Things We Do/Dont Want To See (on the new server!)

Mu online season 21 - grand opening

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
How about removing random teleports? There are a lot downsides attached to them and not that many pros that i can see.

Cons of having RTs:
*Farming of bosses is very easy, since you skip most of the dungeon.
*Few people can control a lot bosses, since they get to them fast. Can easily result in one guild controlling all bosses and snowball out of control.
*PvP is a lot less fun since every time someone gets in trouble they RT. Free escape with being very close to instantly rejoin fight. A town teleport would still let you escape, but you would be out of the fight.
*The game is safe to bot in. When someone goes close to a bot they RT. Can never provide evidence on botters or kill them, while bots can just continue leveling wherever they landed.

Pros of having RTs:
*You are never in any danger of getting killed.(though this can be achieved with any other scroll as well)

Seeing as everyone are saying the game is too fast and too easy, then this is one thing that would remedy that a lot. If you really want to spike up the difficulty then you could remove all the teleport scrolls. Having to walk back from boss with loot in your inventory, barely any potions left after fighting off the other guilds and the boss, you are welcomed by the guys you beat up earlier as you ascend from the dungeon. :D (but that would be borderline evil)

As for bots, if I know what the bot is then I am able to make the cheat engine pick it up.

BUT! I never found any bots... Besides everyone telling me it was obvious for x, y, z players (although one was never on when I tried to find him), when I observed them for a while their style of gameplay was to erratic to be a bot (unless it was an incredibly clever bot)... I am also able to monitor people's chats and most of the time they were receiving and responding to PM's etc (not that I knew what they were saying).

Sam
 

Sugram

Dedicated Member
Dedicated Member
Sep 17, 2013
35
0
32
As for bots, if I know what the bot is then I am able to make the cheat engine pick it up.

BUT! I never found any bots... Besides everyone telling me it was obvious for x, y, z players (although one was never on when I tried to find him), when I observed them for a while their style of gameplay was to erratic to be a bot (unless it was an incredibly clever bot)... I am also able to monitor people's chats and most of the time they were receiving and responding to PM's etc (not that I knew what they were saying).

Sam

You are giving out way too much info. This is bot writers goldmine here :D
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
QUOTE=Sanity;898893]What do you mean they allow hacks to be enabled? You mean they have updated the game with things like Auto run? Isn't cheats, it's just updating a game which needed updating.

Curious about this, because Chinese people I talked to in this game said they want to play here because no cheating and because they cannot afford to buy all the things on Chinese server.

Nej da turk was talking about being able to run thru a crowd of mobs maybe at a door not having to lure them away. No skill needed
Instant run when even after being hit you can run right away not having to walk 2 paces. No skill in running away.
Auto run to cave - much easier and everyone knows the "secret shortcuts". Makes it easier.

Sounds like Chinese/Korean servers are set up to be easy so the players will stay and pay for items sold to them, which is how some of these p servers are run. Hoping this one isn't about selling items or making it easier which you call updating.

Please explain if I have got this wrong because Europeans cannot play Chinese or Korean servers so all information is from talking to players.

You cannot run through mobs on chinese version but i know most chinese files you can enable this or disable it, there is no 3 step walking before running which i believe is the flaw in euro, i think when they added this they unbalanced 1v1 PVP and not to mention how slow and boring PVP is now, a wizard can just kite with his 5 pets all day without a warrior being able to even get close to attacking that wizard, but as you say when it comes to running to bosses it's a lot easier.

I would like to see 1 server actually remove the 3 step walk to see how it goes, i doubt it would happen but would be good to see how people deal with it.
 

Sugram

Dedicated Member
Dedicated Member
Sep 17, 2013
35
0
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/../ a wizard can just kite with his 5 pets all day without a warrior being able to even get close to attacking that wizard /../

In other words you mean "a wizard can just shoot at warrior all day without ever killing it, even with 5 pets"
 

Felicity

Dedicated Member
Dedicated Member
Jul 5, 2004
126
5
95
I didn't play any previous versions of this server. I don't often come to these forums but as it happens I'm looking for something to play. The failsafe of nostalgia.
I have read the majority of the posts in this thread and maybe my do's and don'ts will be the same as other peoples. My ideas are based on the assumption that the player base will be sufficient enough for them to work.

