So, in terms of exp changes etc:
- Level 0-35 areas are getting a 1.5x multiplier.
- Level 44+ blocker (we currently double the required exp at 44 (its effectively euro rates)) will be removed.
- Level 50+ the leveling system will change slightly, you will basically have 10 levels within a single level e.g 50.1, 50.2 up to 51, this allows more chances to introduce new stuff (e.g. a skill at 50.5) and make the higher levels more rewarding.
- There will be a hermit type system from 50+, so every 3/4 levels (e.g. 50.3 not 53) you will be awarded a stat that you can spend on Offensive (DC,MC,SC,MP), Defensive(AC,AMC,HP) or Utility (ACC, AGIL), which stat you can apply and how many will be dependent on your class etc.
I guess the next question is when, and, the answer is unknown at the moment... I want to get the new mobs in (this weekend is current plan), then the new skills, then I can work on the above.
Sam