- Sep 4, 2014
- 204
- 2
- 45
Hi,
I'm curious if the Team have/had a vision with the assassin skill Trap.
I know that you changed other skills from "official" to fit more inline with how you wanted the assassin to play.
I'm curious where this skill fits into the mix?
am I missing a trick or "should" this be tweaked to work on higher level mobs instead of being level dependent as it can only trap the one at a time, with a cool down on cast.
similar to taos and hallucination, i think this could potentially work on higher mobs of it had a cool down as well.
thoughts?
I'm curious if the Team have/had a vision with the assassin skill Trap.
I know that you changed other skills from "official" to fit more inline with how you wanted the assassin to play.
I'm curious where this skill fits into the mix?
am I missing a trick or "should" this be tweaked to work on higher level mobs instead of being level dependent as it can only trap the one at a time, with a cool down on cast.
similar to taos and hallucination, i think this could potentially work on higher mobs of it had a cool down as well.
thoughts?
