drops will only occur in it's final stage death.
GameGold Teleport
Leveling Caves
Payment Yes (1 time payment for unlimited access)
SafeZone Yes
DropRate 2x
SpawnRate 5x
These leveling caves are identical as the first set of Leveling caves, except with a few perks and also requirements to enter (See above).
Hunting Caves
Payment Yes (1 time payment for unlimited access)
SafeZone Yes
DropRate 2x
SpawnRate 5x
These hunting caves are identical as the first set of Hunting caves, except with a few perks and also requirements to enter (See above).
Boss Caves
Payment Yes (1 time payment for one access)
SafeZone Yes
DropRate 2x
SpawnRate 5x
These boss caves are identical as the first set of Boss caves, except with a few perks and also requirements to enter (See above). In additon to this, the difficulty of having SUPER mobs in the room will be eased as the amount of them will be cut in half.
Group Boss Caves
Payment Yes (1 time payment for one access)
SafeZone Yes
DropRate 2x
SpawnRate 5x
These group boss caves are identical as the first set of Group Boss caves, except with a few perks and also requirements to enter (See above). In additon to this, the difficult of the bosses will be lowered as the stat's of each of the Stages will be decreased to make them slightly easier to kill than the original caves.
ReBirth Teleport
Once the player has reached Lv.500, it's time to ReBirth!! This Teleport is quite simply upped in Exp to make leveling faster (As i'm not going to force you to grind your way back up lol) and the areas will be drop adjusted to drop ReBirth equipment (Undecided whether or not I will do GearBox/Special/Rare like before or just simple items)
I have decided against creating a GameGold ReBirth section, as this way everyone will eventually, one way or another end up on the same playing field
---------- Post added 12-04-2012 at 12:32 PM ---------- Previous post was 10-04-2012 at 03:13 PM ----------
EXIT HOLES ARE BACK!
I have decided to take a long winded approach in getting around having to use NPCs, and instead am going to actually edit ALL of the maps AND Minimaps in order to show these exit holes for you players!
Due to previous problems with these exit holes, I have decided to take a bit of extra time to customise the maps to show it rather than relying on the servers systems. But I think you'll appreciate the extra bit of work as it looks much better. Also, don't worry about stepping into the wrong section as I have also flooded these new platforms with coords so no matter where you step, it will take you back. Each map will have it's own unique platform suited to it's current tiling (This one i'm showing you is the leveling area)
Added to main post...
---------- Post added 16-04-2012 at 08:49 PM ---------- Previous post was 12-04-2012 at 12:32 PM ----------
UPDATE
Although you may think progress has been pretty slow, I promise you it hasn't lol.
I am VERY close to having a test for people to connect to (As i've previously stated, it will be hosted from my home PC lol). The reason for this test is to get the spawns, exp and the stats correct before the official launch and of course to get the scripts of my server tested for any holes as I would prefer them not to be exploited lol.
I have also updated the progress status of the server (As i've figured I haven't done so for a number of weeks now).
At a guess, I would estimate another 2 weeks (Possibly 3 so don't yell at me lol) before I can get a test running. HOWEVER, this week (16th-22nd) is my week off as I have alot of birthday celebrations to be getting on with lol. So that would put the test date at approx week of the
7th or 14th May.
Anyways, during this week no work or updates will be given, hope you understand lol

But tomorrow I will make another quick update to what i've added the last couple of days.