You understand that would make the spell awful to use in PvP right? Or indeed any hairy situation?
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Why?
DoS is so you can jump into a fight or jump out.
If you want to pvp a group and use it then expect to be bummed.
Same if a warrior were to do it... they have no escape teleport so simply die
The risk:reward is heavily stacked against using it as you are 100% bound to the map your on until you return.
I'm imagining this from a bad DoS from which one would normally hit the eject button. How you have it would be
*DoS*
*realise you made a mistake*
*wait to die*
Which is wrong. Making the mistake and being forced to tt (providing it works) should be punishment enough.
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