- Apr 16, 2003
- 30
- 0
- 82
Tommins Bugs
Hey,
These are just a few things I have found in a short first test.
- Big map (B key) has holes in it. Causes it to flicker if you move with it open. Also the little tiny white dot is really hard to see.
- Ice Cavern 1F (entrance door), when you walk in you can only move up due to an invisible wall. Generally walls are quite bad in there (not in the same place as the graphic).
- Auto pot menu, if you close it using the X (top left) you cannot open it again until relog. Also the OK button vanishes when you fill in any field.
- The weight bar (bottom right corner) isn't accurate, it shows you still have weight to use when you are over weight.
- Holes in the bag graphic (very minor cosmetic issue).
- Biggest issue for me- When im moving (holding left or right mouse button), if I press Mouse 4 or Mouse 5, I stop moving until I release Mouse 4 or Mouse 5. These are important buttons for me. *Edit - after further testing i found that if I have a window open (bag or something) then Mouse 4 and 5 can be used to move the window. This means they are coded to do something.. rather than nothing.
Howling Cavern going from East to West. The door seems really dodgy, seems like only one spot to go through, and its not in the right place (its to the left)
Howling Temple 2nd floor - The walls here are really thin, I don't know if its a problem on here, but.. certain classes I imagine will just be able to jump over the walls pretty much to the next floor.
Item Drops - When a mob drops an item, it doesn't drop top left first then work its way to the right and down.. as it always has, it seems random where stuff will land. Don't know if its intended or if its something weird happening but if its not intended maybe it should be looked at in case something is going wrong.
---------- Post Merged on 27-05-2015 at 07:36 PM ---------- Previous Post was on 25-05-2015 at 06:36 PM ----------
Added more to this list
Hey,
These are just a few things I have found in a short first test.
- Big map (B key) has holes in it. Causes it to flicker if you move with it open. Also the little tiny white dot is really hard to see.
- Ice Cavern 1F (entrance door), when you walk in you can only move up due to an invisible wall. Generally walls are quite bad in there (not in the same place as the graphic).
- Auto pot menu, if you close it using the X (top left) you cannot open it again until relog. Also the OK button vanishes when you fill in any field.
- The weight bar (bottom right corner) isn't accurate, it shows you still have weight to use when you are over weight.
- Holes in the bag graphic (very minor cosmetic issue).
- Biggest issue for me- When im moving (holding left or right mouse button), if I press Mouse 4 or Mouse 5, I stop moving until I release Mouse 4 or Mouse 5. These are important buttons for me. *Edit - after further testing i found that if I have a window open (bag or something) then Mouse 4 and 5 can be used to move the window. This means they are coded to do something.. rather than nothing.
Howling Cavern going from East to West. The door seems really dodgy, seems like only one spot to go through, and its not in the right place (its to the left)
Howling Temple 2nd floor - The walls here are really thin, I don't know if its a problem on here, but.. certain classes I imagine will just be able to jump over the walls pretty much to the next floor.
Item Drops - When a mob drops an item, it doesn't drop top left first then work its way to the right and down.. as it always has, it seems random where stuff will land. Don't know if its intended or if its something weird happening but if its not intended maybe it should be looked at in case something is going wrong.
---------- Post Merged on 27-05-2015 at 07:36 PM ---------- Previous Post was on 25-05-2015 at 06:36 PM ----------
Added more to this list
Last edited:
