Things We Do/Dont Want To See (on the new server!)

Shady

Golden Oldie
Golden Oldie
Aug 5, 2004
1,376
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Some if these will seem possibly far fetch but hey ho my opinion, I know this isn't euro but I'd like the feeling back from it.

1) Completey remove slotted items from the files this was possibly the stupidest thing you could do!

2) Remove gems or have them work say 1/30, remove orbs or have the drop rate on them very low!

3) I'd like to see gold a little harder to get than previously that was just stupid.

4) Bosses to be made harder and not soloable thus forcing people Into hunting together as a group.

5) Cast speed to be returned to euro speed (stfu you whinging moaning wizzies and Taos it worked in the past so deal with it)

6) Get rid of mounts just a daft idea or like people have said disable them completely in caves!

7) Can anyone remember on euro there use to be a football pitch accessible through your GT and it didn't matter what guild you were in you all went on the same map? Maybe add that feature back in but use it as a tournament once a week where everyone can attend and fight till there's only one left (pretty much like LMS) no rewards that will make other players bitch, maybe just a title above their name saying [Tournament Winner] until the next tournament then it's removed.

8) No special repair AT ALL stupid idea who ever mentioned it!

9) I'd like to see stuff like dragon rings, power ring etc etc become rare again.. Those were the days, I remember paying out my arse for a great axe!

If I think of more ill add them!


so remove slotted items and make gems work 1/30 , seriously shut the **** up.
 

Swifty

Dedicated Member
Dedicated Member
Apr 22, 2003
122
3
95
I wouldnt like a higher fail rate on gems and orbs. I would prefer them to just be rarer, if any change is to be made at all.
I like Runes.

I'd like to add:
No Gale items in shops, BW accessory store had gale rings and neckys built into it, pretty much meaning every single warrior had a gale necky by default and miners all had rings.
+1 to harder bosses and more sub bosses. To save needing to have entirely new mobs, we could have 'super' versions of mobs. e.g. in PT from floors F3 and up spawn 1 wind minotaur every hour which behaves like a boss and no rev bar is shown.
IF there are gonna be exp buff scrolls/potions, why do they need to be x2? wouldnt x1.2 be better? just a little boost...
 
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Violet9

Loyal Member
Loyal Member
Jun 17, 2013
49
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oops lol my over hastyness on a Sunday morning bites my arse again. Sorry :(

Title is something like "Things we want to see or don't want to see in the new server": "Things We Do/Don't Want To See (on the new server!)"; so people can post whatever it's on their mind, either positive (Do want to see) or negative (Don't want to see). I don't see what was wrong with craig's post so far. :)
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
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Title is something like "Things we want to see or don't want to see in the new server": "Things We Do/Don't Want To See (on the new server!)"; so people can post whatever it's on their mind, either positive (Do want to see) or negative (Don't want to see). I don't see what was wrong with craig's post so far. :)
Pointless post from a (sold?) char who does not have English as a first language.
The number of negatives was confusing but Craig rightly apologised and now you are contradicting him.
On topic
If there will be naked women, to avoid sexism there should be naked men also
NO CHILDREN or the game will be closed down
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
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work on the refines system.

pvp area, used to fight upstairs in BW stores in the good old days.

mayb return of guild Territories.

Guild loans, they loan you the cash and it auto comes out your money daily over a set period till repaid. (with a little interest of course)

a return of the BG map.
 
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Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
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Interesting idea's :)

I am not going to confirm or deny what is or isn't going into the new server, I thought it was worth mentioning that we are looking at your suggestions though.

Sam
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
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PvP Arena. clik the npc, teleport into arena where you have standard kit and face opponent of same lvl, class.

could also do a last man standing with 10 players or more etc, mixed class, lvls.

could also make it so you pay to get in and winner takes the cash.

pvp champion title for each class (like the sabuk wall) title is added on. based on number of wins over a month.

Could even do a guild V guild option

take you 5 mins to code all this Sam hehe :D
 
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NejDaTurk

Dedicated Member
Dedicated Member
Aug 13, 2013
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No.1 priority must be to fix the movement on this server. Everything else pales in insignificance in comparison.
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
so remove slotted items and make gems work 1/30 , seriously shut the **** up.
Fair play the gems might be
a bad idea but the slotted items were the worst thing to ever be introduced to mir, give me one acceptable reason why you should be able to max gem an item then add an extra 3 stats to that item? Most OP thing invented so kindly turn around and keep fking walking...
 