Things I don't want to see..

First and foremost NO unrealistic armour / weapons. Sorry but they look bloody awful! The textures on some of these armours and weapons don't even look like they fit in with the environment.
Yes nobody wants to wear the level 22 looking armour forever like we did in euro but in essence they were the best designed armour of the lot of them (perhaps except male warriors.. ^^). There are some armour and weapon textures that are rarely used which actually look fitting to the game and cool. Aesthetics are a big part of any mmo.
(On a side note, most of the armour with the glowing wings and nonsense, the additional glowing crap can be removed, also why not look into modifying and/or colour changes to some of the existing armours? Some "low level" weapon textures are well designed too, don't let them fade into the background!)

Teleports to everywhere. Part of the game is moving throughout the game; maybe someone is heading the same place as you, perhaps an enemy! PVP en-route! Maybe you're alone, enemies approaching, you know your friends/guildmates whatever can't get there in a flash, you hide or flee. It gives the game more of an edge to where you have ventured to and from.

20 thousand towns, provinces and dungeons. Mir already has a small community, people need to understand its all relative to the server. A better server doesn't need to have all these new fandangle towns and dungeons, we play for nostalgia so give us what we love. I love Wooma Temple, Bug Cave etc etc.
Don't disperse the players you have by having them wandering aimlessly around a deserted town with no chance of player interaction. Add as and when!

OP stats - I'm pretty sure nobody wants to see OP stats all over the place. For the lucky few who get a rare drop/upgrade we will all gaze in awe; that's how it should be!

Every mob auto-revelation.. Ruins the revelation skill and ruins the mystery.

Special Repair. Besides War God Oil I think it should be removed. We all used to have our "levelling kit" and "pvp kit".

Dumb events / cash shop. Pretty self explanatory.


Things I do want to see..

Big emphasis on Sabuk and it's perks for holding - we all love pvp, more so pvp with a cause!

I liked another posters ideas about NO RT's! Interesting idea. Perhaps have them drop from a specific mob, therefore they won't be eliminated completely but will be rare and have value. (i think modify wizards teleport to RT, increase the fail chance)

Appeal of "old" dungeons and maps. Like I said above, we all play primarily for nostalgia.

Harder bosses, as someone else mentioned. Don't have bosses that can be soloed or soloed by scrub mechanics like wall trapping. Yes it is kind of part of the game as we know it but it only tips the balance early game.
Additional to this, harder bosses; give them a longer respawn time BUT better loot. This will attract more players when the boss spawns instead of "We'll take it next" way of thinking; this encourages competition.

A sound refining system BUT not stupid so that we see things like mc23 tridents.

A revamp on HP/MP regen rates. They should be increased somewhat in my opinion. Not to the extent that pots become not needed. Pots are probably the biggest money sink in the game so they are needed, also the amount of pots you and/or your team can carry denotes how long you can stay in one area, so yes I understand the reason for them.

A revamp on Taoist buffs/skills. Just adding AC/AMC for the Bless/Soul Shield is pretty poor. Why not look into them adding additional benefits. From the top of my head, perhaps agility/magic evasion (these are kind of underplayed/never used in mir), an increase to max HP/MP and actually why not increase HP/MP regen rate, kind of 2 birds with 1 stone from my previous idea.
Healing/Mass healing - the health they regen I think is fine but the tic speed is too slow. No I'm not suggesting for it to be instant or anything stupid but an increase would go a long way.
Summons - nobody wants OP summons but have them able to do their job. A Shinsu that dies in a few seconds is so depressing (rubs salt in the wound when you glance over at flaming sword / ice storm).

I want to see something done with Bichon Contest Room! Used to love going there on old euro days.

Last but not least realistic looking armour and weapon textures... :#
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
I didn't play any previous versions of this server. I don't often come to these forums but as it happens I'm looking for something to play. The failsafe of nostalgia.
I have read the majority of the posts in this thread and maybe my do's and don'ts will be the same as other peoples. My ideas are based on the assumption that the player base will be sufficient enough for them to work.

