warrior damage - now pointless class

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Woodiex3

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Lvl 49 warrior speed 7 21-100 dc damage 5900 over 30secs
Lvl 35 sin 14-52 dc damage 5300 over 30secs.

grats tori nice patch.
 

HarryH

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5900 bullshit. Bullpit lvl 51 in a d slayer and no rage was doing 16,000 per minute thats 8000 in 30 seconds.
 

Insinia123

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Although I agree the warrior attack speed reduction was a bit extreme I don't see why you expect to be doing more dps than a sin you have double a sins health alot more ac. The whole idea is that your a tanky class that has some burst damage. You even get multiple mass attacks
sins don't
sins should have the advantage with dps they have low health/low defence. if they don't out dps a warr what's the point.

I get sins can solo more bosses than warrs and a disagree with this the whole idea of this server was to focus on group hunting which alot of the bosses lack the need for a group or only require a very small group And this should be changed.
 

Woodiex3

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6311 over 30 secs
6772 over 30 secs
6710 over 30 secs
luck 3

LMAO 8000
 

ziiid

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You lost what 9-10% dps? so what your really saying is that warriors were useless before the patch too? You test seems sorta funny, I only did 6500 damage in 30 second on a level 47 sin with 93 dc before the patch on the trainer.
 

Woodiex3

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WERE THE *** do ppl think wars are tanky they aint

and pls tell me what does a tank class suppose to do ? stand there and do what exactly. no tank skills no agro skills not a tank class.

warrs are designed to be a dps class same as every mir sins were addded.

you can not just turn off a wars dps.
 

Adv

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Agree with OP.

You cant change a classes role 1 year+ into a games life, especially with no notice lol.

Tanks dont fit in where theres no aggro spell.
 

CantTouchThis

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You lost what 9-10% dps? so what your really saying is that warriors were useless before the patch too? You test seems sorta funny, I only did 6500 damage in 30 second on a level 47 sin with 93 dc before the patch on the trainer.

It's -18-20% actually. Here's the stats I posted in another thread, based off 5 x 1-minute bursts on trainer with constant TDB (these are mean averages):

DC19-152 luck+1 speed+6
BEFORE warrior attack speed change
20074 total damage
88 swings per minute

AFTER warrior attack speed change
16389 total damage (-18%)
75 swings per minute (-15%)

DC20-137 luck+3 speed+7
BEFORE warrior attack speed change
20742 total damage
97 hits per minute

AFTER warrior attack speed change
16670 total damage (-20%)
81 hits per minute (-16%)
 

GimmeAKitKat

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What would a tank even be for? 45 Sins can solo colossus for ****s sake....Tanking doesn't exist in this game, and those same sins were 2-3 hitting "tanks" before the patch, now they just do it a **** load quicker without the "tank" being able to hit back or move away or even use rt/tt half the time now that flinch effects that too.
 

Woodiex3

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It's -18-20% actually. Here's the stats I posted in another thread, based off 5 x 1-minute bursts on trainer with constant TDB (these are mean averages):

DC19-152 luck+1 speed+6
BEFORE warrior attack speed change
20074 total damage
88 swings per minute

AFTER warrior attack speed change
16389 total damage (-18%)
75 swings per minute (-15%)

DC20-137 luck+3 speed+7
BEFORE warrior attack speed change
20742 total damage
97 hits per minute

AFTER warrior attack speed change
16670 total damage (-20%)
81 hits per minute (-16%)

20% reduction in warriors sins get 25% increase nice one harry!
 

Koriban

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WERE THE *** do ppl think wars are tanky they aint

lol

Why do warriors care so much about DPS over 1-2minutes when in reality in a PK you get maybe 1 or 2 hits off tops before they die?
 
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Insinia123

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Lol rage much?
Gms have already said they will be introducing some defence items surely this coupled with the amount of health a warr has makes it tanky? Yea they will have to sacrifice dc but why shouldn't they. Sins should be out dpsing warrs it's the whole reason we have such low hp in the first place.
 

CantTouchThis

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The only sensible thing to do at this point is revert the warr a speed nerf, let the sin DS fix settle and see how it goes then go from there. However given how much sins now flinch lock people i can see this causing its own problems.
 

Turrican

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lol

Why do warriors care so much about DPS over 1-2minutes when in reality in a PK you get maybe 1 or 2 hits off tops before they die?
The game extends further than just PvP.
 

Woodiex3

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Lol rage much?
Gms have already said they will be introducing some defence items surely this coupled with the amount of health a warr has makes it tanky? Yea they will have to sacrifice dc but why shouldn't they. Sins should be out dpsing warrs it's the whole reason we have such low hp in the first place.

not gonna rage much i simply wont play.
i spent a year kitting up my character and its now not what i built so this change is bullshit

mir is and has never been built for a defense class there no use for one,
since tori is soloing gatekeeper and getting mega rich (suppose to be a highend boss) doesnt even need a tank class. sin tanks it fine.
 

Adv

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lol

Why do warriors care so much about DPS over 1-2minutes when in reality in a PK you get maybe 1 or 2 hits off tops before they die?


Some warriors hit mobs too apparently.
 

Koriban

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The game extends further than just PvP.

There's nothing to do PvE wise that's worth doing without taking a group any way though. You're still going to kill any boss in the game in said group with or without that damage over time.

It has however probably screwed up warriors levelling. Which seems unfair on those who can now probably no longer catch up to Jeras and co's ridiculous levels.

So I just did some tests, in A.speed5 on warrior I was able to happily toe to toe a sin without flinch stopping me from hitting. So the flinch lock is only an issue when multiple sins are hitting you, in which case why are you tanking 2 sins.

In PvP I honestly can't see any changes. Warriors still get that burst damage off regardless of how fast sins hit. Warriors have not lost any burst damage, only damage over time. In PvE however it's nerfed warriors pretty badly.

I also think sins are hitting a little bit too fast right now. There should be a middle ground between before and now that needs to be reached.
 
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CantTouchThis

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Kori, im going to bed so i'll keep this short, but seriously - are you for real dude? I am genuinely lost for words at your post.

Whichever aspect of PVE you look at (bosses, group hunting or soloing), warriors have just had a huge nerf. How can you say this doesnt matter when its a group hunt? Of course it matters.

Warriors have not lost any burst damage? They've just had their attack speed nerfed by 25% - how on earth is that NOT going to affect burst damage if they're suddenly hitting 25% slower?

Regardling flinch locking, either we did different tests or your client is somehow unaffected by flinch but sins new attack speed absolutely without a doubt does mean warriors now get less hits off. I lost a toe to toe with a 44 sin with 70 dc and slow1. Again, how you can say there is no difference is just astounding. I will happily demonstrate the impact of these changes with more data and even videos if necessary because it's nonsense like that which you've just posted that got us in this mess in the first place.
 
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