Thunderbolt in pvp

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lighttraf

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Feb 18, 2014
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Thunder bolt in PVE is fine 30-40's in any pvp situation damage drops massively 10-15's
 

Chriz

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To be honest I can't see any difference between mobs that are undead or not. T bolt should hit the undead for 50% more but doesn't seem to... suspect the undead flags are wrong on mobs or t bolt logic is flawed :s

Might just be me.. early days
 
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Lelouch

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Jun 20, 2018
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Yeah, seems like wizard are pretty **** atm in terms of pvp.

Aiming needs to be fixed - atm is a joke and would be a major complaint in later stages
 

Koriban

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Wizards have always been utter garbage early on in pvp, this is normal.

I will however agree Tbolt against undead bonus seems to be underwhelming atm, I do think it is working, just not the usual multiplier.

Since they've fixed the silly block bug with spells, seems to be fine.
 

Chriz

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Yeah, seems like wizard are pretty **** atm in terms of pvp.

Aiming needs to be fixed - atm is a joke and would be a major complaint in later stages
Just hope FC works in PvP like it's supposed to and purple/blue otherwise we're screwed lol
 

Bassius

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Sep 22, 2018
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I think wizards ill be a very strong pvper. they have a few new spells added which i look forward to see in action, and reckon they will be pretty strong. we will see though
 

Celestial

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I do agree with Kori, the undead multiply isnt working as its supposed to.
 

Lelouch

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Jun 20, 2018
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Dunno how some people can complain over tbolt damage when sins can pretty much kill any mob x2 faster than wizards and thus far dominated all pvp.

But that's none of my business.
 

Chriz

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Dunno how some people can complain over tbolt damage when sins can pretty much kill any mob x2 faster than wizards and thus far dominated all pvp.

But that's none of my business.

Theres an elaborate plan to trigger a sequence of class specific nerfs which ultimate results in warriors dominating all. Been going on for years.
 

Lelouch

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Theres an elaborate plan to trigger a sequence of class specific nerfs which ultimate results in warriors dominating all. Been going on for years.


I've never understood the reasoning of having two mele classes. Eventually one will be better than the other, no matter how much you try to balance it, then other mele class will complain until they get buffed. Round and round it goes. Zircon is a recent, clear example.

Staying on topic if the developers do reduce the out-put damage then surely something needs to be done about archers/assassins, since their damage is ridiculous.