Warriors/Assassin.

Mu online season 21 - grand opening

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Seriously guys...

"INSTANT RUN"

"AUTO HIT"

Just because euro did not recognize these things as a bug, doesn't mean to say that they weren't, the above two statements obviously signify a bug to me.

PVP is already one sided in favor of Warriors and Assassins, this evens the playing field with the other classes slightly and will not be changing.

Sam
 

Raider

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PVP is already one sided in favor of Warriors and Assassins

Sam
I am glad to see you say this and acknowledge it, the question is, is there any minor tweaks to the classes that you can perform to balance it out?

Some things that might be a good idea are lowering yellow TDB effect to x1.2 multiplier instead of 1.5.

Make Fatal Sword like slaying so it takes up an auto attack animation, at the moment if can hit at the same time as double slash etc causing massive burst/1 hit damage.

Adjust haste levels, might get rid of alot of hidden power they hold.

Something like this.

level 1 = level 25
level 2 = level 35
level 3 = level 45

/Xele
 
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<SOSO>

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Jun 8, 2012
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Seriously guys...

"INSTANT RUN"

"AUTO HIT"

Just because euro did not recognize these things as a bug, doesn't mean to say that they weren't, the above two statements obviously signify a bug to me.

PVP is already one sided in favor of Warriors and Assassins, this evens the playing field with the other classes slightly and will not be changing.

Sam

If we (warriors) cant "autorun" after we hit, thn wizzies tao's archers shouldnt be able to aswell being range they would have 200% more advantage thn melee class.
 

Samuel

Mir Chronicles Dev
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If we (warriors) cant "autorun" after we hit, thn wizzies tao's archers shouldnt be able to aswell being range they would have 200% more advantage thn melee class.

They can't?

Sam
 

<SOSO>

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Im pretty sure they can, once I get home Ill test it on some of my mate's chars.
 

Samuel

Mir Chronicles Dev
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Im pretty sure they can, once I get home Ill test it on some of my mate's chars.

Melee
Currently when you run holding shift, you are not guaranteed to attack when you run past you opponent, when you do attack, you are not guaranteed a hit (this depends on whether or not the player is a moving object).

Ranged
Currently when you run holding an F key, I guess you guaranteed to attack at this point, however the delay time is increased, however, you are not guaranteed to land a hit given even less of a chance by the player also moving (unless you are using a mass which are designed to do lower damage to counter act the fact if it lands it hits).

I am under the impression that the purpose of this thread is to highlight that warriors/assassins do not auto hit every time whilst holding shift... If this is the case, then my answer is, this is by design to counter act the fact that warriors/assassins could hold shift and auto hit whilst running.

Sam
 

ChaseyLane

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Aug 22, 2012
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This is "the legend of Mir"

We play, because we want to play Mir, Not Chronciles.


Change some things yeah, but the core mechanics and the whole idea of the game?


No thanks?, this is NOT a PVE game. This is a PVP game, to go around making massive game breaking PVP Changes, and declaring you were "fixing a bug" is asking for trouble, especially when we've been playing 10+ years and have all got used to this.

People dont like change

Couldn't agree more tbh, warriors have definitely been bummed over on chronicals