The future of sun bundles...

SunBundles... Should they stay or should they go... now...

  • Keep the sunniest of bundles

    Votes: 41 39.8%
  • Remove the little buggers

    Votes: 62 60.2%

  • Total voters
    103

kickey

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Standard forum response when someone realises they were wrong all along.

Do not forget our lessons young Padawan and continue to work on your English for at least 20 minutes a day.

What the f*ck are you talking about.... i'm not wrong in the slightest.

i just have no interest in making this post another 7 pages longer than it already is because of your lomcn ego .

Your are clearly the most clever person to grace this forums and i must say your thought's and views on the human race has completely blown my mind.

I hope this will satisfy your need for approval , or to be right or whatever the **** it is your after.
 
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GimmeAKitKat

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Ozzie, why do you feel the need to bring Team into this? Silencer simply said he could not write an AHK script, he probaly has no interest in doing so, how many more false accusations are you going to throw around? Have you not had enough humble pie after the "maggot infestation" thread where you were made to look nothing more than a fool? Muh exposed the type of person you are, if something isn't going your way, there is always some sort of underhand tactics going on to make up for your own shortcomings.

Like I said, unfortunate but hard to avoid simply because Team dominate this forum for post numbers. I don't suspect Silencer does use them or wish to, and I know a fair few Team members who are perfectly nice people and I wouldn't suspect of doing anything of the like.

It is however yourself and other's in Team making the most noise about taking out of the game the only thing that even limits the use of scripting for sunpots.


Removing bundles AND keeping the delay in would be daft.

In all seriousness, how many people were/are actually using scripts? I'd say it's probably a very small number of people. I can't help but feel this has been blown massively out of proportion due to rumours and people getting confused between an 'auto sun pot script' and the script that meant you could sunny whilst holding shift by deactivating the chat bar that a couple of people admitted to using.

Also, scripts can still be used even with the delay, to the point where the user can sunny at EXACTLY 1 second intervals i suspect, whereas from what I understand a lot of 'normal' players currently try to spam them, realise they can't and end up actually sunny less frequently that the 1 second delay allows.

This is my point, people are expecting this delay to be taken out and things to go back to how they were before it was introduced, with a small number of people using the scripts only at certain times to try and avoid being caught.... The game has now drastically changed however. Like you say its already an issue that they can sun pot every 1 second without fail, taking out the delay without another solution being added gives them an even bigger advantage.

When these scripts were being used, it was a small number of people aware it was possible, and an even smaller number that would have been willing to use them, and they would still have been somewhat wary of being caught and used them infrequently.

Now, pretty much everybody is aware of them, most are more than aware of how easy they are to use, and get hold of, and we are also now well aware that the server team have absolutely no way of detecting them.

That small group has now become the majority, how many will now think "**** it, I cant get caught and everyone else seems to be using them...why not"

That is my concern, on top of the fact that the server team are already ignoring a vast amount of pm's judging from the amount of people noting it of late, can you imagine the amount of pm's about potential Script users once the server population knows they are back in business and literally anybody could be using them, and they are simply not going to be caught.
 

CrazyBear...

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It is however yourself and other's in Team making the most noise about taking out of the game the only thing that even limits the use of scripting for sunpots.

This is my point, people are expecting this delay to be taken out and things to go back to how they were before it was introduced, with a small number of people using the scripts only at certain times to try and avoid being caught.... The game has now drastically changed however. Like you say its already an issue that they can sun pot every 1 second without fail, taking out the delay without another solution being added gives them an even bigger advantage.

When these scripts were being used, it was a small number of people aware it was possible, and an even smaller number that would have been willing to use them, and they would still have been somewhat wary of being caught and used them infrequently.

Now, pretty much everybody is aware of them, most are more than aware of how easy they are to use, and get hold of, and we are also now well aware that the server team have absolutely no way of detecting them.

