Ultimate Enhancer

Mu online season 21 - grand opening

Felicity

Dedicated Member
Dedicated Member
Jul 5, 2004
126
5
95
Ultimate Enhancer couldn't be any further from being ultimate.

Would it be wrong to ask for additional effects to be added to this skill? As taos are more 'support' focused here seeing as their damage output is rather low, why not make them more 'supportive' other than the constant heal spam.

As suggested by my other topic regarding sunpots - if that were to happen then surely tao support should be a necessity rather than a luxury.
"But what about when heal spam and sunpots are needed?!"

Add a HP/MP regen HoT to this skill. If it is possible to add a % per tic then it doesn't need to be class specific and will be balanced across all level ranges, this should also affect subordinates.

2% of max HP/MP per second seems a fair amount.
(Level 50 base amounts HP/MP to nearest whole number; Warr 20/4 - Tao 11/14 - Wiz 5/27 - Sin ?/? - Archer ?/?)
I don't have the HP/MP list of sin/archer.

It may seem the gain in HP for wiz is very low but % is %!

Personally I don't think this is game breaking in any way. Pots / Heal tic much faster than per second. This addition will only boost the supportiveness and appeal of grouping with a tao.

From a pvp perspective it may appear to be 'OP' for taos but how often is pvp 1v1? Taos have no burst damage.
Additionally in pvp everybody has access to having a tao in their group.