Test Server AC / MR change

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Hells

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Hello all,

I heard bad things about test server changes.
I did not test my self cause only thinking about it make me wanna think if i still wanna play lol.

AC MR will be hermit option for all classes, turning every1 into hybrid mongols running around not dieng in upgraded lvl 3 kits lol, everyone will get to be molten lmao.

Anyway, point is, AC MR should not be so high in MIR, it will ruin everything tbh, disabled all our spells like geo,teleport,pupp,etbeakon, is understandable in KR and floor before KR, but completely ? i will just have to be tanky AC MR wizz and run around like a warrior except of hitting flame sword i use mesh lol

its really weird
please reconsider
 

GeeDee

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Yeah mate, you are right. Nobody should be having such high AC and MR, I mean its crazy!!!!

Almost as crazy as if wizzards could run around with 400-500 MC and luck+7 isnt it? HAHA IMAGINE THAT. Oh wait.....
 

Reverance

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So you were happy with being able to get a massive advantage by literally Paying 2 Win?

But not happy for others to have a chance to hunt other places?
 

DigitalDevil

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Jan 20, 2018
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I kinda agree with Hells, what’s the over all potential for someone who’s level 75 and decides to go pure MR or AC going to be?? Molten has 66 MR at level 72 with pure MR hermit, with the changes that would be a base of 66-66 before taking into consideration any other MR from kit/red horse/buffs, how will that play out if a Tao/Wiz/Sin decide to go down that route?

Its possible that it will be fine but it deffo needs testing before going into the main game as we don’t want to see huge exploits becoming available due to such a change.
 

UnluckyXIII

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Jan 5, 2018
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So you were happy with being able to get a massive advantage by literally Paying 2 Win?

But not happy for others to have a chance to hunt other places?

Sounds like an interesting change to me, will let Sins have the option to move out of Goru and try places with reasonable drops (JP/Lair).

XIII
 

Mythra

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This change does not affect warriors wtf you all are talking about? so what if tao/sin/wiz decide to stack MR? they will hit like a little girl... it's funny how you're okay with warriors blocking all hits but when the other classes can do the same (low lvl maps only and in exchange of most of their damage) you decide to cry...
 

DigitalDevil

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Jan 20, 2018
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This change does not affect warriors wtf you all are talking about? so what if tao/sin/wiz decide to stack MR? they will hit like a little girl... it's funny how you're okay with warriors blocking all hits but when the other classes can do the same (low lvl maps only and in exchange of most of their damage) you decide to cry...

Who was talking about warriors? Read the thread/posts again yah melt.... this forum amazes me at times.... melts, melts everywhere.....
 

Skyline

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Should be a 1-2 for Hermit, rather than 2-2.

Can you guys test that and see what it's like?
 

CremeEgg82

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I kinda agree with Hells, what’s the over all potential for someone who’s level 75 and decides to go pure MR or AC going to be?? Molten has 66 MR at level 72 with pure MR hermit, with the changes that would be a base of 66-66 before taking into consideration any other MR from kit/red horse/buffs, how will that play out if a Tao/Wiz/Sin decide to go down that route?

Its possible that it will be fine but it deffo needs testing before going into the main game as we don’t want to see huge exploits becoming available due to such a change.

Then people should spend more time testing.

Yesterday I was on for quite a few hours and the only other people doing anything of meaningful value in testing this change were Jamie/Shane.

Shane took the time to test the highest level characters in full AC/MR builds and its nowhere near as OP as you'd think. Lower level stuff you can farm easier once you out level the content, but going Goru etc. you'd still die.

The item shop is free on test, go run some builds for yourselves. I've done what I can at my level as I'm only 47 on test server. But doing BT/BP/JP was a lot more manageable on pots/dura, without the change the lower floors of BT would hardly ever be used. Now I have a drawback in going down the MR route, I do less damage, but for item farming in BT that's an acceptable balance to have.

NR, MS, Lair, Banyo etc all still destroyed me, higher levels would have it easier for sure, but its not going to be game breaking at all.
 

Mythra

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Then people should spend more time testing.

Yesterday I was on for quite a few hours and the only other people doing anything of meaningful value in testing this change were Jamie/Shane.

Shane took the time to test the highest level characters in full AC/MR builds and its nowhere near as OP as you'd think. Lower level stuff you can farm easier once you out level the content, but going Goru etc. you'd still die.

The item shop is free on test, go run some builds for yourselves. I've done what I can at my level as I'm only 47 on test server. But doing BT/BP/JP was a lot more manageable on pots/dura, without the change the lower floors of BT would hardly ever be used. Now I have a drawback in going down the MR route, I do less damage, but for item farming in BT that's an acceptable balance to have.

NR, MS, Lair, Banyo etc all still destroyed me, higher levels would have it easier for sure, but its not going to be game breaking at all.

I too did test MR builds at lvl 56 and you can't facetank Jinchon whereas in Black Palace you still get hit by melee mobs for 1-10, I think I can achieve 100% block chance in BP but all my damage would go down the drain and it's not worth it.