That small group has now become the majority, how many will now think "**** it, I cant get caught and everyone else seems to be using them...why not"

That is my concern, on top of the fact that the server team are already ignoring a vast amount of pm's judging from the amount of people noting it of late, can you imagine the amount of pm's about potential Script users once the server population knows they are back in business and literally anybody could be using them, and they are simply not going to be caught.

Please see this

How do you stop people having an advantage if they can automatically use sun pots over someone who can't?

Limit them. No, slowing them down isn't going to help (sun pot delay) because they're still going to "automatically" do it over someone who has to "manually" do it - and they're still going to win over you because they're probably carrying more sun bundles because of this.

If you make it so that every single person is limited to exactly 30 sun pots in their bag, then who gives a **** if it's done automatically or manually? You're both limited by the same resource. If anything, using them automatically hinders you now because you may not have actually NEEDED to auto sun pot. Meaning you're now down 1 potion and they're up 1 potion.

Limiting everyone to the same amount of sun pots would effectively kill off any "auto sun pot script" overnight - because it no longer does what you want it to do - give you an advantage over someone else.

You're a fool if you think fights aren't won by sun bundles. Why do you think certain wizzies, warriors, sins are able to stay alive and do so much damage in a fight? It's because they're literally carrying 20 sun bundles in their bag, as opposed to your 5 sunbundles. They can, effectively, survive 4x longer than you.
 

GimmeAKitKat

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Please see this

Yes im aware of that argument, but it simply doesn't hold up. Ideally, maybe yes everybody would be happy to carry 30 loose suns in their bags at all times. But its simply not feasible. So next is where you say, well if you aint willing to carry 30 suns on the off chance of PK, that's your fault. Fair enough, if that's your view, I simply don't agree.

Some people prefer to carry more medium pots over less large/xl, some people/places require a lot of rt bundles. Take less than 6 to PT 3rd and every now and then your gonna be running back or just running the 2nd floor because you got unlucky that trip or had a bad run of the RT bug on that floor. Similar could be said of Orcs and other places. Tao's carry amulets and poisons. People will have Shop stuff in their bags, xp-pots, curse immunity, hardtorches. The you have normal torches/tt's. Some people carry different kit in their bag, Recall set, MR items for the boss, AC to run a floor etc. The on top of all that you have the stuff you actually pick up from drops.

Carrying all those loose suns just isn't practical in PvE areas. And in town PvP the 30 limit is simply redundant, people do/will have storage tabs of suns and just restock every few minutes.

Thinking the lack of bundling will be effective in combating scripts just seems daft to me. And using Koriban's "effectively kill off any "auto sun pot script" overnight "....really, he's already admitted to using other scripts.
 

HarryH

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I think everyone's forgetting that before OK/ORCS etc. were farmed, and threads were a rarity barely anyone carried bundles? There was no pot delay and guilds like curse10 and TKO did just fine. PvP was immense, you had to bring 20-25 loose suns and nearly everyone did.
 

Silencer

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What the f*ck are you talking about.... i'm not wrong in the slightest.

i just have no interest in making this post another 7 pages longer than it already is because of your lomcn ego .

Your are clearly the most clever person to grace this forums and i must say your thought's and views on the human race has completely blown my mind.

I hope this will satisfy your need for approval , or to be right or whatever the **** it is your after.

You have no interest in continuing a debate that you cannot possibly win, because you have already contradicted your self on several occasions.

*You are clearly the cleverest person to ever grace these forums and I feel it my duty to declare; your thoughts and views regarding the Human race, have completely and utterly blown my inconsequential mind.

I have no need for your approval or in fact to be right, all I am after is the correct course of action for the server to take moving forward, so that people can continue to enjoy the game and perhaps, one day, these tiresome threads will diminish.

Until that happens though, seeing your little lid do constant 180's is entertaining me on a Friday afternoon whilst waiting for 17:00 to roll round so I can get out this office a sink a couple cold ones.
 

kickey

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You have no interest in continuing a debate that you cannot possibly win, because you have already contradicted your self on several occasions.

