What i found about Pk Village, but still need hlp!

Play Now

mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
69
235
♫♪♫ ♦♥♠♣ ♀♂♀
Soz mods, plz move in hex edits (it seems i cant posts there now)
So here it goes:

Red Pk Village hex code:

33 B8 0D 00 00 00 E8 64 29-------Red Pk village Map (33 rappresents->map 3)
47 03 00 00 8B 55 EC 89 42-------X reference number thing, reduced by 6 since it is a 6x6 random born
9C 02 00 00 8B 55 EC 89 42-------Y reference number reduced by 6
33 00 00 00 FF FF FF FF 04-------- Indicates the city map
4D 03 00 00 E8 88 BE F4 FF 8B----X actual grid reference
A2 02 00 00 E8 99 BE F4 FF 8B---- Y actual grid reference
Till here, very clear, and all are found in m2server.exe

-----------***From now on there is a part not clear but i personally think it is useless***-----------
After 33 8B 45 FC C7 80 8C 00 00 (users red names information storage record place map) didnt understand

>> These arent found in the m2server
4D 03 00 00 8B 45 FC C7 80 ------X actual grid reference
A2 02 00 00 33 00 00 00 C0 5A 59 59-----Y actual grid reference
33 8B 45 FC C7 80 8C 00 00
(original=3.300000055 billion 8B EC 83)red villages safe area gridded maps
4D 03 00 00 8B 45 FC C7 80
(original=4D 0.300009933 billion C2 2B)X actual grid ref.
A2 02 00 00 33 C0 5A 59 59
(original=A2 0.200009933 billion C2 2B)Y actual grid ref.
<< These arent found in the m2server

Now here starts the most important i think

In not so many words ill try to write what i understand from the chinese explaination:

The area is a 6x6 where pkers can log on...SO now in all the m2server the actual setting of the pker village is
(grid reference) 3 [8.39,668 000000]

which means exactly

3 map [x(839+6),y(668+6)] also as [x(845),y(674)]

So the original grid reference is isolated to 3 (845,674)
the hexadecimal value which rappresents this into the m2server is 33 4D030000,A2020000

-the explaination of it is that 33 in hex value rappresents the number 3 but i still cant understand from where the fck 4D030000,A2020000 jump from!

Here is the traduction of the example made:

Lets say u want pkers to log on map 4 at 236,51
in this case map 4 remains the same so

4
coords become:

[(236-6),(51-6)+00 00 00] -> [230,45 000000] -> [2 30 45 00 00 00] -> [02 30 45 00 00 00]

now then for having the result up written the info must become to 4 [02 30 45 00 00 00]

now 4 in hex is 34 (will be placed instead of 33 i suppose)

now the [02 30 45 00 00 00] in hex is E0000000, BC010000
BUT I DONT UNDERSTAND HOW THIS CAN BE CALCULATED

so to make it work u have to change
33 4D030000,A2020000 --> 34 E0000000,BC010000

i am just reporting what i understood and the example. if anyone feel to write or suggest something, just do it
i need someone to help me at this if possible.
 
Last edited:

Miles

LOMCN VIP
VIP
Mar 27, 2003
1,195
0
213
Hmm sometimes i get this aswell usually after editing my profile m8 someone said something before about this i will see if i can get it fixed for you.

Edit: Ok iv been told that its being fixed as we speek should be fixed shortly.

/Miles
 

Far

tinmymouthpl0x
Staff member
Administrator
May 19, 2003
20,683
34
3,289
520
u tried just messing about with it? like changing the co ords of the first part. seeing if it takes you to a diff map?
 

mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
69
235
♫♪♫ ♦♥♠♣ ♀♂♀
i tryed the example:

33 4D030000,A2020000 --> 34 E0000000,BC010000

but instead of map 4 (34) i have put map 2 (32)

but this is the result of the first test:

instead of landing in map 2 (236,51) i land in map 0(140,108)

thats why i need one or two people to work at it with me... i have seen that there a lots of istances with those values and working alone will waist lots of my time since i have also to follow a running server!
 

Blaminator

VIP
Golden Oldie
Loyal Member
Jul 11, 2003
2,731
0
173
London
I read this somewhere not sure if its right though :



Various PK Stuff:
33 B8 0D 00 00 00 E8 64 29 red reactivating map
47 03 00 00 8B 55 EC 89 42 X actual grid reference reduces 6
9C 02 00 00 8B 55 EC 89 42 Y actual grid reference reduces 6
33 00 00 00 FF FF FF FF 04 red returns to the city volume to return to a city map
4D 03 00 00 E8 88 BE F4 FF 8B X actual grid reference
A2 02 00 00 E8 99 BE F4 FF 8B Y actual grid reference
After 33 8B 45 FC C7 80 8C 00 00 users red names information storage record place map
4D 03 00 00 8B 45 FC C7 80 X actual grid reference
A2 02 00 00 33 C0 5A 59 59 Y actual grid reference
33 00 00 00 55 8B EC 83 red villages safe area gridded maps
4D 03 00 00 99 33 C2 2B X actual grid reference
A2 02 00 00 99 33 C2 2B Y actual grid reference
Reactivation spot has a 6x6 Scope
Some more about it translated with babelfish from Chinese, try to make sense of it yourselfs to many of these to translate all the time :
Because the procedure became lucky the reactivating spot to use the 6X6 scope stochastic point of descent organization
Here procedure actual grid reference is: 3 [ 8.39,668 million ] also is [ (845-6), (674-6) ]
Therefore chooses new reactivating time the spot must in satisfy 6X6 to be possible freely to move in the scope (to choose spacious position as far as possible)
Otherwise can have the invalid grid reference data to cause red to be unable to reactivate
Red [ 33 ] the actual data is represents (3) the number map also is present pledge heavy province
May wilfully revise the attention:
Perhaps because the revision space position limit only can change a digital or a letter general map & room map replaces
The green completely is the X/ Y grid reference
The original grid reference actual data is 3 845, 674----- direction now the red famous village
The hexadecimal system translation data value is 33 4D030000, A2020000
Gives an example: Rechooses red reactivating/to return to the city spot to be located in seals the evil spirit valley 4 2.30,45 million
The red famous hexadecimal system reactivating translation data is 34 E0000000, BC010000
The red famous hexadecimal system returns to the city translation data is 34 E6000000, C2010000
Red famous hexadecimal system safe area translation data 34 E6000000, C2010000
Only must revise nine then to carry out thoroughly the red famous village shift
The revision divides four parts, the third part may not make the revision, this only is uses for to make the user data discipline to hire,
The actual grid reference is decided after opens the gate the master routine own assignment stochastic point of descent grid reference