Update 27.11.2023

Mu online season 21 - grand opening

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
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Good Morning All!!!!

Going to address the quiet period and provide an update...

We've been quiet as in middle of October my daughter was born (just been finding my feet with fatherhood!)
Chris has been inundated with "life" as well.

That's that....

I have started committing a decent amount of time to getting us to beta stage, some very brief updates:


As of 26.11.23
  • Beta SeasonPass Added
  • Main Province has been more populated (still more work to be carried out)
  • Beta Wardrobe Items Added
  • AIs added to low tier bosses, upper tier bosses have been coded (just need testing against boss frames)
  • Story Quests done to the first 'point' - this will be expanded on in beta (all been tested to this point initially)
  • Cave Quests all added
  • Effigys for Map buffs added to all drop files
  • Monster Levels have been enabled (white-orange mob names)
  • All Spells have been updated (removed, merged etc)
    ** Examples: Taoist now have 1 pet out at once, and specific items to summon that pet
    ** Taoist Buff now just evolves (Level 1 MAC, Level 2 MAC and AC, Level 3 MAC AC DC MC SC, level 5 MAC AC DC MC SC and EXP%)
  • All Book Pieces for levelling spells etc have been added
  • Craft Inventory Added | Storage Expansion Added | Inventory Expansion Added
  • GameShop added and updated with above for hunt point values (to test for beta)
  • All "Gathered" Items (Ores, Herbs, Trees ect) all tested and require a specific item to be 'farmed'.
  • Quality Orb Rates modified
  • Full new Mob Frames added for Skellies, Shinsu and Devas (they evolve still, as they level)
  • Centralized Ranking (rather than having 4-5 windows to track different rankings such as card totals, achievement points, its all merged into 1 dialog)

Bug Fixes
  • Wardrobe Gender now fixed and filters
  • Wardrobe looks no longer have issues on first login
  • SeasonPass fixed db side to stop a random crash
  • Various AIs fixed to accommodate the allocated mob frames
  • Fixed various quest line issues through initial test
  • Cave quest spot checks remedied some issues (rest will be checked prior to live)
  • Various mob frames fixed where they would randomly disappear

There was probably more that's been done that I can't think off of the top of my head, but yeah, I am back with the same commitment I had previously; Chris should be back soon!