Thoughts on why we Feel Mir is Dying...

turboshandy

ur a smacktard!
VIP
May 11, 2005
335
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83
Great Yarmouth/Cambridge
hehe coly ^^

Xtreme's relationship with Coly proves that you dont have to fight with every server group under the sun, theres always one out there who is willing to put in as much effort as you. Coly has always been a top person and a great help and he and my hubby speak frequently.

i think its the relationships within mir that are dying.. not the game. especially when you get people on servers which are down in a week... and again and again and again and again... it annoys people and makes them bitter. then they blame a game for some crap hosts actions... moving from server to server with that attitude creates problems and eventually ruins the game for both them and the players that hunt with them.

Tbh i think its about time there were some basic specs to meet to get a recommended status or a decent review post on a server ad thread where people can see that not all servers are one hit wonders and might restore a bit of faith in the gaming community... sorry for the rant im pissed off at the bbfc over banning manhunt 2 for the nintendo wii... stupid censorship
 

Aquilo

Dedicated Member
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Oct 1, 2005
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Mir dying.....hehe....I've been here before.

Mir is dying because there aren't enough of those prepared to make the push. I tried once, but then you hit the second snag.

"Community". Something I noticed as a difference between April 2003 (And LomCNs birth), compared to now, is that in April 2003, there actually was a community.

No more, it seems, and there hasn't been for a long time.

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Mir3 itself has many issues. It's a bitmap based, 16bit, faux-isometric game. As a result, all clients are extortionately large. They were large back when I was an ISDN user, and they're still large now. Large to download, and large to work with.

Another issue came in the performace. This too, a result of being bitmap-based. Indeed, shiny new graphics cards with their 128 Stream processors make very little difference on the old clients.

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If you want progress, you need to take it seriously. Make some new files, drawing on the vast resources already out there. Draw up a list of objectives. Plan ahead. Work out which features to implement first.

The idea of using 3d objects, etc, while valid, poses a problem. At what point can you modify the concept until it is no longer Mir3?

In my opinion, to not use the graphical assets we have available, it would no longer be Mir3, but another game inspired by it.

--

Someone needs to make some decisions, and everyone needs to pull together.

Or you can do what I did - and go play Guild Wars ;)
 

Black Zaphina

Dedicated Member
Dedicated Member
Jun 22, 2007
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Background
From the first 2.9 Days, I battled on & off with Mir3, I would leave, come back and leave again only to pick up the server files due to boredom, trawls some Chinese sites and grab the latest updates and back I was on the wagon. Each time I came back It would lessen the lure I had to mess with Mir3 until finally it sits there on a machine until I choose to Format the thing to use for something else, in fact the only time I booted the game was to prove something worked for this forum.

You have to remember that I have seen (as most have I would imagine), all the spells, the maps, the mobs and explored most nooks of what the server can do. I have translated all the Quests, completed them a few times now and so forth. I was not impressed by some extra pixels that were supposed to be a glow and so on.

The Server files.
Progression is what it is all about - if anything can make a person come back to running or messing with a set of server files, it is because there is a load of new things to be looked at. As it's not a hobby of mine to sit all day reading Chinese web site and waste god knows how long translating files into English - I am glad in that sense that I personally have moved on from Mir3 itself. Unless somebody hacks and leaks out what CD has done, then we are stuck with the same old files for a long time - thus no progression.

The Client
2003 was a while back, 800x600 did not look so bad back then and I know your all going to say "Graphics dont make the game" - this is a load of crap. Compare Wolfenstein 3D to say Battlefield 2 - which would you rather play today??

Its Limited in what it can do due to the fact it uses Sprites and each frame is built up of 4 frames for movement and 6 Frames for Fighting. Let us also touch upon Cheating, if anything can ruin the game, its people getting and using Cheats. I have client for example that stops PARA from working on you and allows auto run etc, I found this no harder then going to a Chinese Server site and grabbing there client.

Comparing other Games
Lineage 2 Java
This is broken down into Server Development and Database Development, the files can be grabbed via SVN and are updated at least once a Day. People play the real server (anybody) and report back on what is wrong, not working or whatever, so in turn the Community help the developers which help the community. The client is no harder then getting the latest and updating and changing the Hosts file.

World of Warcraft
Once again this has two groups (Server / Database), is open source Written in C++ and is updated almost daily. Much the same as above in that people who play the real thing help tell what is wrong.

