- Feb 8, 2011
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So I have been pondering ideas on how to handle higher level content and how to motivate people into wanting to level passed 40; I have an opinion that a majority of the community (including myself and this is why I have this opinion), really enjoy the 0-40 experience of Mir and will do this 100 times over if giving the opportunity (history has showed this to be true, by the amount of mimic servers that come up and we all go and do the 0-40 content until another one pops up).
So my proposal is a rebirth system, BUT, I don't want to tarnish it with the same brush as the well known Mir Rebirth system, which was lazy and ill planned.
My thoughts on a page:
So my thoughts are that at level 50 you will be giving an option to rebirth (you don't have to take it, you could continue up the normal leveling route if you so wish, but you will miss out on content that only rebirthing can provide).
If I choose to rebirth what will happen?
- Your HP/MP/Level, so in effect you will be a noob again.
- You will keep all of your skills (although some might be hard to use with little mp).
- You will keep your bag/wear weights.
- You will still be able to wear all level 0 rebirth items (so rebirth 0, level 40 is a lower level than rebirth 1, level 1, which means all rebirth 0 items can be worn).
- You will still be able to repulse/shoulder dash rebirth 0 mobs/players.
What would I gain from rebirth?
- Unlock additional caves that require specific rebirth levels.
- Level 4 spells (for example, Level 4 SummonSkeleton could be Rebirth Level 1, Level 18, meaning you would need to rebirth and then level to 18, before being able to unlock level 4 skeleton).
- New Spells/Items that require specific rebirth levels.
- I am sure there is more we can think of.
Pros:
- Fun! you can relive the 0-40 feeling over and over, destroy noob mobs with your rebirth 0 kit and watch your exp fly up again.
- Motivation, ie you want to get to 50 to rebirth so you can be higher rebirth level than others and experience the new content.
Cons:
- You will be vulnerable for a while whilst you gain you levels back (potentially could be fun if you have a lot of enemies lol).
Why not just make the content available to 50+ instead of rebirth?
Good question, and my main motive behind this idea is that post 40 (maybe 43) is boring (in my opinion) and seem-idly becomes less and less rewarding... The idea behind the system is to make it appear as if you are achieving more (ie level 51 in terms of exp would probably 0-50 all over again, but without the dings along the way) so instead of a grind hard for 1 level, it would ultimately be breaking the level into 50 sub levels; providing a better and more fun experience (opinion based lol).
Thoughts? *Waits for flames*
BTW: Worth mention that this is just an idea and there is no plan at all atm, the above is just the thoughts of a mad scientist.
Sam
So my proposal is a rebirth system, BUT, I don't want to tarnish it with the same brush as the well known Mir Rebirth system, which was lazy and ill planned.
My thoughts on a page:
So my thoughts are that at level 50 you will be giving an option to rebirth (you don't have to take it, you could continue up the normal leveling route if you so wish, but you will miss out on content that only rebirthing can provide).
If I choose to rebirth what will happen?
- Your HP/MP/Level, so in effect you will be a noob again.
- You will keep all of your skills (although some might be hard to use with little mp).
- You will keep your bag/wear weights.
- You will still be able to wear all level 0 rebirth items (so rebirth 0, level 40 is a lower level than rebirth 1, level 1, which means all rebirth 0 items can be worn).
- You will still be able to repulse/shoulder dash rebirth 0 mobs/players.
What would I gain from rebirth?
- Unlock additional caves that require specific rebirth levels.
- Level 4 spells (for example, Level 4 SummonSkeleton could be Rebirth Level 1, Level 18, meaning you would need to rebirth and then level to 18, before being able to unlock level 4 skeleton).
- New Spells/Items that require specific rebirth levels.
- I am sure there is more we can think of.
Pros:
- Fun! you can relive the 0-40 feeling over and over, destroy noob mobs with your rebirth 0 kit and watch your exp fly up again.
- Motivation, ie you want to get to 50 to rebirth so you can be higher rebirth level than others and experience the new content.
Cons:
- You will be vulnerable for a while whilst you gain you levels back (potentially could be fun if you have a lot of enemies lol).
Why not just make the content available to 50+ instead of rebirth?
Good question, and my main motive behind this idea is that post 40 (maybe 43) is boring (in my opinion) and seem-idly becomes less and less rewarding... The idea behind the system is to make it appear as if you are achieving more (ie level 51 in terms of exp would probably 0-50 all over again, but without the dings along the way) so instead of a grind hard for 1 level, it would ultimately be breaking the level into 50 sub levels; providing a better and more fun experience (opinion based lol).
Thoughts? *Waits for flames*
BTW: Worth mention that this is just an idea and there is no plan at all atm, the above is just the thoughts of a mad scientist.
Sam
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