Turtles

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evilwomann

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May 18, 2004
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After seeing the turtle map and listening to a few people, heard some1 come up with a idea which I thought was pretty cool

on the map you have 4 little islands, would it be poss to have a boss spawn on each diff little island (at random so people dnt no which Island is spawning next) similar lvl to collo? (Drops, difficulty)

then once each boss has been killed once it would then spawn a main boss (similar to ok and oks sorta thing)

each *sub* boss could have a high rs timer so literally only 1 main boss could spawn a day with a nice drop n uber stats so it's a challenge?

or the next sub would only spwn once the first has been killed etc like 3hours or whatever after it was killed so then if each was killed when it spwned u could only get 2 of the main boss per 24hours lol

atm it's a boring find and can be 2manned so it's jus mehh lol

thoughts?
 
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MaNnY

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Dec 27, 2003
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After seeing the turtle map and listening to a few people, heard some1 come up with a idea which I thought was pretty cool

on the map you have 4 little islands, would it be poss to have a boss spawn on each diff little island (at random so people dnt no which Island is spawning next) similar lvl to collo? (Drops, difficulty)

then once each boss has been killed once it would then spawn a main boss (similar to ok and oks sorta thing)

each *sub* boss could have a high rs timer so literally only 1 main boss could spawn a day with a nice drop n uber stats so it's a challenge?

or the next sub would only spwn once the first has been killed etc like 3hours or whatever after it was killed so then if each was killed when it spwned u could only get 2 of the main boss per 24hours lol

atm it's a boring find and can be 2manned so it's jus mehh lol

thoughts?


All i read there was..

"2 WARRIOR.... 1 WALERAN"


But the uber stat items is just stupid.

Map needs more mobs
 

ILovePie:D

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Apr 22, 2003
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Much prefer the one boss spawning randomly on the map.

No area to camp for a timer.

Harder to judge the RS timer on it.

If guilds want to work out the timer, they can all run around as a guild to locate it. Similar to OK, but a larger map.
 

HarryH

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Apr 25, 2014
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Been down 4 times as a full guild and killed it 4 times. There are 2 subs on the map too, average drops, our best item from all 4 bosses and 8 subs is a holytao stone. Takes a solid 20-30 minutes to find it with minimum 6 people all drawing on a map where they have already searched.

The monsters are just tanky as hell! The sub bosses are barely soloable I use 140 HP to kill one, the boss doesn't hurt AT ALL just has insane HP.
 

evilwomann

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Wouldn't benefit any guild if they camp the subs or not?

if all 4 subs were killed there could be a shout similar to oks "" ****** has spawned"
 

TheDayIDie

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Much prefer the one boss spawning randomly on the map.

No area to camp for a timer.

Harder to judge the RS timer on it.

If guilds want to work out the timer, they can all run around as a guild to locate it. Similar to OK, but a larger map.

If there are 4 subs that spawn on each island say (all spawn per 6 hours) - all must be killed to spawn the boss "RANDOMLY" in the middle, then it is still a group boss and will be fairly difficult to find. I agree the spawn times can then be predicted. I don't know if like the idea of 4 subs per day = 1 boss per day because the boss could be spawning at stupid times like 4 am. It should be accessible to everyone.

To avoid people finding the spawn so easily make it have a spawn radius of the whole of the little island rather than just spawning in the middle. You can have a spawn randomly between like 4 and 6 hours so that they all have slightly different spawns. People could also use other tactics to lure a sub away to prevent people getting the boss to spawn for them and then kill that sub after the others have been killed - would mean others cant just run to the small island and will need to look around.

I also thought of the idea that each island should be color coded so that say top left is the red island with red turtles and a red sub, the top right is the blue island with blue turtles and a blue sub etc. Then in the middle there is just a mash up of them all. It's not difficult to mass color the turtles in photoshop.

Also you could add attributes: blue - slow/freeze (range/melee), red - redpoison, green - greenpoison, yellow - stun.

Don't like the para mobs - it just seems a copy and paste of StoneGriffins. Most likely GM won't read the post though as they haven't commented on any of my past posts about this idea.
 
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Vulcan

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The proposed changes would just add this to the list of big guild bosses, as it is the smaller guilds have a chance of finding and killing,
i'd prefer it to stay as it is.
 

TheDayIDie

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The proposed changes would just add this to the list of big guild bosses, as it is the smaller guilds have a chance of finding and killing,
i'd prefer it to stay as it is.

That's the whole point of making / having a guild though? Play together, fight together and compete against others.
There are lots of bosses that aren't killed very much and a lot of them that people can now solo so kill alone, if you took 2 - 3 people up and kill that one person you can easily make that boss.
 

ILovePie:D

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That's the whole point of making / having a guild though? Play together, fight together and compete against others.
There are lots of bosses that aren't killed very much and a lot of them that people can now solo so kill alone, if you took 2 - 3 people up and kill that one person you can easily make that boss.