NejDaTurk

Dedicated Member
Dedicated Member
Aug 13, 2013
84
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Fair play the gems might be
a bad idea but the slotted items were the worst thing to ever be introduced to mir, give me one acceptable reason why you should be able to max gem an item then add an extra 3 stats to that item? Most OP thing invented so kindly turn around and keep fking walking...

Well I'd imagine because the stats you could add from gems were capped here, unlike most servers. You couldn't ''max'' gem an item here in the traditional sense, as it was capped at +3 of any particular stat.
 

NejDaTurk

Dedicated Member
Dedicated Member
Aug 13, 2013
84
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The movement? :S

Sam

I assumed it was the movement mechanics which cause people to get hit by single target spells whilst running/dashing and cause warriors to be able to hit people that are running? Not had it on any other server so not sure what was changed here.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
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I assumed it was the movement mechanics which cause people to get hit by single target spells whilst running/dashing and cause warriors to be able to hit people that are running? Not had it on any other server so not sure what was changed here.

Warriors always been able to hit running players if they caught them right... I am assume you are refering to wizzies being able to hit players with single attacks whilst they are running? Which you can also do on older files but I agree it seems far more often on these.

Sam
 

SabioAce

LOMCN n00bie
Aug 18, 2012
3
0
12
i think items shouldnt drop off body if pked only possible dropped if killed by a mob

---------- Post Merged on 01-10-2013 at 03:49 AM ---------- Previous Post was on 30-09-2013 at 11:39 PM ----------

This could have been a useful post and I'm sure you meant it in jest, but it was not funny at all...

i found it really funny plus dont want kids who play thinking its alright :P
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
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Fair play the gems might be
a bad idea but the slotted items were the worst thing to ever be introduced to mir, give me one acceptable reason why you should be able to max gem an item then add an extra 3 stats to that item? Most OP thing invented so kindly turn around and keep fking walking...

I don't think there was anything wrong with the amount of stats you could add on ACEM2 the max you could get was +6 (+3 gem +3slots) and 3 slotted items were very rare to find if your comparing to euro their was loads of items with +4/5 stats and even some +6/7 so its hardly that OPD and ridiculous, I think keep gems/orbs max+3 and slots max +2 would be fine.
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
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a full grp cave like the idea of BG, but a grp over lvl 40, 45, 50 etc. 3 of each class, Stops it being exploited by people making noob chars just to get their 2 mains into cave etc. it also promotes guild/grp hunts which can be a good laff.
 

Sugram

Dedicated Member
Dedicated Member
Sep 17, 2013
35
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I would like to see guild declarations of war last longer. Like 3 days instead of 3 hours would be nice.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
635
290
Worthing is depressing.
Personally I'd rather see the cost go up and the Duration stay the same.


I Agree... Wars are for OKS, BDD etc.. not for general PK 24/7.

Curse your weapons and man up. What happened to Curse+4 Fate Swords & Fire Blood Swords for wars etc??

I personally think Wars should only be allowed if certain a criteria is met also cool-down periods (can be bypassed for a very hefty fee.. or the War'ed guild can return the war (As lets face it.. not everybody wants to fight.. but unfortunately when Warr'ed you have no choice)


War Duration: 3Hrs
Price: 500k with a 200k increment for each additional guild (700k, 900k, 1.1m, 1.3m etc...)


One Life War:
Duration 1Hr.
Price: 100k
Description: Players have one life, and once die (logged out) are excluded from the war. Only online players can be included. NO late entries. Anybody else who tries to PK will go brown. IF you die & return you will go brown & Curse.

For the hardcore players.. more of an Elites war.. cheap to purchase if you can stay alive! 2x a Day limit or something though.
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
Change Casting speed back to default.
Don't make bosses tamable (including FT)
Make crafting usful (Be able to craft most items in mir) Example DragonSwordFragment + 10Gold Ore + 5 Platium Ore = Dragon Sword.
Make Gathering usful, put some of these in dungeons, ingredients for crafting.
Fix content past PT, make it better to level for all classes and not just wizards.
Introduce PVP/PVE stats
Add battlegrounds.
Remove all Gems/Orbs apart from main stat ones (AC/AMC/DC/MC/SC)

Give people something to do apart from level.