*You are clearly the cleverest person to ever grace these forums and I feel it my duty to declare; your thoughts and views regarding the Human race, have completely and utterly blown my inconsequential mind.

I have no need for your approval or in fact to be right, all I am after is the correct course of action for the server to take moving forward, so that people can continue to enjoy the game and perhaps, one day, these tiresome threads will diminish.

Until that happens though, seeing your little lid do constant 180's is entertaining me on a Friday afternoon whilst waiting for 17:00 to roll round so I can get out this office a sink a couple cold ones.


Proper action would be too sort AHK detection..

Not a half arsed attempt by removing sun bundle's
 

Silencer

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I think everyone's forgetting that before OK/ORCS etc. were farmed, and threads were a rarity barely anyone carried bundles? There was no pot delay and guilds like curse10 and TKO did just fine. PvP was immense, you had to bring 20-25 loose suns and nearly everyone did.

Just seen this, so hope it merges with my other post - but I agree Harry - back at the start of the server with TKO/C10/Shhh/Orgs etc - when everyone was 40-45 and 43 weapons were rare and hardly anyone had Curse/FF/Blizz etc - we used to kill Colo/OWL/EM without SunBuns and epic kit - now that people are higher and better kitted - you'd think they could manage without them?

The fact is, they simply do not want to, they would rather have the option of soloing bosses and greeding them to get as rich as they can and hope to get the odd nice cash deal here and there.

People no longer want to work as a group or a team, because they will feel they cannot close the gap on the big spenders without getting every available boss on their own.

It will always come back to the economy - no matter how much people deny it and give other reasons for it, the economy on Mir - much as it does in real life, will dictate the way people play.

At the start of servers, people play together, they hunt together, people fight in huge numbers, there is much more excitement and people always enjoy the first few months of a server more than the latter stages.

The economy and the gap between the highest and lowest (level/kit/money) becomes insurmountable and that is what kills servers.

Euro was such a grind and it took so long to get 43 and get kitted that the game lasted so long - those first 4-5 years are what we all have nostalgic feelings about and what we have all tried to recreate for the last 8 years.

It is not going to happen until someone addresses the economies and realises that is what makes or breaks a server.

No one will listen and I'll get trolled. Lawl.
 

Razarus

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I'm really not sure what all the fuss is about.

aside from fixing the mechanical flaw that does not allow force attacking and potting at the same time this AHK seems to only offer automated commands that a player can just as easily carry out themselves?

Regardless there will be uneducated opinions and arguments on both sides, the odd person will know the entire abilities of said program and will more than likely not post. Does it even matter?

The issue that should have a poll is;
Should we fix the mechanical issue that does not allow melee players to pot and attack at the same time.
The simple answer is yes.
Fixing this will inevitably stop people want to find a work around for a broken mechanic because there will not be one.

Auto TT auto RT? irrelevant. If one does exist its pointless, there is not enough damage mitigation to set the desired level of HP to avoid death. people deal 500+ in 1 swing. would you set the auto RT/TT to 500 hp? of course not.

I think this subject has been subject to tales of mythical lands and super powers, Once in a far far far away land I used AHK to seduce a princess.
 

Silencer

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Proper action would be too sort AHK detection..

Not a half arsed attempt by removing sun bundle's

I'll tell you what kickey.

On this we actually agree.

Detecting the use of AHK and banning those who do would resolve the issue.

The point that Crazy and Koriban are making is that Auto Sun Potting via AHK can be done without using the client - so it would be very difficult if not impossible to automatically detect the users.

It would have to be done manually and this would be far too time consuming and inaccurate to be a viable option for the Server Team.

Thus if you remove the number of Sun Pots / Bundles then you greatly reduce the advantage that this AHK Auto Sun Potting would give people - if you make the advantage so minimal or non-existent, then it resolves the issue.

It is not just about fixing the problem, it is about doing it in the most effective way mate.

If you were to keep Sun Bundles ingame - I would suggest removing them from drops.

So they are ONLY craftable, then I would remove String from the Craft NPC.

Sun M's only to drop. String only to drop.

Then it becomes harder to acquire them.

I would also lower the rate of Sun M's and I would remove them from lower end bosses than can be botted/farmed.

Make SunPotM1 in the Database - same effect as a normal M, but cannot be crafted into SunBun - these can drop from the OW's ET's etc for the lower levels to use.

Make SunPotM2 in the Database - same effect as a normal M, but can be crafted into SunBun - these can drop from WT's/RME's/EC's/Frozen Subs etc etc.

Make Strings drop from the top end bosses - these are the bosses that require the bundles to kill, these should be the ones that drop them.

People will say BUT WHAT ABOUT PVP THEN NOT EVERYONE CAN GET THEM!?!?!

You can use the normal single Suns for PvP - if you are unable to win a fight without 10 SunBundles - you do not deserve to win that fight.

Again - I've made a serious suggestion and it will probably get trolled, that is my own fault for being a **** I guess.

The above is probably the closest thing to a solution we have though.
 

GimmeAKitKat

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Proper action would be too sort AHK detection..

Not a half arsed attempt by removing sun bundle's

Fact is, AHK cant really be avoided without Mir running an external program like Punkbuster, which has access to see what your pc is doing over the top of the game its protecting. Punkbuster and the like have enough trouble with their resources keeping up with the people bright enough to work around it, staff here having a hope of doing so adequately is a non-starter, as is the fact we would be allowing a lot more access to to our PC's, dunno about you, but Sam's already proved himself far from trustworthy over the last few months.

Don't know how much Punkbusters or similar would cost for a small userbase game, but I doubt Sam's willing to part with any cash to improve something like that.

Way I see it, The delay is the only thing that can currently limit the effectiveness of the scripts. Placing a limit on the amount of suns you can carry simply proves an inconvenience to the non-cheaters, and allows the cheaters a more shorter lasting, but still astronomically big advantage over non-cheaters. I voted to lose bundles simply because I don't particularly like how easy suns make things.

Ideally, I think maybe reducing the time limit on suns to say .5 of a second, and only making them usable from your bag or bar as a click rather than a hotkey would be most effective at present.
 
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Silencer

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Fact is, AHK cant really be avoided without Mir running an external program like Punkbuster, which has access to see what your pc is doing over the top of the game its protecting. Punkbuster and the like have enough trouble with their resources keeping up with the people bright enough to work around it, staff here having a hope of doing so adequately is a non-starter, as is the fact we would be allowing a lot more access to to our PC's, dunno about you, but Sam's already proved himself far from trustworthy over the last few months.

Don't know how much Punkbusters or similar would cost for a small userbase game, but I doubt Sam's willing to part with any cash to improve something like that.

Way I see it, The delay is the only thing that can currently limit the effectiveness of the scripts. Placing a limit on the amount of suns you can carry simply proves an inconvenience to the non-cheaters, and allows the cheaters a more short lasting, but still astronomically big advantage over non-cheaters. I voted to lose bundles simply because I don't particularly like how easy suns make things.

Ideally, I think maybe reducing the time limit on suns to say .5 of a second, and only making them usable from your bag or bar as a click rather than a hotkey would be most effective at present.

Making them not usable via a Hot Key would lead to all sorts of nightmares for the non-cheaters.

Also the cheaters could work around this anyway. You would not need the SunPot to be in a HotKey to script them to be used automatically - you could do it from a bag position and merely place loose suns in the same spots each time and thus still automatically use them.

Would solve nothing I'm afraid mate.
 

GimmeAKitKat

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Making them not usable via a Hot Key would lead to all sorts of nightmares for the non-cheaters.