Things I don't want to see..

First and foremost NO unrealistic armour / weapons. Sorry but they look bloody awful! The textures on some of these armours and weapons don't even look like they fit in with the environment.
Yes nobody wants to wear the level 22 looking armour forever like we did in euro but in essence they were the best designed armour of the lot of them (perhaps except male warriors.. ^^). There are some armour and weapon textures that are rarely used which actually look fitting to the game and cool. Aesthetics are a big part of any mmo.
(On a side note, most of the armour with the glowing wings and nonsense, the additional glowing crap can be removed, also why not look into modifying and/or colour changes to some of the existing armours? Some "low level" weapon textures are well designed too, don't let them fade into the background!)

Teleports to everywhere. Part of the game is moving throughout the game; maybe someone is heading the same place as you, perhaps an enemy! PVP en-route! Maybe you're alone, enemies approaching, you know your friends/guildmates whatever can't get there in a flash, you hide or flee. It gives the game more of an edge to where you have ventured to and from.

20 thousand towns, provinces and dungeons. Mir already has a small community, people need to understand its all relative to the server. A better server doesn't need to have all these new fandangle towns and dungeons, we play for nostalgia so give us what we love. I love Wooma Temple, Bug Cave etc etc.
Don't disperse the players you have by having them wandering aimlessly around a deserted town with no chance of player interaction. Add as and when!

OP stats - I'm pretty sure nobody wants to see OP stats all over the place. For the lucky few who get a rare drop/upgrade we will all gaze in awe; that's how it should be!

Every mob auto-revelation.. Ruins the revelation skill and ruins the mystery.

Special Repair. Besides War God Oil I think it should be removed. We all used to have our "levelling kit" and "pvp kit".

Dumb events / cash shop. Pretty self explanatory.


Things I do want to see..

Big emphasis on Sabuk and it's perks for holding - we all love pvp, more so pvp with a cause!

I liked another posters ideas about NO RT's! Interesting idea. Perhaps have them drop from a specific mob, therefore they won't be eliminated completely but will be rare and have value. (i think modify wizards teleport to RT, increase the fail chance)

Appeal of "old" dungeons and maps. Like I said above, we all play primarily for nostalgia.

Harder bosses, as someone else mentioned. Don't have bosses that can be soloed or soloed by scrub mechanics like wall trapping. Yes it is kind of part of the game as we know it but it only tips the balance early game.
Additional to this, harder bosses; give them a longer respawn time BUT better loot. This will attract more players when the boss spawns instead of "We'll take it next" way of thinking; this encourages competition.

A sound refining system BUT not stupid so that we see things like mc23 tridents.

A revamp on HP/MP regen rates. They should be increased somewhat in my opinion. Not to the extent that pots become not needed. Pots are probably the biggest money sink in the game so they are needed, also the amount of pots you and/or your team can carry denotes how long you can stay in one area, so yes I understand the reason for them.

A revamp on Taoist buffs/skills. Just adding AC/AMC for the Bless/Soul Shield is pretty poor. Why not look into them adding additional benefits. From the top of my head, perhaps agility/magic evasion (these are kind of underplayed/never used in mir), an increase to max HP/MP and actually why not increase HP/MP regen rate, kind of 2 birds with 1 stone from my previous idea.
Healing/Mass healing - the health they regen I think is fine but the tic speed is too slow. No I'm not suggesting for it to be instant or anything stupid but an increase would go a long way.
Summons - nobody wants OP summons but have them able to do their job. A Shinsu that dies in a few seconds is so depressing (rubs salt in the wound when you glance over at flaming sword / ice storm).

I want to see something done with Bichon Contest Room! Used to love going there on old euro days.

Last but not least realistic looking armour and weapon textures... :#


+1

+1

you mentioned quests somewhere Sam, that you had em workin or whatever. Anyway it be nice if its not the usual drivel like kill 10 hens etc.
Stuff like kill 2 Apex members etc would be a good laff, or your daily for today... Twisted had been marked for death.
Would need be good exp tho... almost impossible kill an Apex member!
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
I didn't play any previous versions of this server. I don't often come to these forums but as it happens I'm looking for something to play. The failsafe of nostalgia.
I have read the majority of the posts in this thread and maybe my do's and don'ts will be the same as other peoples. My ideas are based on the assumption that the player base will be sufficient enough for them to work.

