Tommins - First test bugs.

Mu online season 21 - grand opening

cindarella

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Apr 16, 2003
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Tommins Bugs

Hey,

These are just a few things I have found in a short first test.


- Big map (B key) has holes in it. Causes it to flicker if you move with it open. Also the little tiny white dot is really hard to see.

- Ice Cavern 1F (entrance door), when you walk in you can only move up due to an invisible wall. Generally walls are quite bad in there (not in the same place as the graphic).

- Auto pot menu, if you close it using the X (top left) you cannot open it again until relog. Also the OK button vanishes when you fill in any field.

- The weight bar (bottom right corner) isn't accurate, it shows you still have weight to use when you are over weight.

- Holes in the bag graphic (very minor cosmetic issue).

- Biggest issue for me- When im moving (holding left or right mouse button), if I press Mouse 4 or Mouse 5, I stop moving until I release Mouse 4 or Mouse 5. These are important buttons for me. *Edit - after further testing i found that if I have a window open (bag or something) then Mouse 4 and 5 can be used to move the window. This means they are coded to do something.. rather than nothing.

Howling Cavern going from East to West. The door seems really dodgy, seems like only one spot to go through, and its not in the right place (its to the left)

Howling Temple 2nd floor - The walls here are really thin, I don't know if its a problem on here, but.. certain classes I imagine will just be able to jump over the walls pretty much to the next floor.

Item Drops - When a mob drops an item, it doesn't drop top left first then work its way to the right and down.. as it always has, it seems random where stuff will land. Don't know if its intended or if its something weird happening but if its not intended maybe it should be looked at in case something is going wrong.

---------- Post Merged on 27-05-2015 at 07:36 PM ---------- Previous Post was on 25-05-2015 at 06:36 PM ----------

Added more to this list
 
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+ULFBERH+T

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cindarella was my first euro mir Ho! i take it you will be playin this seeing as you did beta?

You buy that ps4 yet?!..
 

cindarella

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Not allowed.. she said no lol. And i dunno if i will be playing. Maybe if it changes a lot since the last test phase. Deffinatly not otherwise.
 

+ULFBERH+T

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. And i dunno if i will be playing. Maybe if it changes a lot since the last test phase. Deffinatly not otherwise.

Oo why? what was so bad/wrong, explain!
Comming from someone who played Euro and most the private servers thats a strong statement!
 
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cindarella

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It just felt a bit awful, didn't feel like Mir and lots of silly little bugs that are annoying as ****. TDB was broken (for pvp shift clicking). Was hardly any sounds in-game on last test phase including just auto attack weapon sounds. Seems like plenty of content, but I think that its only going to benefit the big guilds. Even the small time bosses (IWT, IKH) are like a group boss now. I dunno just didn't get a nice feeling from it. I like what was done though, alot of good stuff. But seems like every server these days are trying to turn Mir into a different game.
 

+ULFBERH+T

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Interesting, i dont think there will be any "BIG" guilds, they said they were gonna limit the size, so with luck it will be 20/30 max. which with a 200 player count is still pretty big, id max at 20.
Mayb the sounds and annoyin lil bugs are whats being worked on, mayb a dev will reply on the TDB shift bit etc. Gotta be worth a look at launch tho mate, if its shyte you can always go back to masterbation...