Time to put some original stuff in server? Read on:-

Boomshroom

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As title, with a list below:-

Recall set(each item different places etc) (all subs and bosses rarest part ring and bosses only)
Teleport ring. )
Protection ring )
Para ring. ) all these all bosses inc
Flame ring. ) WT/ES lowest chance
Recovery ring. ) increasing by boss type

For a noob finding these set them up for life lol and they stayed :)

Couple rings/recall for lovers of mir world :)
Only available after 90 days married though

HLC(high level cave) make it 40-50 and mir king/slaves)

***New cave*** 50-55 Ultra cave same principle HLC but jamie you choose boss/mobs lol

PROVINCE LORDS! -

bichon(bone elite)
serpent(evil snake)
monchon(evil tong)
castle gyroong(minotaur king?)
tao school(some mental coloured ghoul?)
woomyon woods(khazard).

Sabuk wall and war - even if only CORE/TGW would own it lol EVERYONE loves sabuk war!

Revert PK status to curse points etc AFTER youve balanced classes that are OP/Bugged atm.

I know its long boring read lol but needed to be said :)

Im sure more people feel same.
 

Shane/Banshee

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Good post.

will think about the curse and pk maybe this could help revert the pk system.
 

bathy85

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Love lord idea. I used to love that on euro.. used to be mental. Para rings n stuff tho.. a sin with a para ring lmao... say no more
 

nigelfarage

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imagine the salt if a pker had a para ring or the most dedicated players got a further advantage from the recall set
 

Boomshroom

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lol like it affects anything having a para lol they 1/2 hit everyone anyway lol

as for for recall you should remember it want allowed innon RT areas or sabuk zones lol so not a massive issue same was for couple rings.and tele ring infact so its not hard to control

and a + side to para wouldbe IF anyone non endgame geared got 1 they could have a chance of endgame content a little earlier :)
 

Adv

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Almost all of that caters to the "endgame geared" that you speak of. You think anyone other than them are gonna get a Lord kill? Might aswell give CORE a GT and have them spawn there.

The game doesnt need "endgame" content right now, Banyo is what that is for. And its doing its job in keeping them busy, as its opened up the other caves and bosses (Ghost, Samurai, Behe etc) up to the less endgame players to have a chance on.

What is lacking is mid level bosses and subs, cause currently the level 45-50 players have a finite amount of things to do. To a point where i find myself going from playing 12 hours a day if i wanted to and always being busy, to killing Behe, killing Samurai, killing some Ghost stuff and then afk for a bit till they r/s cause anything else is either too hard, or not worth my time.

Ofcourse this is from a personal POV, and i play solo, but there are a handful of others doing the same and between us we battle (Not in a literal sense as we dont actually fight) for these bosses. And its pretty boring when you run the full length of Marrs 3f to find nothing is out, or get to Behe and its not there. Accepted that is part of the game, but having more options for the broader player base is whats needed at the moment.

The new "Banyo only" items for example should have a chance to drop from the previously endgame bosses, cause currently no solo or lesser populated guild players have any real chance of getting them without spending many hours killing 1by1. This just further extends thier advantage.

But even this range of player base isnt where the real problem lies, its probably entirely insignificant to Shane/Jamie now as i feel this server is winding down but (if it wasnt), 0-45 is literally terrible. Iv seen a few brand new first time players start last few days and its taking them an absolute age to level and they feel theyd literally never ever catch up. I thought to myself "Ill mentor them in RC" but then once theyd be without me, seeing how slow theyd level with basically no kit i know they would feel like its pointless. Either way i think new players have a hard time and something like a level 40 start with a beginners kit could atleast take all the boring **** out.

Idk like i said i think this is on wind down, i could be wrong so all of this might be irrellevant
 

WargodSius

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none of it sounds very original

"Some new ideas for you"
"Excellent, I'm listening..."
"Para Rings!"
"...ok, but...."
"Province Lords!!!"
"Well hang on a min..."
"High Level Cave!!!"
"..."
"Why are you not erect?"
 

SmavidDavid

Playing Legend of Mir 5
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Worthing is depressing.
"Some new ideas for you"
"Excellent, I'm listening..."
"Para Rings!"
"...ok, but...."
"Province Lords!!!"
"Well hang on a min..."
"High Level Cave!!!"
"..."
"Why are you not erect?"

Hens with friggin laser beams!!

43DZO5s2g7-8.png



Would love to see a server with paras/pros etc in rather than usual bullcrap of balance. If done right they can be interesting feature. As usual though people will cry its richest who get them.
 