Things I don't want to see..

First and foremost NO unrealistic armour / weapons. Sorry but they look bloody awful! The textures on some of these armours and weapons don't even look like they fit in with the environment.
Yes nobody wants to wear the level 22 looking armour forever like we did in euro but in essence they were the best designed armour of the lot of them (perhaps except male warriors.. ^^). There are some armour and weapon textures that are rarely used which actually look fitting to the game and cool. Aesthetics are a big part of any mmo.
(On a side note, most of the armour with the glowing wings and nonsense, the additional glowing crap can be removed, also why not look into modifying and/or colour changes to some of the existing armours? Some "low level" weapon textures are well designed too, don't let them fade into the background!)

Teleports to everywhere. Part of the game is moving throughout the game; maybe someone is heading the same place as you, perhaps an enemy! PVP en-route! Maybe you're alone, enemies approaching, you know your friends/guildmates whatever can't get there in a flash, you hide or flee. It gives the game more of an edge to where you have ventured to and from.

20 thousand towns, provinces and dungeons. Mir already has a small community, people need to understand its all relative to the server. A better server doesn't need to have all these new fandangle towns and dungeons, we play for nostalgia so give us what we love. I love Wooma Temple, Bug Cave etc etc.
Don't disperse the players you have by having them wandering aimlessly around a deserted town with no chance of player interaction. Add as and when!

OP stats - I'm pretty sure nobody wants to see OP stats all over the place. For the lucky few who get a rare drop/upgrade we will all gaze in awe; that's how it should be!

Every mob auto-revelation.. Ruins the revelation skill and ruins the mystery.

Special Repair. Besides War God Oil I think it should be removed. We all used to have our "levelling kit" and "pvp kit".

Dumb events / cash shop. Pretty self explanatory.


Things I do want to see..

Big emphasis on Sabuk and it's perks for holding - we all love pvp, more so pvp with a cause!

I liked another posters ideas about NO RT's! Interesting idea. Perhaps have them drop from a specific mob, therefore they won't be eliminated completely but will be rare and have value. (i think modify wizards teleport to RT, increase the fail chance)

Appeal of "old" dungeons and maps. Like I said above, we all play primarily for nostalgia.

Harder bosses, as someone else mentioned. Don't have bosses that can be soloed or soloed by scrub mechanics like wall trapping. Yes it is kind of part of the game as we know it but it only tips the balance early game.
Additional to this, harder bosses; give them a longer respawn time BUT better loot. This will attract more players when the boss spawns instead of "We'll take it next" way of thinking; this encourages competition.

A sound refining system BUT not stupid so that we see things like mc23 tridents.

A revamp on HP/MP regen rates. They should be increased somewhat in my opinion. Not to the extent that pots become not needed. Pots are probably the biggest money sink in the game so they are needed, also the amount of pots you and/or your team can carry denotes how long you can stay in one area, so yes I understand the reason for them.

A revamp on Taoist buffs/skills. Just adding AC/AMC for the Bless/Soul Shield is pretty poor. Why not look into them adding additional benefits. From the top of my head, perhaps agility/magic evasion (these are kind of underplayed/never used in mir), an increase to max HP/MP and actually why not increase HP/MP regen rate, kind of 2 birds with 1 stone from my previous idea.
Healing/Mass healing - the health they regen I think is fine but the tic speed is too slow. No I'm not suggesting for it to be instant or anything stupid but an increase would go a long way.
Summons - nobody wants OP summons but have them able to do their job. A Shinsu that dies in a few seconds is so depressing (rubs salt in the wound when you glance over at flaming sword / ice storm).

I want to see something done with Bichon Contest Room! Used to love going there on old euro days.

Last but not least realistic looking armour and weapon textures... :#

-There never was unrealistic armours /weapons on acem2 all standard armours from euro.

-There's never been teleports to caves.