In fact, Jinchon is a no-go place because you need way too much MR, I can't tank it at lvl 56 with full MR build and the only floor worth going is 6F where you can't use teleport and even if I could I still would not go in there because my damage would be crap.

If it's nerfed to 1-2 I would not bother stacking MR because the point of the MR builds in PvE are for farming and preventing dura drop at insane rates for those who are not warriors while MR builds in PvP are a no go unless you want to tickle the other classes.


P.S: Go back to the test server and test it before you come and complain to the forums.
 
Last edited:

BeerNMoney

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Apr 9, 2010
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Hello all,

I heard bad things about test server changes.
I did not test my self cause only thinking about it make me wanna think if i still wanna play lol.

AC MR will be hermit option for all classes, turning every1 into hybrid mongols running around not dieng in upgraded lvl 3 kits lol, everyone will get to be molten lmao.

Anyway, point is, AC MR should not be so high in MIR, it will ruin everything tbh, disabled all our spells like geo,teleport,pupp,etbeakon, is understandable in KR and floor before KR, but completely ? i will just have to be tanky AC MR wizz and run around like a warrior except of hitting flame sword i use mesh lol

its really weird
please reconsider

You actually make me laugh, with every paragraph you type I see moltens name, You In love hells?
 

CremeEgg82

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I too did test MR builds at lvl 56 and you can't facetank Jinchon whereas in Black Palace you still get hit by melee mobs for 1-10, I think I can achieve 100% block chance in BP but all my damage would go down the drain and it's not worth it.

Yeah I don't have much kit/money on the test server and I've only recently started building any fire kit anyway (plus my weapon was stuck in refine when the copy happened).

My damage was ****, but I could get around, take much smaller damage, be para'd a lot less and it was a lot more fun/manageable.

BT has the scaling damage/hp/exp/drops and without the change I can't see any wiz going below 2nd. By the time you hit 10th the left/right guards are really annoying.

I put some pictures in discord, I was using gold plated braces and blessed exo rings, but they weren't refined at all. I could get my damage up more and still balance a reasonable amount of MR so that I'm not repairing 5 times a day or carrying 70% hp pots etc.

Overall I feel its a good change, but that's my opinion. Others are free to have their own. I think it will help the economy to have more people hunting these areas more cost effectively.
 

Mythra

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We are finally getting some player friendly changes and I can't believe there are people complaining about it... specially without testing.
 

deano13

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I think not being able to Geo is abit ****, isn’t that the perk of being a wiz and much relied on in solo lvling? Ok KRs fair enough but other floors....
 

Exwizz

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I think not being able to Geo is abit ****, isn’t that the perk of being a wiz and much relied on in solo lvling? Ok KRs fair enough but other floors....

i think its all teleport spells Geo/Beckon/Interchange/DoS/summon puppet/ all disabled on non rt floors.

for example in snow wiz can still geo/teleport, but in holy palace wiz wont be able to geo
 

CremeEgg82

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From what I can tell the movement spell changes are just as it was on official.
 

Xythas

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This just confirms that you guys moan about absolutely everything even when it is a positive change for the majority.
 

UnluckyXIII

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People are laying into those that haven’t been on and played the test server which is a little unfair, I work full time and have other commitments outside of game, when I do get time to play I want it on the live server where my guild, friends and contribution means something, sorry but not everyone will have the availability to commit multiple hours to both servers, it’s just the reality of life/game balance for the majority.

Its good that people do get time to go onto the test server and see what the proposed changes are and how they will impact the game, but don’t throw the “go back to the test server....” at people as that’s unfair.

XIII
 

DigitalDevil

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Jan 20, 2018
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This just confirms that you guys moan about absolutely everything even when it is a positive change for the majority.

That it’s a positive change is personal opinion. Personally I don’t want to see it become a game of Wizard tank with silly defence stats with MS and HP pig on top, Hells can already tank like a boss as is, imagine him bossing around with over 100 MR, HP/Element Pig, Elixirs, Buffs, MS etc etc, lower levels won’t even hit him. Im not against any change but all scenarios need to be considered before implementation, or we’ll end up creating exploits with the altered system.
 

LightBringer

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That it’s a positive change is personal opinion. Personally I don’t want to see it become a game of Wizard tank with silly defence stats with MS and HP pig on top, Hells can already tank like a boss as is, imagine him bossing around with over 100 MR, HP/Element Pig, Elixirs, Buffs, MS etc etc, lower levels won’t even hit him. Im not against any change but all scenarios need to be considered before implementation, or we’ll end up creating exploits with the altered system.


You compromise some of your damage for tankyness.
Why would lower levels be able to hit a level 70+ wiz who is well equipped? - low levels can't touch defiance warriors...


I like the ac/mac changes to 2-2 as yes it doesn't make a difference to a warrior, but it opens a lot more areas for the other classes to play around in (as you can lose mana / dc / sc / etc. for defense, even if you just fancy a change of pace in a different area).

as for the teleports, the people who are crying about it haven't actually tested it on the test server; so how can you complain if you do and don't know where it's been changed?

You really only have any true right to criticize the changes once you have tested them; ideas on paper and in practice are 2 different things.