Also the cheaters could work around this anyway. You would not need the SunPot to be in a HotKey to script them to be used automatically - you could do it from a bag position and merely place loose suns in the same spots each time and thus still automatically use them.

Would solve nothing I'm afraid mate.

Granted using suns from bag or with a click would be different, but I think people could get used to it, a lot of people already still click their pots over using hotkeys.

True, it could still be done, but its a bigger inconvenience than currently. If its bag only then it required your bag to be open, but still true that it could be done. But without an external program like punkbuster/hackshield etc, all you can do is make it as inconvenient as possible. I really don't see capping suns at 25-30 as any real inconvenience. Your telling the non-cheaters to take up 3/4 of their bag simply on the off chance of needing to avoid pk. Who's going to be more willing to use up that bag space, the guys hunting/lvling with bags full of pots n loot, or the guys running around intentionally using this sun exploit to try and farm items from people.

Theres also the problem that its now very easy to get to almost anywhere ingame, and 30 suns can last quite a while, hell I don't think iv ever carried that many suns before, im nowhere near top tier but I cant survive and be a pain in the arse when needed with a lot less than 30 suns. 45+ sins as an example with 30 suns and the script making them invincible till all used could ss in n out flooring a massive amount of squishy classes. 30 suns would also be enough for warriors/sins/wizzies to jump into the end of a boss kill, FF/TDB down the group killing it and finish of a boss. 30 Suns is a lot when used effectively.
 
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Razarus

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. 30 Suns is a lot when used effectively.

I think that's the idea.
Using suns effectively, having them auto drink at the wrong time would reduce effectiveness and allow players not using whatever hotkeys the advantage?

while bundles are ingame there is no "bad time" to sun because there is another pot waiting.
 

kickey

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Remove string from the game completely .

Then bundle's can still be obtained but won't be used willy nilly... could agree to that.

But if the AHK user's can't use it for suns , And IF they do use it for rt's / tt... then yes it will take them out of fights but they will never die and drop.

So there still going to have the advantage which would need looked into..
 

GimmeAKitKat

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I think that's the idea.
Using suns effectively, having them auto drink at the wrong time would reduce effectiveness and allow players not using whatever hotkeys the advantage?

while bundles are ingame there is no "bad time" to sun because there is another pot waiting.

Im not sure it works that way with the speed at which damage is done now. People not cheating are more likely to start smashing suns when they get 2/3 people on them and overuse the suns, rather than the script which will use them exactly as required. Yes they will still occasionally die to big hits that bypass the script's set hp level and go straight to death, but that's the same for non-cheaters.

When you have 3 people attacking you and take a big hit that see's your hp hit 20%, your not going to use 1 sun and wait to see how the next second or so pans out before using another, your going to smash that key 2/3 times to be safe, because we simply cant process the damage intake, hp regenned and outcome quickly enough to wait.

The script however only uses 1 sun when 1 is needed. If it uses 1 and 10miliseconds later another is required it will use it, but if not, it wont. Don't forget that having the script doesn't mean u cant click them yourself as well if for example your health gets to say 25% and you want to top it up before the script kicks in.

25% is just an example aswell, and people can use other pots on the auto-pot feature to compliment it. If your limited to 30 suns and in PK and don't feel that's enough to get the job done, Set your L/XL hp pots at 85/90% and you are unlikely to get below 50% hp unless taking a pasting, so you could comfortably put your sun pot script at 50/60%, providing a much bigger buffer against the 1 hit bypassing kill, and you would only be excessively using up fairly cheap xp pots, over the suns.


I just don't see the 30 suns cap being a noticeable hindrance to such a massive advantage that the script provides, not to mention that this is going to be bias against some people over others, as I said earlier, a lot of people will have a lot less bag space to set aside for suns. I went 8 months with 3 bag spaces taken up by invisible or undroppable quest items.