-Standard provinces except one which was added in on content expansion which was actually real nice, it also came with two new dungeons one belonging to the province another belonging to Tao School.

-Stats weren't badly OP gemming was capped at +3 and if the item was 3slotted you could add 3 runes into it e.g AC,mc,dc,Mac,sc,hp + 20, mp +40, hp and mp were pretty irrelevant they never got used besides wizzys that wanted extra hp.

-There was only special repair for weapons.

-There was no cash shop, or any dumb events.. Or any events at all I might be wrong I just can't recall them.

----------------------------------------------------------------------------------------------------------------------------------------------

-Emphasising sabuk is a good idea however most perks people put into ownership of sabuk on most servers really make it unfair to other players which I assume is wanting to be avoided e.g some kind of exp boost or personal cave for the owning guild, all stupid ideas.

-I imagine bosses will be getting made harder due to how easy people were taking them down previously.

-Refining was pretty balanced, different recipes to euros so no good trying them, come up with your own, I never got past +2 and broke stuff a lot however I do recall someone getting +7 on a wms.

-Hp/mp regen should stay the same it's always been the same way no need for it to be changed, never caused hassle in the past.

-ain't gunna comment on Tao skills as tbh my opinion is leave them exactly the way they are, Taos absolutely Cain as it is.. I'm sure Samuel or anyone helping him on the v2 server will shed some light on this stuff.
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
Sanity;898957 I would like to see 1 server actually remove the 3 step walk to see how it goes said:
This happens after you have been hit by a tao/wiz pet or a mob as well as another player. If you could run away fast from everything that would be too easy. Wouldnt it?

---------- Post Merged at 09:20 PM ---------- Previous Post was at 09:16 PM ----------

Things I don't want to see..

Teleports to everywhere.
20 thousand towns, provinces and dungeons.
Don't disperse the players you have by having them wandering aimlessly around a deserted town with no chance of player interaction. Add as and when!
OP stats
Every mob auto-revelation..
Special Repair. Besides War God Oil I think it should be removed.
Dumb events / cash shop. Pretty self explanatory.


Things I do want to see..

Big emphasis on Sabuk and it's perks for holding - we all love pvp, more so pvp with a cause!
NO RT's! Interesting idea.
Appeal of "old" dungeons and maps
Harder bosses, as someone else mentioned.
A sound refining system BUT not stupid so that we see things like mc23 tridents.
A revamp on HP/MP regen rates.
A revamp on Taoist buffs/skills. Just adding AC/AMC for the Bless/Soul Shield is pretty poor.
Healing/Mass healing - the health they regen I think is fine but the tic speed is too slow.
Summons - nobody wants OP summons but have them able to do their job. )[/I].
I want to see something done with Bichon Contest Room! Used to love going there on old euro days.#
+1

---------- Post Merged at 09:27 PM ---------- Previous Post was at 09:16 PM ----------

As for bots, if I know what the bot is then I am able to make the cheat engine pick it up.

BUT! I never found any bots...
Sam
The auto pot system made it easy to level afk which might seem like botting. Even after auto suns went if you chose the right spot you could just leave char loaded with pots for a couple hours afk. Especially if you had some pets.
 

Sugram

Dedicated Member
Dedicated Member
Sep 17, 2013
35
0
32
I think besides holy armor they looked great. Here is a picture of it taken from acem2 webpage. This does look pretty unrealistic, then again we are fighting huge monsters by summoning lightning out of thin air.

Img5_Rollover.png
 

Felicity

Dedicated Member
Dedicated Member
Jul 5, 2004
126
5
95
-There never was unrealistic armours /weapons on acem2 all standard armours from euro.

Very glad to hear that! I'm not sure why but all the out of place looking textures make it game breaking for me.
The screenshot above is a prime example!

-Emphasising sabuk is a good idea however most perks people put into ownership of sabuk on most servers really make it unfair to other players which I assume is wanting to be avoided e.g some kind of exp boost or personal cave for the owning guild, all stupid ideas.

Yeah I totally agree about stupid ideas etc. Personally I think people are more inclined to pvp for example at Sabuk or any other war in any mmo if its actually for a cause / reward.
An emphasis on the perks can't really be established beforehand, it really does depend on the community of the server as and when it progresses. Something to keep in mind though.


