How are warriors levelling so fast? I see that 5 out of the top 10 rankings are warriors! I was expecting the rankings to be dominated by Wizzy's but apparently not. Is CHM damage ridiculous or something?
XHM on C# files is bugged beyond belief. I'm fairly certain people reported this already, heck I think I reported this years ago on a c# bug thread to far along with the Sdash bug.
The "outer" damage (all the spots you're not directly hitting) does TRUE damage. It ignores all ac of the mob.
I was being out-levelled by a warrior XHM lvling whilst I was FF lvling. :eagerness:
Wiz TS/FF does not struck/stun monster so they cant tank a massive lure in duo like usual; this definitely slows down the levelling speed for a wiz.
ob.Attacked(this, damageFinal, DefenceType.Agility, false);
CHM was probably made like that for a reason, how many years was that skill and HM complete trash, it's nice it's actually useful now.. Good luck CHM any mobs that given decent exp when your 40+ anyway, make out like we can sit in a lure in PB and CHM it. Every class in C# has skill's workig differently than they did official and it's a good thing, was so many spells that was just pure trash.
Wish everybody would get out of that deluded mind set of trying to go off official all the time. Didn't see peopel crying on Marble it did the same there, with your two Charms with 40% each CHM could hit harder there than tdb could, thats when it becomes a problem lol.
FF work's differently there that allows you to stack high end MC here, which is also great imo.
FF work's differently there that allows you to stack high end MC here, which is also great imo.
the outer dmg does do more dmg than the direct target but chm would be rubbish otherwise as the direct dmg sucks bad.
Argue w.e, i tested ingame, and the video of a 35 base mc wep posted by a GM should confirm this.
the outer dmg does do more dmg than the direct target but chm would be rubbish otherwise as the direct dmg sucks bad.
FF right now, calculation wise, is taking the base MC and the Topend MC, and LUCK into account, then giving you a damage range.
It shouldn't be this way, as it just creates an inconsistant mess of a spell that can either do 100 damage or 300 damage. Euro worked by scaling the spell entirely off your base MC, and luck wasn't calculated. This meant you could get a disgustingly powerful and consistant FF - but the downside was all your other spells were all pretty average/poor (FD/FW/Blizz/Met). You were a Close Range Mage, so to speak.
When you cast FF right now, you are praying for a top end hit or that warrior who's just ran straight up to you has already outsunned the damage you just did. Not so much of a "threat", for what is meant to be wizards best offensive close range aoe spell. Right now, all you care about is Top end MC because every single spell (including FF) works off of it and is the easiest to stack to a high number.
I agree once fixed the damage of CHM will probably need a small buff, but you're not meant to be an AoE prowess class.
100-300? U need a ban m9
Using exact same kit aa you but 2-5 mc more due to halloweens n never hit a 300 lol
Solo ofc
---------- Post Merged at 05:06 PM ---------- Previous Post was at 05:05 PM ----------
Ahhhh lvl 3 ff my bad
Ahh the old uncapped UE !Level 3 FF obviously, level 0/1/2 FF has always been mediocre as it's literally the multiplier of the spell damage in the code (x0 x1 x2 x3)
I did not realise you had MC15-90 with UE as well, hats off to you sir. (I too had halloween items)
Ahh the old uncapped UE !
Your mc was 72 including the 48h buff
With current UE max 8 it's 80, +3-3 drug is 83.
The old UE must have given you +15 Mc?
---------- Post Merged at 09:50 PM ---------- Previous Post was at 09:48 PM ----------
If you had a holy mc +3 to the kit
-3 to ue