Im not saying the sun bundles should stay, I think they should go simply to make bosses harder. But removing the 1 second delay seems like lunacy to me, given how widely the script is now known about, and given that there is no chance of being caught using it.

Also, somebody mentioned adding the sun pots to the autopot feature, but as far as im aware (iv never tried it) you cant set the auto pot feature below 1 second anyway?
 

Koriban

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Ah Ozzie, your posts always amuse me.

You have no idea how any of these scripts work, yet claim to know how to fix the problem? Lets see if we can speak some sense into that thick skull of yours! :drunk:

As it stands right now, the "auto sun" script is a huge advantage over those who are doing it manually specifically BECAUSE there's a delay. People who manually sun pot have to actually mash the sun pot button to heal burst amounts of damage (due to not knowing exactly when they can sun pot because of said delay) where as those auto sunning don't have to worry about it at all. Those who are "auto sunning" are guaranteed to have more sun bundles in bag than anyone else simply because of this fact because in your very own words, they don't have to worry about sunning.

Remember, auto sun is still flawed in the sense that no amount of auto sunning will stop you from dying to 500+ damage burst, however it will give you the edge 100% of the time otherwise because you can set the sun to pot at the exact millisecond that the delay in-game is set to.

Now what happens if we remove the delay but limit the amount of suns everyone can carry?

Auto sunning now does not have that advantage. Now, if you're taking damage and you're auto sunning (remember, if you were going to die to 500+ damage burst you were going to die with or without an auto sun any way) then you actually start WASTING sun pots because those hits honestly may not have killed you - but you still chugged a sun potion. You remove any amount of accuracy with AHK by removing the delay and limiting the resource.

Meaning those who manually sun pot correctly (and how the game is meant to be bloody played) now have the advantage and are rewarded for doing so. If you manually sun pot incorrectly then you're dead either way, nothing will change that.

The script I openly admitted to using and was hoping to get implemented into the game was a quality of life script for melee classes (allowing sun pots to be more easily used whilst shift is held down) Nothing more. You can do the exact same thing without a script, but with more room for error.

Something that every melee class should not have to deal with at all. At least educate yourself before you make a fool of yourself as it's getting quite tiresome reading your posts and having to explain everything I've already explained... again.
 
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GimmeAKitKat

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Ah Ozzie, your posts always amuse me.

You have no idea how any of these scripts work, yet claim to know how to fix the problem? Lets see if we can speak some sense into that thick skull of yours.

As it stands right now, the "auto sun" script is a huge advantage over those who are doing it manually specifically BECAUSE there's a delay. People who manually sun pot have to actually mash the sun pot button to heal burst amounts of damage (due to not knowing exactly when they can sun pot because of said delay) where as those auto sunning don't have to worry about it at all. Those who are "auto sunning" are guaranteed to have more sun bundles in bag than anyone else simply because of this fact because in your very own words, they don't have to worry about sunning.

Remember, auto sun is still flawed in the sense that no amount of auto sunning will stop you from dying to 500+ damage burst, however it will give you the edge 100% of the time otherwise because you can set the sun to pot at the exact millisecond that the delay in-game is set to.

Now what happens if we remove the delay but limit the amount of suns everyone can carry?

Auto sunning now does not have that advantage. Now, if you're taking damage and you're auto sunning (remember, if you were going to die to 500+ damage burst you were going to die with or without an auto sun any way) then you actually start WASTING sun pots because those hits honestly may not have killed you - but you still chugged a sun potion. You remove any amount of accuracy with AHK by removing the delay and limiting the resource.

Meaning those who manually sun pot correctly (and how the game is meant to be bloody played) now have the advantage and are rewarded for doing so. If you manually sun pot incorrectly then you're dead either way, nothing will change that.

The script I openly admitted to using and was hoping to get implemented into the game was a quality of life script for melee classes (allowing sun pots to be more easily used whilst shift is held down) Nothing more. You can do the exact same thing without a script, but with more room for error.