-ain't gunna comment on Tao skills as tbh my opinion is leave them exactly the way they are, Taos absolutely Cain as it is.. I'm sure Samuel or anyone helping him on the v2 server will shed some light on this stuff.

It's not about taos caining in pvp. My thoughts on it were from a supportive perspective.
I did like my idea of bless/soul armour giving a bonus to max hp/mp respectively.

So long as the summons are okay and suit the server then I'm all for it.

Thanks for the reply.
 
Last edited:

Violet9

Loyal Member
Loyal Member
Jun 17, 2013
49
1
35
Pointless post from a (sold?) char who does not have English as a first language.
The number of negatives was confusing but Craig rightly apologised and now you are contradicting him.
On topic
If there will be naked women, to avoid sexism there should be naked men also
NO CHILDREN or the game will be closed down


Oh I've got a "fan". My "fan" also needs more brains to understand English (perhaps his mother tongue) and also to write it, since he's misspelling the word "apologized". Even though I am Romanian, I know more English than he does anyways...

On topic: I am on the side of classical Mir - no exaggerations with item skins, skills should do the job properly on normal mobs, rares should stay rare, classes should stay balanced, level should not be too easy to achieve. I guess Sam already knows that anyway and I know it's easier said than done; G/L Sam, I am confident you'll manage it. :)

Oh and one important thing: don't hide behind "bug exploit" accusations to defend everything that would be a weak spot that have not been tested yet or that's in game by "mistake" (like experience/power kill chain quests). We should be warned "Stop doing X thing, it is a bug" and if we continue doing so, we should receive a fair ban, np. We deserve to be warned first if you think something is considered to be bug.
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
List of top 10 things I think should be important for Version 2

1. The most important thing in my opinion from my experience with Acem2 and other servers is to make any boting, exploiting or purchase/sale of items for irl cash to be strictly enforced and instant bans for anyone participating in such activities. Any character that has been logged on by that IP is banned, any other IP that has been on the accounts banned are also banned etc. The penalty must be severe enough to at the very least discourage it. I realize it will never be wholly stopped but these activities have such a terrible effect on any server that is should be a priority. Buying items or characters discourages normal play by widening the gap between people. The sale of chars causes those who would take a break and come back to the server to instead sell there character and never come back, thus lowering your player count.
2. Do not have items lvl 40 and below be rare or have it take along time to reach level 44. Most everyone has played levels 0-44 many times over at this point and leveling to there and the items/skills in this portion of the game are no longer exciting for most of us. This part should be a quick and painless experience so that the real fun of Mir can start. Items like violet rings or steel armors being rare is silly, no one wants to play hoping to get a violet ring or steel armor anymore, we have all done that over and over. Nor is a low rate 3 month-5 month grind on normal items with normal exp with no sockets and rare gems fun for most of us. I have no desire to level a DC 30 speed 0 lk 1 warrior in PC for 1-2 months.
3. Take a look at class balance(euro sucked, everyone should realize this as not a good baseline for future iterations) make sure there is a balance between leveling speed, survivability and PVP. For example the idea of tao skills buffing HP? This will not be a balanced choice unless it works as a % buff, 100 hp on a wizard is completely different than 100 hp on a warrior.
4. Refining could use a look should be more viable than geming.
5. New skills and new content would both be very interesting for people to engage with another server. Skills on ace were all ones most have experience with already.
6. Big boss drops were definitely fun and could be used even more to keep boss killing new and exciting with the aspect of intrigue renewed for killing any boss.(this is the kind of thing that makes older content at least somewhat exciting.
7. Communication management. This is one of the most important things to running a successful server or even test server. Should be taken on by someone skilled in PR.
8. Take a look at skill drops. Having a server run and people playing but skills not dropping at all doesn't work for testing and is not as much fun as people having the skills. They can be rare but they should be a little more prevalent.(2 MS 3 Blizzards and none of the newest 3 spells for example in acem2)
9. Wiz and Tao cast speeds need to be returned to normal and then re balanced from there. Cast speed change impacts many other things (ex.1. Can almost stun groups of monsters with 1 person FF where as with original cast speed this is much less likely ex.2. Curse more often). Damage increases are much easier to balance than a cast speed increase.
10. Remove the code that makes higher DC weapons harder to luck and change the ability for people to grief by making you curse.