If you all play together and look for it together as a guild, you'll still have more of a chance of finding it over the smaller guilds.

You want to be able to camp an area for an easy find on a boss instead though.
 

TheDayIDie

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If you all play together and look for it together as a guild, you'll still have more of a chance of finding it over the smaller guilds.

You want to be able to camp an area for an easy find on a boss instead though.

My point is that nobody will want to kill it after a week and the fact the cave isn't very creative it's just a copy and paste of other monsters.

ElderSub - practically a zumastatue
ElderMob - StoneGriffins
GreenTurtle - Toxic Ghoul or VenomSpider
RedTurtle - ToxicGhoul / VenomSpider with red poison instead of green
BlueTurtle - ? What does this even do, is it just a normal mob like Turtle? Don't see many of them.
Turtle - Copy of scarecrow or something.

There needs to be more creativity, the 4 seperate island thing has not been seen yet on any server, the fact they could color code each island to make like turtle factions and so on means it could be so much more than what it is.
 

evilwomann

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Eg:

sub 1 spwns at say 2pm (randomly on Islands 1,2,3 or4 and isn't killed till 3.30pm

the next sub spwn timer could be 2-4 hours after sub1 was killed so would be 5.30pm - 7.30pm and could spwn randomly on Islands 1,2,3 or 4 (oviously not on the Same island as the 1st)

then the the same with sub 3 and 4 (the rs timer only starting after the previous sub was killed)

this way way to would be hard for any guild to camp anything because of the random rs timer and random islands

When/if all subs were killed in a certain time (if u wanna do it that way) it spwns the main boss which is globally shouted like oks

imo if done this way, any1 could kill any subs and then every1 is told when the main boss is spwned so it's fair
 

Paloma

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You want more subs on a server that already has more caves more bosses and more subs than euro but with less than 1/4 of the player numbers.
Sounds like wanting more drops faster to me.
Why not make each little island one guilds hunt place. Even days of the month its Forsaken team tko and Black widows
Odd number days its Dunedain WInter DD and Casuals
 
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evilwomann

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Lol really? I love for them to lower the drops lol, too many books 43 weps n that

id say arm drops are perfect tho :)

u can can literally make 20mill a day if u put some effort and that's without getting the odd 43 wep lol

its is jus a idea for a new boss/cave hunting area nothing to do with drops
 

TheDayIDie

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You want more subs on a server that already has more caves more bosses and more subs than euro but with less than 1/4 of the player numbers.
Sounds like wanting more drops faster to me.
Why not make each little island one guilds hunt place. Even days of the month its Forsaken team tko and Black widows
Odd number days its Dunedain WInter DD and Casuals

My original idea was not the fact they were going to be subs, it was the point that it was a mob that has the difficulty of a sub. Just come up with the idea to make something different and exciting. Obviously some people are brain dead and like the default copy and paste.

P.S. when I run around the odd couple of times to search for a sub or boss for that chance it may have a good drop file I never see anyone on the island.
 

horton

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People been askin for a new hunting place for ages. Soon as there is one you want it to be different and don't like that you have seen the mobs before.
I don't much mind what the mobs look like. I want the staff to spend their time coding the new skills and other stuff they have been working on not mobs that look different but still die give exp and drops when killed.
If you care that things looks different learn how to do it for them. Pay someone else to do it.
Suggest having a competition to design new mobs.
 

Samuel

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I know I have said it on another thread, but turtles were not aimed at the highest of levels, they were aimed at the average players (40-45) who might not be able to compete with other people for the bigger badder bosses.

I do agree that the following might need tweaking:
- Spawns.
- EXP.
- Pot Drops.

But these are hard things to judge without feedback from the players (hence why we are likely to tweak after an initial release).

I will do some posts soon on what other hunt grounds are becoming available, next will be a 45-50 cave and then a 50+.

Sam
 

TheDayIDie

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I know I have said it on another thread, but turtles were not aimed at the highest of levels, they were aimed at the average players (40-45) who might not be able to compete with other people for the bigger badder bosses.

I do agree that the following might need tweaking:
- Spawns.
- EXP.
- Pot Drops.

But these are hard things to judge without feedback from the players (hence why we are likely to tweak after an initial release).

I will do some posts soon on what other hunt grounds are becoming available, next will be a 45-50 cave and then a 50+.

Sam

This is not the point I am trying to make, the point is that the cave could be much more than what it is. I just feel it's poorly made and that it was a rush job to get content out. Anyway good job, look forward to reviewing the next cave. Don't let us down! :D

P.S. I'm level 45 and I wouldn't level there, it's a horrible cave for tao's solo for a start. Don't see it really being a group cave either. I know you have already mentioned a revision of the exp and other things (e.g. pot drops) which may make it a lot more favorable to other users.
 
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