Something that every melee class should not have to deal with at all. At least educate yourself before you make a fool of yourself as it's getting quite tiresome reading your ridiculous posts.

Wow, that ego's out in force today. Half of your so called enlightenment is stuff iv already stated in my posts...did you read them or simply go on a rampage without.

You seem to be arguing that the delay helps cheaters because they now don't use a sun (because of the delay) when otherwise they might be able to escape the fight on low health without the immediate need for a sun pot, and yes that's true, they might have been able to move away and use normal pots to regain the hp instead of using the auto sun, but that isn't where the cheaters make most use of the sunpot scripts.

Its used mostly simply to out-tank whoever is in front of them. They aren't usually trying to jump out and avoid the need for the sunpot, because their advantage is in maintaining the toe to toe. Sins/warriors for example simply jump in and wack away knowing that unless very unlucky, they simply cant die, yet the non-cheater has to get past the annoying shift issues, and also try to maintain attacks while competing against a script that can if needed use those suns a lot faster than a button can be pressed.

The script doesn't waste pots unless your planning to escape the damage before your health hits 0, yes if you get away at 10% hp and regen with pots, the cheater will likely have wasted 1 sun pot instead. But the cheaters aren't trying to do this, they are simply going all out to get that kill and item drop.

As for the script you admitted to using, I don't disagree that its combats something that shouldn't be in the game. Melee should be able to use their hotkeys without it messing up shift lock occasionally. However, until everybody has access to that feature because its put ingame by the staff, you are as Babyhack has confirmed, Cheating, and it is again as babyhack has confirmed, bannable. And weve still yet to have as far as I can see a valid reason as to why you were unbanned after admitting to a bannable offence.
 
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Koriban

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No, you've completely misunderstood me.

I'm arguing cheaters, scripters, whatever you want to label them can use suns at 100% efficiency with the delay in place as it stands and it punishes your legitimate player more than it does an automated script user. The delay is more harmful than good to those playing fairly, but you simply cannot go back to how it was (no delay, unlimited sun bundles)

The only way you're going to stop the 100% efficiency of this script (that the team claim is bannable and yet nobody's been banned for it?) is what I'm suggesting. It's almost impossible to block because it's not something that actually effects the client.

Besides out right stopping AHK, which doesn't seem like an option, the only way you'll beat the cheaters at their own game is by removing the delay but limiting their sun pot resource along with everyone else. No script is going to help you in that scenario over someone who manually pots.

The irony in your current post is you've just explained why delay on sun pots is a terrible idea. The whole point of cheaters is to burst you down before you can burst them down. They're just looking to get the kill quickly and get the item. Your very own words.

How do they get said kill? Because the person on the other end can only sun pot every 1 ****ing second lol.

If we can fix this, then I would suggest either freely giving out the Shift+belt potting script, or actually implementing it into the client because as you agree it's just unneeded awkwardness nobody should have to deal with. Then finally everyone's on an even playing field and those using automated scripts gain no advantage.

My ban had nothing to do with scripting. They banned me because of the exp exploit that I and every Team member participated in. I had the opportunity to report it but was told not to, and chose by myself not to. A decision I obviously regret in hindsight 20/20. They decided to unban me because I didn't moan or bitch or cry, I just asked to be given fair punishment like everyone else. I was de-lvl'd on both characters as everyone else and lost Mod position. Fair punishment for fair **** up. It did however ruin my moral for playing Chronicles and as such spent time elsewhere improving Mir servers as best I can. Chronicles is still a server that could benefit from help, hence why I'm bothering to reply to you.
 
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Razarus

Sour Sally
Veteran
Dec 6, 2013
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Changing force attack from shift to another key client side would fix the only thing i have an issue with as it would no longer trigger chat.

fingerblasting all the munters down the local park after a flagon of white lightening as a teen gave me all the skills i need to pot just as quickly as a bot.