ZiiiD
 

Felicity

Dedicated Member
Dedicated Member
Jul 5, 2004
126
5
95
List of top 10 things I think should be important for Version 2


2. Do not have items lvl 40 and below be rare or have it take along time to reach level 44. Most everyone has played levels 0-44 many times over at this point and leveling to there and the items/skills in this portion of the game are no longer exciting for most of us. This part should be a quick and painless experience so that the real fun of Mir can start. Items like violet rings or steel armors being rare is silly, no one wants to play hoping to get a violet ring or steel armor anymore, we have all done that over and over. Nor is a low rate 3 month-5 month grind on normal items with normal exp with no sockets and rare gems fun for most of us. I have no desire to level a DC 30 speed 0 lk 1 warrior in PC for 1-2 months.

This is what I mean about the drop/exp rate/rarity being relative. It doesn't really matter what items you have compared to any other server or what level you are. You are only in competition with the players on the server you are playing.
There's no need to rush levelling or gaining rares that are level 40+ or whatever.
This is why I mentioned in my do's & don'ts post about making the old dungeons appealing. It's essentially all the same thing; dungeon to dungeon, they just look different.

Personally I have no appeal for "new" content. It's the servers community as a whole which makes the game fun for me, not whether or not I am in level 33 armour and a serpent sword or level 50 armour with whateverthehell sword.
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
This is what I mean about the drop/exp rate/rarity being relative. It doesn't really matter what items you have compared to any other server or what level you are. You are only in competition with the players on the server you are playing.
There's no need to rush levelling or gaining rares that are level 40+ or whatever.
This is why I mentioned in my do's & don'ts post about making the old dungeons appealing. It's essentially all the same thing; dungeon to dungeon, they just look different.

Personally I have no appeal for "new" content. It's the servers community as a whole which makes the game fun for me, not whether or not I am in level 33 armour and a serpent sword or level 50 armour with whateverthehell sword.

i agree with this.
 

Sugram

Dedicated Member
Dedicated Member
Sep 17, 2013
35
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32
So i been scratching my head around Sabuk wall rewards and think i might be getting somewhere with it. So time for peer review and class discussion!


So first off some requirements i think we can all agree on. There has to be something valuable in it for the guilds to siege the keep. Defenders have to lose that something valuable so they want to keep the keep. Yet it can't be experience or items, since that would create imbalance and the people with keep would keep snowballing. So we have to keep the bonus as something immaterial, yet incentivising... so poems? No! Boss timers!


*Owners of the wall get no stuff or exp for free.
*Every guild wants to find out boss spawn times, so they go to war.
*No guild wants other guilds to know exact times, so they defend the wall.
*(and my favorite)If a guild loses control over the sabuk wall, they will still know the timers, but so will the new owner. EVEN MORE FIGHTING!!!


yes yes I can already hear the moaning: "ugh but now Apex will hold sabuk AND get every boss" well yes, but WRONG! Everyone can still find out timers as they have been so far and beat the sabuk wallers up. Also as an added bonus this reward also ties into the big problem why guilds don't want to go to sabuk wall.. because they would miss out on hunting bosses and fall behind. Yet this way fighting sabuk would also help you at hunting bosses. And if the defenders don't want to fight at the wall, then they will have to fight at the boss.


So yeah some discussion on it would be nice. Should guilds get all the boss times or do they get just a single one? Could that single one be chosen by guild or is it the special guild wars treasure beast? How long do you have to hold the wall to get access to times? Can you take it for a second and screenshot them, so defenders can't just show up for the last 10 minutes of war? Maybe it should be longer so defence doesn't have to sit around for a dummy war declaration? Is there an awesome looking ranger npc? Could the ranger also keep track of who has been taking the last kills on bosses? Should it say what time they killed it? Could there be a shameful list of casualties inflicted by the boss?