I won't compare the graphics as this is silly - these two games blow Mir3 away in features and looks.

The community
I keep mentioning this word, so I will explain a few things why it went wrong with Mir3. I asked for people who played the real server to list in detail what each Quests (1-12) does, from this I would have made a set of files for sharing that had everything in English but NOBODY helped whatsoever.

The Bottom line it seems with Mir3 at least from my point of view is that people are only interested in Getting the files, making sure they work, add some new features and run a live server, Nothing ever is given back period. This in turn killed the Community as I like to call it cos if he wont share then I wont share type thing.

The People
There used to be some good people (as in who know what they are doing) working with Mir, they have long since left and moved onto other things, this leaves the handful of stragglers with In-Built Graphics card and crap machines desperate to run MIR.

The end..
You wont agree with anything I have wrote, argue that its not dead and is not dying. Has wemade pushed out any new major patches of late? Is Mir2 not dying a death (P2P) etc etc. My Feeling are it is dying and hell maybes its dead. Go look at the number online across the mir2/mir3 servers and then go and look at how many are playing WoW/L2 private servers, - you will be shocked.

This guy speaks a lot of truth especially the end bit i myself play lineage but i play mir too but am bored of mir now, getting sick and tired of joinning servers lvling my ass off then it going down all your hardwork gone...then theres the complete hatred towards people that in turn makes people do the same thing and its a never ending cycle.....in the end people just say fk it, i aint gonna help people if im gonna get that all the time, the people that play l2 server totally outweighs mir 3 private servers and unfortunately the l2 playerbase/community is alot more nice/civil as well not only do they help each other they respect each other which is something you rarely see in mir these days im afraid to say.
 
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Coly

LOMCN Developer
Developer
Mar 31, 2005
1,401
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275
Germany
@Black Zaphina jep the L2 Com is biger then Mir3 / Mir2 and help more.
Here all Server Owner Fight to become Player, or Fake the Exp (say Exp : x2 and the Need Exp very low) is like x6 or higer... For my not ok...
Some Owner say we have this made and this and Made have orginal other.
Look at the Server Owners Server, you see very low Player, look on the Leecher Owner Server many Player. If you make things for Mir3 and see
other Server have more player and so you go bored and have no Interest
more to make things for Mir3.
To Mir3 Image : -.- Mir3 have no 16bit, it is orginal reduced ingame not in the file.
 

Black Zaphina

Dedicated Member
Dedicated Member
Jun 22, 2007
47
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@Black Zaphina jep the L2 Com is biger then Mir3 / Mir2 and help more.
Here all Server Owner Fight to become Player, or Fake the Exp (say Exp : x2 and the Need Exp very low) is like x6 or higer... For my not ok...
Some Owner say we have this made and this and Made have orginal other.
Look at the Server Owners Server, you see very low Player, look on the Leecher Owner Server many Player. If you make things for Mir3 and see
other Server have more player and so you go bored and have no Interest
more to make things for Mir3.
To Mir3 Image : -.- Mir3 have no 16bit, it is orginal reduced ingame not in the file.

Well ive only ever created a mir 2 server but that was way back when it was 1.9 im now going to have a go at mir 3 i may fail i may succeed i dont know but i got a couple of people coming to work with me on it so with luck i may just bring a server that doesnt die......

and when i start adding new stuff and that if its any use to server hosts they can happily use it as i would hate to see mir die completely.....it si dying yes but theres still hope to bring it back to life in my oponion.
 

idaBigA

Holley Mir 3!!
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Oct 28, 2003
1,969
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Stoke, UK
Dieing, I disagree. Its a relatively low usercount yes, But then again, its a 7+ year old game, what do you expect?

There are only so many things you can add to games like this, quests, fancy scripts to do various things, new items when you can get hold of them, but the game play will never change no matter how hard you try. But thats not the issue..

Look at all of the new 3D games coming out, what are they missing? Simplicity and Addictiveness. I have played L2, (of them all, this was the most addictive - but nowhere near the same as Mir was/is), played MU, Ragnorok, RYL, Khan Power, and **** loads of others and none of them had the same qualities as Mir has.

I think Mir will endure for a least a few more years simply because of its simplistic nature, its ease of setting a server up and, I believe, its addictiveness.