Why are Archers so tanky?

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Guccci

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Mar 8, 2014
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I made a thread about there bag weights and wear weights being far too high.. But it just got brushed aside like usual.

They need a big ac / amc decrease. . Along with wear weight and bag weight.

I decided to re roll an archer because they are an OP class atm, so I know what im talking about.
 

deano13

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I made a thread about there bag weights and wear weights being far too high.. But it just got brushed aside like usual.

They need a big ac / amc decrease. . Along with wear weight and bag weight.

I decided to re roll an archer because they are an OP class atm, so I know what im talking about.

It always does get brushed aside, archers been OP since day one.
 

Carribean

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they should be on par with wizzies hp lol gis a shield while your at it
 

shane1985

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No shield, no large mass attacks, and 2 crap skills in 2.0. Got to leave archers with something......
 

davey_boyy

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Yes archers tank way way too much their HP should have stayed how it was instead of getting that stupid hp Buff, at lvl 44 with Quest belt and a hp stone they have 400hp they tank more than wizzys the thing about shield is bs cos shield gets knocked down so easily on here, and the fact HP pots work super fast its all about having the biggest hp pool to be able to tank. they are easily the most OP class they do the highest damage ingame and from RANGE fireshot does 150+ consistent and fast casting and barrage is just silly OP can do 300+ AT LVL 2 SKILL with decent DC, if that ain't bad enough for some strange reason they have Great bag and body weight, most unbalanced class iv seen on any server iv ever played tbh they need toning down in damage and lowering their hp and body weight.

---------- Post Merged at 11:32 PM ---------- Previous Post was at 11:30 PM ----------

No shield, no large mass attacks, and 2 crap skills in 2.0. Got to leave archers with something......

Static shot is the best mass attack ingame they have that fireshot and arrow barrage all 3 are incredibly powerful skills L2P archers are deadly just not many ppl realise yet and only few achers have decent kit
 

Nizzles

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Yeah zeus get em told

---------- Post Merged at 12:05 AM ---------- Previous Post was at 12:05 AM ----------

ffs it didnt let me type that in caps :(
 

Darkans

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noob, get some of that imbued water health **** & you can get your HP to 500 for 1 hour RARR
 

Mystickiller

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Ac is essential for archers to survive. Sure you can't be 1 hit but 2 hit is very easy. I think what you misinterpret for tankiness is due to how pots work on the server. Huge regen when in teamfights and orcs I can usually survive quite a long time on only large pots.

Archers have nearly. Survivability and need that ac to reduce the Insane single hit shots wars and sins can dish out. Again fo saying reduced body weight even with my ac47 kit wars get close to 2 shotting me no problem.

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OoOoOo24

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I think that something should be nerfed. Either leave their tankiness and lower their damage, or lower their tankieness and leave their damage. But tank & damage is silly. They do the same damage as a lvl 40 warrior's tdb / FS from a distance. Warriors only get this damage because they actually have to get to the person and land a clean hit, archers can do this from wherever they want
 

MythRohan

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personaly i have played a ARCHER and i think unless im with someone im sh*t....

im level 30 cant solo shizzle and dont level fast atall , especially when ya rock along on ya tod :/
ive played alot as i enjoy the archer alot, but this is my oppinion on them

they seem slow
no mass hit till level 33 and even then its... ok... lol

just watched archer use staticshock or something like that and tbh its not realy a mass hitter
more like a bouncer :P still defo needed as other skills are just 1 target ...

i may have a tiny increase of dc compare to sin and war at my level BUT sh*t is slow as fook
so i think any archer 35+ deserves to woop some ass..
 

deano13

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personaly i have played a ARCHER and i think unless im with someone im sh*t....

im level 30 cant solo shizzle and dont level fast atall , especially when ya rock along on ya tod :/
ive played alot as i enjoy the archer alot, but this is my oppinion on them

they seem slow
no mass hit till level 33 and even then its... ok... lol

just watched archer use staticshock or something like that and tbh its not realy a mass hitter
more like a bouncer :P still defo needed as other skills are just 1 target ...

i may have a tiny increase of dc compare to sin and war at my level BUT sh*t is slow as fook
so i think any archer 35+ deserves to woop some ass..

I see an archer the other day in iwt kill 3 iwts together with static shot, carnt be that bad.
 

Koriban

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I think that something should be nerfed. Either leave their tankiness and lower their damage, or lower their tankieness and leave their damage. But tank & damage is silly. They do the same damage as a lvl 40 warrior's tdb / FS from a distance. Warriors only get this damage because they actually have to get to the person and land a clean hit, archers can do this from wherever they want

Right, but a tiger necklace doesn't stop 2 in 5 hits from landing as a warrior. This is where it balances out.
 

Jacko

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Right, but a tiger necklace doesn't stop 2 in 5 hits from landing as a warrior. This is where it balances out.
But wait there's more now with this magical tiger necklace you start spamming shoulder dash(properly) and your archer is rendered worthless against a warrior 1v1 cause he regains more hp damage then you can deal! Isn't that just truly awesome?
And then there's the fact that 400 hp is nothing to a melee class once they get in your face. You'd truly want to see a swift feet assassin just slaughtering an archer. Really people stop whining and as for static shot its aoe it's quite terrible I'd rather have it preffering to hit targets it has hit before instead of doing all the hits on 2/3 monsters. And then perhaps also the max monsters hit by the skill.
 