Hope some of these questions can get you thinking about it further.
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
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45
boss timers dont take too long to work out, so i dont see it as an incentive really tbh.
mayb if wen the wall was taken by a new guild, boss timers were randomised so only new guild knew them.
Cash is a good incentive, 1m each for each successful defence! its not over the top, but buys a few bene etc
 

mir2pion

TL;DR
Veteran
Feb 21, 2013
3,591
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I'd like return to roots meaning no enhanced exp rates, even for below lev40. That is return to classic euro rates. Mir has just never been made for higher levels than about level 45 and nobody has vision to make it work much beyond that. Its like that haste to get to 40 or here 50, when it is taken that the game and fun begins.

Instead of increasing exp rates, I'd like to see thicker mob respawns. It really pained me when response to such requests here was met with 'its like euro, I don't see why you complain' or something like that. I could take it if server couldn't pull it but here it seems like resistance to make the server more fun without hurting anything.

I refer to those threads here about BC or Oma cave and I think PB spawns which fell on deaf ears. Somehow it just can't be. I talk about euro days when we had increased spawns in BC and its first floor entrance was packed where you go into deeper caves to the point we could level there again when nearing level 40 and it was great fun because it was a challenge. On this acemir the only spawn wise satisfactory place was the Oma Nat caves connection path, that was sort of OK but that always was even on official mirs.

Other than that I'd like to see casino back, and maybe rethink the hardline idea of sticking to euro model no matter what and relocate the MCave to something more accessible and allow 24 hour access (not even sure how it was on acem because I couldn't be arsed to go there.

Yes to more subs in all caves, or at least something along the lines of the super Zuma like there is on 4F ZT when you can't tell which one it is until you start on him. All caves should have some such mob, at least on deeper floors.

Too much had been made of some GFX improvements but animated fountain adds pretty well nothing to mir experience, also not sure about improvements in number of colors or look of maps, seems to me the same like euro or usa mir but I suppose one gets spoiled fast regarding that. Mostly I appreciated only the ability to play in window and with that new mini interface. The 1024x768 res had mainly the benefit of making the window bigger on today's screens, the improved picture quality was far second IMO.

I couldn't log on this summer but when I did I appreciated the tune in tao town anyway. Not sure how varied and how many different tunes there were because I just logged on and off in minutes but I liked the idea. It reminded me of that christmas event with snowman that played those themed tunes. In past on korean or chinese internet I came across some midi tunes that would fit mir greatly but I didn't save them to my computer at the time and I am sorry now I didn't (you need that special program which can rip such streams which I didn't have at the time).
 
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SpeedHealer

Dedicated Member
Dedicated Member
Jul 6, 2013
38
1
34
I'd like return to roots meaning no enhanced exp rates, even for below lev40. That is return to classic euro rates. Mir has just never been made for higher levels than about level 45 and nobody has vision to make it work much beyond that. Its like that haste to get to 40 or here 50, when it is taken that the game and fun begins.
+1
 

JordanF

Dedicated Member
Dedicated Member
Jan 29, 2013
85
2
34
I'd like return to roots meaning no enhanced exp rates, even for below lev40. That is return to classic euro rates. Mir has just never been made for higher levels than about level 45 and nobody has vision to make it work much beyond that. Its like that haste to get to 40 or here 50, when it is taken that the game and fun begins.

All for keeping rate low but I think euro rates are just too harsh and the game needs to move on. Not many people will want to grind and put in so many hours just to reach the stage they were at 8 years ago, in the same caves for the same items. Can only see this rate working on a server like sijo where everything is new so we're not playing the same content for a 50th time. X4 would be the perfect rate imo, keeping it a low rate but not painfully slow making the game a bore. Tho the rate wasn't only problem on ace the op items, group exp buffs and wizzies 1 shot tuing everything made all the caves to easy. Hopefully if that's sorted next server it will help slow peoples levelling aswell.
 

Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
215
1
45
x2 exp imo, keep people from capping out so damn fast

---------- Post Merged at 08:27 AM ---------- Previous Post was at 08:27 AM ----------

x2 exp imo, keep people from capping out so damn fast