What aspects of the game do you most enjoy?

What aspects of the game do you most enjoy?

  • PvP

    Votes: 22 23.9%
  • Group based dungeons / boss encounters (high difficulty)

    Votes: 34 37.0%
  • Solo/Small group based dungeons

    Votes: 16 17.4%
  • Crafting

    Votes: 1 1.1%
  • Roleplay (Questing)

    Votes: 9 9.8%
  • Leveling

    Votes: 7 7.6%
  • Other

    Votes: 3 3.3%

  • Total voters
    92
  • Poll closed .

Vemm

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Mar 11, 2014
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TBH worst thing for me ingame is pvp !!
 

Turrican

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Bump for those who may have not seen the thread.

keep the votes / suggestions coming we will read through and consider them all.

Thanks.
 

Adv

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Feb 13, 2014
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Bump for those who may have not seen the thread. keep the votes / suggestions coming we will read through and consider them all. Thanks.
Iv already commented about PvP but ill lay something else in the mix. There needs to be some high level content, and by this i dont mean new caves or whatever i mean things to be doing while waiting for guild members to come online, etc. The times when your playing solo or in duo/trio groups. There arent any noticeboard quests higher than ZT as far as im aware. Encampment, Frozen, Coastal, PastBichon, Orcs could use some sort of quest to do and like the lower levels before them, each have a repeatable. I quite enjoy questing and post 40 there isnt a viable repeatable (I believe the Guardian Medals from ZT is repeatable, but its long unless your versed in hunting ZT a couple times daily with a pretty decent group). For some reason my laptop has a virus that doesnt allow me to put this into paragrpahs so it maybe a block of text >.< sorry in advance. x
 

norman

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Dec 10, 2004
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Enjoying ts lvling atm,
Still wish I rolled a warr for pvp but can always make one.
 

TubbyCustard

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Feb 24, 2014
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Quests. Only concern is there doesn't seem to be many post 30ish. Gives you something to aim for if you're playing solo. Quests that give items as reward should be harder to complete though IMO, either in terms of mob difficulty or time taken to complete, such as the lion belt from Ape Quest.
 

terriblen

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Dec 28, 2012
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bumpy bumpy
81 votes player count higher than that.
Have you put this on Facebook? more people there I think.
At start of USA when you first logged on there was a survey like this to fill in. If nothing else was right about USA they were good at marketing
 

virus

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Dec 3, 2003
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(this is an opinion/suggestion) if they had the fund to make a PVE and then PVP servers on 2 sep servers slots, it would bring more community, the argument has always been i like to pvp, or i like to hunt around without some nob killing me. we cannot please everyone but this is one method that could approve for some people. and bring back 100+ players to the server,
 

omenking

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Oct 18, 2013
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I like Breezers idea with spells and i've been thinking the same really like tiers/ranks or possibly even having a choice of being able to take a spell and change its initial use completely through a talent tree for example:-

Thunderstorm (Version 1) - Increases damage by 50% but also increases MP usage by 25/50%
(Version 2) - Increase area of effect by 25% but also reduces damage by 10/15%
(Version 3) - Casting Thunderstorm leaves behind an elertical charge on the target(s) like a debuff doing x amount of damage for x amount of seconds

But if you wanted to leave Thunderstorm as it is you could but it could have tiers/ranks for improvements to be on par with the other versions like Breezers idea.

SoulFireBall (Version 1) - Increases damage by 50% but also increases MP usage by 25/50%
(Version 2) - Consumes 5 Amulets to create one big SoulFireBall to explode on impact and jumping onto additional nearby enemy targets
(Version 3) - After casting SoulFireBall it leaves behind a burning ember on the target(s) dealing x amount of damage for x amount of seconds

Just throwing some ideas out there for what the potential could be like for each spell ingame, I'm not sure if it'll be easy or hard to implement but I think it would be a fantastic addition to Mir!

It would make PVP more diverse so that not everybody would be running around with the same spells and make it more interesting! :)
 
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Adv

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Feb 13, 2014
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(this is an opinion/suggestion) if they had the fund to make a PVE and then PVP servers on 2 sep servers slots, it would bring more community, the argument has always been i like to pvp, or i like to hunt around without some nob killing me. we cannot please everyone but this is one method that could approve for some people. and bring back 100+ players to the server,

Disagree entirely. The main selling point of this server is the massive usercount in comparison to other servers. Start talking about splitting it and you do away with that attraction.

Im all for the odd, drop reduced, "safe" versions of some favorite caves, but an entire softcore server wouldnt be played by many people and really not worth the resources.

x
 

virus

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Disagree entirely. The main selling point of this server is the massive usercount in comparison to other servers. Start talking about splitting it and you do away with that attraction.

we all have our own opinions, and it helps for the future of mir.
 
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omenking

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Oct 18, 2013
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Splitting the player base I don't think is a good idea, the user count maybe high for Mirs standards but it really isn't that big compared to other MMO's.
 

JordanF

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Jan 29, 2013
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Refining similar to mir3 plus new items on the crafting npc would be good as atm shoes are the only item worth making on there.

I think theres plenty of caves atm and if more were introduced already players would be split up even more equalling less pvp. Id rather see improvements to the caves that are ingame like sub bosses, quests and drops definitely need to be mixed up a bit so different caves are good for different loot.

Im going to predict lots of people will get bored at 44+ as its the same speed as euro, no bounties or quests and still wearing level 20 items, so there is no real sense of progression..Just grinding for weeks/months to repulse a new mob.
I'd like to see something like hermit npc introduced that allows u to upgrade 1 mc/dc/sc or 2 ac/amc each level past 45, at least your efforts are rewarded then because currently levels means absolutely jack. More higher level items available to buy/craft even if they are just slightly better than basic shop kit or as good as kit like dragon/ruby rings etc, just gives players an incentive to level.
 

jez

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Jun 9, 2013
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you should be asking what we dont like and list them and vote on em.
AI
10k for Trustmerchant
generic cut and paste drop files
etc etc