Hello all!
Quick update (wont go into too much detail on everything);
Whats been done
Some old skills have been removed
Some skills have been merged into a progression tree
Some skills have been adjusted on how they work
Some new skills have been added
HarvestMobs have been added
Harvest Mobs require relevant equipment to kill them (AI configured)
Harvest Weapons have progression (higher chance to get better harvest items)
Harvest Items are PLAYERBOUND
Harvest Items (Minerals, Meat, Herbs and Wood) are used for crafting reagents.
Observer System fully in
Observer buff on (while observer is on you get a buff)
Observer only toggled in safe zones
Crafting Inventory Added
Further UI Updates
All Caves now have multiple Codex items built into the cave quest systems
Story Quest line has been started
Tons of backend fixes, optimizations and adjustments (including allowing us to track and manage certain aspects more)
Added Search to your Storage (grays out all but searched items)
More fluid movements between windows (right click storage ect)
Guild is account based not character based
Dynamic Party Windows
Weekly Quests
To Come:
Auto Battle System (see below for key highlights)
Auto Pots (% based)
Auto RT (time based)
Core spells will be Auto Castable while Auto Battle is on
Some maps (Such as KRs) will have auto battle disabled
Auto Gold Pickup Disabled
Creature Pets Disabled
Quick update (wont go into too much detail on everything);
Whats been done
Some old skills have been removed
Some skills have been merged into a progression tree
Some skills have been adjusted on how they work
Some new skills have been added
HarvestMobs have been added
Harvest Mobs require relevant equipment to kill them (AI configured)
Harvest Weapons have progression (higher chance to get better harvest items)
Harvest Items are PLAYERBOUND
Harvest Items (Minerals, Meat, Herbs and Wood) are used for crafting reagents.
Observer System fully in
Observer buff on (while observer is on you get a buff)
Observer only toggled in safe zones
Crafting Inventory Added
Further UI Updates
All Caves now have multiple Codex items built into the cave quest systems
Story Quest line has been started
Tons of backend fixes, optimizations and adjustments (including allowing us to track and manage certain aspects more)
Added Search to your Storage (grays out all but searched items)
More fluid movements between windows (right click storage ect)
Guild is account based not character based
Dynamic Party Windows
Weekly Quests
To Come:
Auto Battle System (see below for key highlights)
Auto Pots (% based)
Auto RT (time based)
Core spells will be Auto Castable while Auto Battle is on
Some maps (Such as KRs) will have auto battle disabled
Auto Gold Pickup Disabled
Creature Pets Disabled
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