Stormbird

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think part of why archers feel tanky in pvp, is cause they have to be able to take a hit in 'group' boss fights.
since they dont have magicshield like wiz's do,they cant rely on a skill to take those 'rare' huge dmg hits, so they have to have enough defense to survive them

This, and more.

I play a 42 archer (and a 40 tao which i started the server with) and on all other servers i have played a wizard. I can honestly say they feel about the same vulnerability wise when it comes to PvE. The other day i went BDD wth a few archers and wizards, TSing and SSing and it was the first chance i had to see the differences at the same time. My health bar was far from constant and i had to rely on Tao heals as i could not outpot on my own when we had the whole of IZT in one lure (thanks for that JJP, though i did ask for it :P) . I nearly died quite a few times even when inside the circle of TS. However, when i compare it to my fellow wizz, at 40, his health remained fairly constant with tao heals and i dont think he potted that much. He even gave me some of his HP towards DD when i brought a good 60 L with me, and we all know that wizzies have no space for HP with how much TS takes in MP.

When it comes to bosses, archers have absolutely no chance of withstanding hits if they are the tank, and as such i wouldnt be able to call them tanky. Wizards can withstand a lot though, being designed to be inside the middle of lures for there mass spells (TS FF).

Now PVP - (kit- g bead, d rings, k braces, dc 1 helm, WG shoes, lion belt, carbon tunic, prime stone L [edit: i was wearing plat arrows]) i bumped into Adaephon (who im using as an example because i doubt he has bad kit even though i didnt get the chance to look at it, and happened to be there at the rght time and place) in Mongchon PvP spot, and i was hitting him with fairly comfortable 70s-80s with his shield down, but once he put it up that was dropping to 20s and lower. Though there is room for error here as i didnt have much oppertunity to get an average, this evens the battlefield a great deal. While using ice bolt (i think, i get confused with other server names for spells - the one that slows you) he was doing 50s or so. Now i have around 320 HP, so thats 6/7 hits, and i believe he has around 200, which would be 10 hits with shield or 3 hits without. so say his shield is down for half of it, being generous as Adaephon never forgets, would even out at about 6/7 hits, the same as wizard on archer.

-Bagweight - I would say wizards need more. even if its just to save me money so i dont have to keep giving them my god damn mp on the way to ZT. Sins are fine now they have MP eater. Warriors are a little short, but then thats probably partly to blame having slaying turned off. now they mash mobs quicker they use mp more and its a sacrifice thats clearly worth making for XP gain. Archers can carry a lot but then they need mp a lot too. I would say wizards should be upped to keep this fair. Taos - clearly fine and always have been.

Bodyweight - archers shouldnt be able to wear highly defensive items and should be a pure offence class.

I think when balancing characters people need to think of their classes primary functions -

warrior - the tanker
wizard - the mass killer
tao - the support class
assassin - as its name suggests, can sneak in and take someone out and stay undetected.
archer - purely offense high damage dealer

thats how i see it and each class excels at their task as it is. classes are not meant to always be balanced in every single aspect of mir and hopefully they never will be.

Now obviously there are a tonne of things that i hvnt mentioned that can change these facts, but i thought i would just put my two scents in...

sorry for the length of the post. :P
 

Mystickiller

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I'd like to see any of you play archer before hp buff in group fights. Most the time I forced another archer to come as every one in fight will focus an archer.

I thought it was bad on zombie til I started playing kirk. (People just hate my sin in general :x)

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omenking

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Now PVP - (kit- g bead, d rings, k braces, dc 1 helm, WG shoes, lion belt, carbon tunic, prime stone L [edit: i was wearing plat arrows]) i bumped into Adaephon (who im using as an example because i doubt he has bad kit even though i didnt get the chance to look at it, and happened to be there at the rght time and place) in Mongchon PvP spot, and i was hitting him with fairly comfortable 70s-80s with his shield down, but once he put it up that was dropping to 20s and lower. Though there is room for error here as i didnt have much oppertunity to get an average, this evens the battlefield a great deal. While using ice bolt (i think, i get confused with other server names for spells - the one that slows you) he was doing 50s or so. Now i have around 320 HP, so thats 6/7 hits, and i believe he has around 200, which would be 10 hits with shield or 3 hits without. so say his shield is down for half of it, being generous as Adaephon never forgets, would even out at about 6/7 hits, the same as wizard on archer

Frost Crunch hitting for 50? He must of had some seriously good kit as the average hit for me is around 20 (laughable) and the proc rate is so low compared to an Archers Ice Shot, should have the same proc rate as they do the same thing.

Also there is auto pot so an Archer will always out pot a Wizards damage, a Wizard can't out pot an Archers damage even with Shield up because of the rate of fire (with their buff) of their spells so you're always going to land atleast one proper hit when Shield is down (when it breaks and the time it takes to recast), that'll be enough to near enough 1 shot a Wizard.

This happened to a Guildie, CookieMonster from TKO buffed himself up and cast 2 or 3 spells afterwards and during this short space of time his Shield broke and down he went, didn't even get a chance to recast it.
I don't know what spells he used but it was in the space of 2 seconds lol