Why is a private server slower than the real thing?

Mu online season 21 - grand opening

KOSAdvenger

LOMCN n00bie
Feb 9, 2014
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Out of the 15 people I know who said they wanted to play this server from the start only around 3-4 actually play and at a significantly reduced rate.

The server count is dropping not rising from what I see when I logon. The safe zones are filling up and people are not hunting as much probably for the same reasons as my title suggests, this server is too slow.

I don't understand the logic of making sub 40 gear as rare as it is. We all used to refine with this junk back on the REAL game. On the real servers we must of all made multiple 40 characters with nice kit and yet here we are forced back to wearing shop gear and not full skills because they don't drop often.

Rocklee my friend said he cant wait to play but if he has to run around with a great axe and corals he wont be here long....guess what he ran around without a great axe and corals and is no longer here.

The exp needed to reach 40 should of taken people no more than 40-50hours and then another 50 hours or so to hit 45. Mir2 became a treasure hunting game with pvp fights over contested areas (Which is what people enjoyed). This server however is a shop kit server with people without the needed skills lvling at a rate that makes people stay in safe zone.

Now lets also consider the in game shop. Seriously does anyone use this? On Mir3 the recent one they went nuts and made so many exp drugs it was just a ridiculous cash grab. One item they had however was a 1 month exp boost (think it was 50%) and it also gave some bonuses like luck +1/dc/mc/sc. How about adding a 50-100% exp boost 1 month buff available at around 10-15$ which is basically a sub to your server. You get paid, we get to experience the server at a pretty decent exp rate which is needed.

Last point, Myth of Soma which many Mir2 players will have come across might also know that they also shut everything down and now there is basically only 1 private server left. Eventually people tired of that server because nostalgia is not enough to keep people. Killing low lvl crap is only fun for so long before you realise you have to spend 20 hours to get 1 level which you achieved years ago. Adapt or die you chose.

TLDR - You have the Mir2 community's attention but continue at current rates without some changes and you will continue to see a decline in server numbers and an increase in bored people sitting in safe zones.

/advenger
 

Jungle123

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Feb 2, 2014
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I do agree kit up to power rings etc shudnt be as rare as it is atm, nor should sub 38skills lol.
 

Toxick

Golden Oldie
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Apr 17, 2003
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Its a long term server that items will be a part of over time. the server is just a few weeks old. Relax take it easy, hunt and try and get lucky with drops.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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I think that the concept of a "low rate" has been warped by countless servers claiming to be this, but in reality are closer to a med rate.

The server has been open two weeks... Euro was open 6/8 years? The comparison can hardly be made at this stage.

Sam
 

Jungle123

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Feb 2, 2014
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But opening posters points are pretty valid, alot of people dont want to be running round forever in corals.
 

Shak

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Sep 9, 2013
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Dont play a real low rate then, or just farm gold for a pair of drings lol.
 

Raider

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Jun 26, 2003
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I am enjoying the rate of the server, I love grinding for loot/levels/skills, It feels like hard work is rewarded, you still get plenty of fights wherever you go and as for the user count, I am seeing it peak over 570 during week days, I hope you realize that is an insane amount even for official Mir, let alone a private server.

I am also not surprised that this thread is coming from you, you were always lazy on phoenix, skimming EM drops like crazy, exploiting fate quest to get luck7 weapons etc.

/Xele
 

Breezer

Legend
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Jul 16, 2004
3,684
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Hahaha, this made me laugh...

Yes, it's slower than GamePotUSA because they altered the levels and experience of ...everything lol.

Slower than Euro? get real mate, only a few people hit 50 ( i don't think they got past 48/49) in 6/7 years of playing and there's already level 40's on Mir Chronicles. Sorry to say but your calculation skills are ridiculously ****.
 

PRIMO

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Jun 18, 2006
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rates are fine, server is fine, gold is fine. it is very enjoyable to play and makes a change to have to actually try when you want to achieve something.

people wont be in corals forever prices on mid level items r dropping daily as more stuff is found. thats how it works. be patient and come back a few months down the line when u can pick up mid level stuff from junk/shops for next to nothing if u cba to hunt/ cash for them.
 

shane1985

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Aug 6, 2010
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As far as I was aware, you cannot buy people's junk from the shops or junk man?
 

Vane

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Feb 2, 2014
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I like the xp and drop levels, however Advengers comments on gameshop are valid.

It needs to be that at last one core purchase is a "must" so that all bar the most casual get it. A months XP boost for 10-15£ makes most sense. This will give the server a steady income.
 

Kinneas

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May 2, 2007
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I don't particularly mind the low exp rates. It does feel a lot tougher than previous servers but I don't think that's a problem if they're going for longevity. I'll admit I'm also somewhat concerned about the drops though.