Boomshroom

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and yes original from euro :)

Lords are not hard IF you use your brain lol and time just dont announce them, announcments are annoying tbh

its not all endgame content did inot say drop from all bosses/subs depending on item? and type of boss?

and yes banya is purely for CORE/TGW(purly becuase they have active guild members and structure) and the very few endgame geared soloist left ingame BUT putting those elsewere is BAD idea and defys banya island :( the SOLUTION is to add new mid range content for noobs and increase drop rates for all pre Banya areas as so others and casuals actually have a chance and who HAVENT! got stupid drop rates of 60-80%+


i mean 40% is drop pot drop perm crystal or dark armour mana stone L and 1 drop charm which aint easy too get unless your willing to struggle too 44 if new and noone helps.

i love the server but at same time its missing hell of alot of stuff to attact players or bring back.

---------- Post Merged at 11:48 AM ---------- Previous Post was at 11:46 AM ----------

Hell if richest get them by drops fair play IF players sell to them? then go cry a river you had it and chose to sell lol
 

WargodSius

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Hens with friggin laser beams!!

43DZO5s2g7-8.png



Would love to see a server with paras/pros etc in rather than usual bullcrap of balance. If done right they can be interesting feature. As usual though people will cry its richest who get them.

As much as I hate them when on the receiving end, it balances with how much I love them being on the giving end. Like some other things really...

On my play about server files I've removed para though to be honest. But then I have more skills that para, with each class having the ability to 'para stun' in some way shape or form. Para is just too powerful, with not enough server owners being able to code or think of solutions to resolve that whilst keeping the fun. Or equate whether it would be fun, if the OP'ness of it was reduced.

Pro's are still in but the desire it to have a 'level' of pro on the rings.

A ring may drop with :
+20% pro
Where 20% of the damage is done against MP etc.

Started looking at ways of doing it, gave up for now.
 

Tai

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As much as I hate them when on the receiving end, it balances with how much I love them being on the giving end. Like some other things really...

On my play about server files I've removed para though to be honest. But then I have more skills that para, with each class having the ability to 'para stun' in some way shape or form. Para is just too powerful, with not enough server owners being able to code or think of solutions to resolve that whilst keeping the fun. Or equate whether it would be fun, if the OP'ness of it was reduced.

Pro's are still in but the desire it to have a 'level' of pro on the rings.

A ring may drop with :
+20% pro
Where 20% of the damage is done against MP etc.

Started looking at ways of doing it, gave up for now.

If the para ring procs, take 50% of the wielder's current health and disable pot usage for 2 seconds :D

Idk I'm sure someone with more brains could come up with something viable

p.s. Smavid I love that Paint work.
 

WargodSius

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If the para ring procs, take 50% of the wielder's current health and disable pot usage for 2 seconds :D

Idk I'm sure someone with more brains could come up with something viable

p.s. Smavid I love that Paint work.

Oh there's ideas a plenty, but the owner being able to code them in AND being able to think of something balanced was what I meant.
 

SmavidDavid

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Worthing is depressing.
If the para ring procs, take 50% of the wielder's current health and disable pot usage for 2 seconds :D

Idk I'm sure someone with more brains could come up with something viable

p.s. Smavid I love that Paint work.


I stoles it off internet :'(

Quite like your idea tho, give the wielder a de-buff of some sort to make them vulnerable. Although I would think along lines of slightly less damage dealt, then it'd balance PVP slightly, and during bosses would just give players a 3-4 second rest to regain some HP, or code PVE and PVP scenarios onto the ring.

Also to make all special rings viable for every class, ie let wizards cause para via T-bolt, or warriors something from Pro's.
 

SkeemaLOM

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Good post. However server is better off without para rings and pro rings it will be a nightmare balancing. All my previous warriors on other servers all had para rings but it takes away the skill factor in that you end up with a load of **** warriors just shift attacking for para proc. with slow being on kits para rings ain't essential and I can't see it doing anything but make current balance even worse. With the high amount of accuracy on sins once again it will be deadly on sins more than on warrior and will just create more headache. On most servers you have scrolls for tt. Imagine being jumped by a sin in moonlight an parad on first hit so u can't tt

Also there's pro rings. I can already see them making wizards way too strong. All servers wizz are glass cannons, but not so much on marble. With the %hp bonuses on their sets adding a pro ring into the mix will make them unkillable. And that's without the fact u can get like 180mana on items now can u imagine coming up against a pro ring wizz with craft set with added stat mana on most items lol.

Recall set etc wouldn't be so bad I'm not against that being added. Don't quite understand the call for new map tho hasn't been long since banyo. The only problem I see is that with guilds and numbers declining the group cave won't be as used as it could be.

There is probably going to be little development on marble from now anyway, as those following gms development on the mir3 server can see he has a big task ahead of him basically coding from scratch. Jamie is a beast.

I'll be honest a lot of us are going to be playing Albion soon so numbers might decline even more. Personally this isn't due to anything bad the only thing I wish we could have had on marble before even red cave was added was Sabuk war. It's almost too late for that now, most of us will be on Albion untill Jamie finishes his mir3 project which looks and sounds like it's gonna blow all other servers out the water