- Feb 20, 2026
- 21
- 22
- 4
When Sabuk has no owner: you just need to go to the 8 flags and capture them (30 minutes in the capture area per flag).
Once you capture all 8 flags, you become the owner of Sabuk and must defend those flags from other guilds.
Other guilds need to capture all 8 flags (owned by you, the same way you did initially) in order to take Sabuk.
If a non-owning guild captures all 8 flags, a war is scheduled, and the winner of that war takes Sabuk.
The flag system is also very simple:
You must enter the flag area (marked with a circle) to capture it.
Left-click on the flag and confirm the capture
One or more guild members capturing the flag must remain inside the area; if no players are present, the capture will be canceled
The PK system is simply there to prevent “trolls” or players disturbing the guild that owns Sabuk.
Every time a flag capture starts, a notification is sent to all members of the Sabuk guild.
We’ve added a requirement to stay inside the capture area for 5 minutes to prevent that kind of spam.
This system will be canceled if an enemy player enters the capture area or attacks you.
Once you capture all 8 flags, you become the owner of Sabuk and must defend those flags from other guilds.
Other guilds need to capture all 8 flags (owned by you, the same way you did initially) in order to take Sabuk.
If a non-owning guild captures all 8 flags, a war is scheduled, and the winner of that war takes Sabuk.
The flag system is also very simple:
You must enter the flag area (marked with a circle) to capture it.
Left-click on the flag and confirm the capture
One or more guild members capturing the flag must remain inside the area; if no players are present, the capture will be canceled
The PK system is simply there to prevent “trolls” or players disturbing the guild that owns Sabuk.
Every time a flag capture starts, a notification is sent to all members of the Sabuk guild.
We’ve added a requirement to stay inside the capture area for 5 minutes to prevent that kind of spam.
This system will be canceled if an enemy player enters the capture area or attacks you.
