I dont play a warr, but if i make a 2nd I probs want a warrior, if they are improved, for something tankier and different from squishy archers.
I think warriors need TDB back to normal, only decent spell and it is god awful. It has and always should be high damage, cut through most things but large MP usage. Maybe add 1-2 second cool down so its not spammed.
I also think a cool move for warriors could be a a stabbing mechanism, which makes the enemy bleed for X amount of time, each time they bleed/drop they continually lose HP slowly...it is gained for the warriors like vamperism for wizards. (each level could make the effect last slightly longer and dictate how many you can stab and bleed out at any one time). Initial impact stab would be decent damage too. Would need some form of cool down though.
I think warriors need TDB back to normal, only decent spell and it is god awful. It has and always should be high damage, cut through most things but large MP usage. Maybe add 1-2 second cool down so its not spammed.
I also think a cool move for warriors could be a a stabbing mechanism, which makes the enemy bleed for X amount of time, each time they bleed/drop they continually lose HP slowly...it is gained for the warriors like vamperism for wizards. (each level could make the effect last slightly longer and dictate how many you can stab and bleed out at any one time). Initial impact stab would be decent damage too. Would need some form of cool down though.
