- Oct 3, 2009
- 39
- 14
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Server Files: Zircon
Server Rates: High (Low planned in the future)
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Been working on the files for a while now to add some features I've liked in the past from other servers and have seen mentioned by others also.
Things like Kings cave I think it was called from Supreme with monsters that spawn additional monsters when killed, an own item system from Hasekura.
Open to adding other features people want to see also.
Currently working on a high rate server, but plan to roll out a low rate server with similar features just obviously geared towards more of a grind.
Levelling will be stepped, around 250 levels for this high rate version, with large increases in required experience and also the difficulty of caves to ensure there is a need to move to new levelling areas and also improve player's items by hunting for new kit, upgrading and making own items.
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Current features:
Own Item Crafting
Craft own items by combining two existing items
Select the item image for the newly created item from the image browser to allow for fully custom kits
8 Tier Rarity System
Gem System
Items can be imbued with gems to increase stats; Attack and Defence stats
Currently 5 gem types available - Destruction, Magic, Soul, Armor, Resistance - with Normal, Large and Extra Large gems for each
Gems can be extracted from items using a Gem Extractor for that item type - Gem Extractor (Armour) etc.
Title System
Characters can achieve different titles that come with additional stats such as attack stats and rate buffs in exchange for FamePoints
1. Squire/Maiden
2. Knight/Dame
3. Baron/Baroness
4. Earl/Countess
5. Duke/Duchess
6. Prince/Princess
7. King/Queen
8. Emperor/Empress
9. Legend
Custom Boss and Mob AIs
Some custom AIs implemented **Still working on adding bosses and mobs as areas are added.
Crafting System
Custom system to craft items, planning to add potions/consumables, quest items, etc.
Customised Class Skills
Updated Tao skills to ensure scaling throughout the game including:
Pet Management System
To give some freedom and hopefully build scalable pets that are still worthwhile at higher levels, I've implemented a pet management system, similar to player hermits, to assign points per player level that can be spent to enhance pets attack/defence.
Multi-tier World Quests
World quests are triggered at regular intervals
Only participants receive a reward
Rewards include gold, experience, items, FamePoints and more - Dependent on the tier of world quest
All participants receive an Activity Token for taking part - Plan to add caves that can be accessed using these and other benefits for accumulating so many
Custom Map Progression
From North Way in Bichon and South Way in Banya, the map progression will be completely custom with new castles, towns and caves.
Custom Teleport System
Custom teleport system with areas unlockable via progressing through the world, quests that reward area teleports and in future rebirth only areas.
Guild Levelling System and Shop
Guilds can be levelled alongside players as they hunt by receiving a small percentage of the experience members do
Higher level guild receive additional buffs through the shop
Master Student System
Players can master other players from level 1000 on this high rate version until the student reaches level 1000
Master and Student will receive additional experience when hunting together
Rebirth System
To hopefully keep the server interesting and give players a way to continue progression
Each rebirth level has a different requirement in terms of level and item and some give rewards such as kit
Each rebirth comes with a different coloured character name
The plan is to have additional areas, items and other content for higher rebirths
Rebirths give benefits of rate buffs also
Server Rates: High (Low planned in the future)
=====================================================================================================
Been working on the files for a while now to add some features I've liked in the past from other servers and have seen mentioned by others also.
Things like Kings cave I think it was called from Supreme with monsters that spawn additional monsters when killed, an own item system from Hasekura.
Open to adding other features people want to see also.
Currently working on a high rate server, but plan to roll out a low rate server with similar features just obviously geared towards more of a grind.
Levelling will be stepped, around 250 levels for this high rate version, with large increases in required experience and also the difficulty of caves to ensure there is a need to move to new levelling areas and also improve player's items by hunting for new kit, upgrading and making own items.
=====================================================================================================
Current features:
Craft own items by combining two existing items
Select the item image for the newly created item from the image browser to allow for fully custom kits
- All stats from item 1, including stats added from gems/rarity upgrading + 50% of the base stats from item two are added to the own item
- Subsequent level own items require the first item to be an own item of the previous level, plus a second item of the player's choosing
- Players are limited to 5 own items, 2 rings, 2 bracelets and 1 necklace
- Using an OwnItem Salvage item, the own item can be destroyed and the gold + FamePoints used for crafting returned to the player
- Items can be 1 of 8 rarities, not all of which drop
- Each higher rarity comes with additional stats
- Rarities can be rolled via an Item Upgrade NPC using fragments - Higher level fragments for higher rarity upgrades
Items can be imbued with gems to increase stats; Attack and Defence stats
Currently 5 gem types available - Destruction, Magic, Soul, Armor, Resistance - with Normal, Large and Extra Large gems for each
Gems can be extracted from items using a Gem Extractor for that item type - Gem Extractor (Armour) etc.
Characters can achieve different titles that come with additional stats such as attack stats and rate buffs in exchange for FamePoints
1. Squire/Maiden
2. Knight/Dame
3. Baron/Baroness
4. Earl/Countess
5. Duke/Duchess
6. Prince/Princess
7. King/Queen
8. Emperor/Empress
9. Legend
Some custom AIs implemented **Still working on adding bosses and mobs as areas are added.
Custom system to craft items, planning to add potions/consumables, quest items, etc.
Updated Tao skills to ensure scaling throughout the game including:
- AoE skills
- Poisons
- Player healing
To give some freedom and hopefully build scalable pets that are still worthwhile at higher levels, I've implemented a pet management system, similar to player hermits, to assign points per player level that can be spent to enhance pets attack/defence.
World quests are triggered at regular intervals
Only participants receive a reward
Rewards include gold, experience, items, FamePoints and more - Dependent on the tier of world quest
All participants receive an Activity Token for taking part - Plan to add caves that can be accessed using these and other benefits for accumulating so many
From North Way in Bichon and South Way in Banya, the map progression will be completely custom with new castles, towns and caves.
Custom teleport system with areas unlockable via progressing through the world, quests that reward area teleports and in future rebirth only areas.
Guilds can be levelled alongside players as they hunt by receiving a small percentage of the experience members do
Higher level guild receive additional buffs through the shop
Players can master other players from level 1000 on this high rate version until the student reaches level 1000
Master and Student will receive additional experience when hunting together
To hopefully keep the server interesting and give players a way to continue progression
Each rebirth level has a different requirement in terms of level and item and some give rewards such as kit
Each rebirth comes with a different coloured character name
The plan is to have additional areas, items and other content for higher rebirths
Rebirths give benefits of rate buffs also
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