I see the value in keeping higher items rare, but I wonder if perhaps we've gone a bit overboard? It seems to me like a lot of time and effort has been put into reducing both item and money drops from pretty much every mob in game. Again, I can understand this to some degree. If you don't want a hyper-inflated economy very early on in the game then it does make sense to do things like reduce the amount of gold dropped by mobs/bosses, reduce the value of things like level 33 armours (and stop every IWT dropping 2 or 3 of them) and crafting ingredients that are too easy to harvest. This also increases the significance of the "taxes" you pay for the convenience of using things like TM or tele stones.

But item drops I think are too rare, honestly. I don't want everyone running around in Dragon Slayers and Para Rings already, but I really don't think stuff like level 26 weapons should be as rare as they are. Sure, people shouldn't expect a free weapon as soon as they're the right level to use it, but equally it's not exactly encouraging when you're on your way to 40 and still have a shop weapon. The rarity of a lot of skills also seriously unbalances PVP which is something I have always thought should be decided by skill as much as gear - several spells make that impossible if only one side possesses them though.

I get that we're trying to evoke the "oldskool Euro" feel, but here's where I think there's a problem. Yeah, there was a time on Euro when Drings and GreatAxes were rare, but if memory serves this was several patches ago. Could you really say they were still rare after the spider patch was introduced? They certainly weren't by the time Prajna was added. With these expansions came better drops and by that point in Euro people were, on average, richer and better equipped. New tiers of items were introduced and at the same time, previously "rare" items were downgraded somewhat in value and dropped more commonly from newer mobs.

So the problem is that this server has started with all this content, but we're almost artificially recreating a scenario where what used to be fairly commonly dropping items aren't. Those are rare. What about the actual rare items? How rarely will these drop? Assuming this server is still here a year down the line, will such items still drop as infrequently?
 

Merc_Draven

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Sep 19, 2013
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As always! Arnie says it best

[video=youtube;EL8e2ujXe8g]http://www.youtube.com/watch?v=EL8e2ujXe8g[/video]
 

JC/Raiden

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Jul 22, 2012
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I don't particularly mind the low exp rates. It does feel a lot tougher than previous servers but I don't think that's a problem if they're going for longevity. I'll admit I'm also somewhat concerned about the drops though.

I see the value in keeping higher items rare, but I wonder if perhaps we've gone a bit overboard? It seems to me like a lot of time and effort has been put into reducing both item and money drops from pretty much every mob in game. Again, I can understand this to some degree. If you don't want a hyper-inflated economy very early on in the game then it does make sense to do things like reduce the amount of gold dropped by mobs/bosses, reduce the value of things like level 33 armours (and stop every IWT dropping 2 or 3 of them) and crafting ingredients that are too easy to harvest. This also increases the significance of the "taxes" you pay for the convenience of using things like TM or tele stones.

But item drops I think are too rare, honestly. I don't want everyone running around in Dragon Slayers and Para Rings already, but I really don't think stuff like level 26 weapons should be as rare as they are. Sure, people shouldn't expect a free weapon as soon as they're the right level to use it, but equally it's not exactly encouraging when you're on your way to 40 and still have a shop weapon. The rarity of a lot of skills also seriously unbalances PVP which is something I have always thought should be decided by skill as much as gear - several spells make that impossible if only one side possesses them though.

I get that we're trying to evoke the "oldskool Euro" feel, but here's where I think there's a problem. Yeah, there was a time on Euro when Drings and GreatAxes were rare, but if memory serves this was several patches ago. Could you really say they were still rare after the spider patch was introduced? They certainly weren't by the time Prajna was added. With these expansions came better drops and by that point in Euro people were, on average, richer and better equipped. New tiers of items were introduced and at the same time, previously "rare" items were downgraded somewhat in value and dropped more commonly from newer mobs.

So the problem is that this server has started with all this content, but we're almost artificially recreating a scenario where what used to be fairly commonly dropping items aren't. Those are rare. What about the actual rare items? How rarely will these drop? Assuming this server is still here a year down the line, will such items still drop as infrequently?

So in a nutshell. Are you saying that if Map content was released on this servers launch in the same order of fashion that Euro did, the way things are now would make much more sense?
 

KOSAdvenger

LOMCN n00bie
Feb 9, 2014
9
0
12
If people stop whining they stop caring and leave. When you and the rest of your hardcore oldskool die hard mir friends finally have no one to play with you might wish something was done.

I am not proposing massive changes. A 50-100% increase in exp and a sensible drop rate of sub 40 stuff which we all treated like garbage many years ago. I even suggested the exp could be a paid for thing which Samuel / server would benefit from.