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HokusPokus

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Little update...

I do plan on "correcting" Magic Booster... I don't know if "correcting" is the right term because, in all honesty, I don't know how it worked "officially", I do however agree that increased manage consumption is needed.

I wouldn't expect to be rooted to the ground after my spell had stop (think about it from their point of view).

I do remember MS and Blizard being on a "shared" timer officially and I don't think that is the case on here.

In any which way, once I get back around to class balance I think archers are in need of some tlc first.

Sam
Sam your going to piss a lot of wizards off who have spent months painstakingly achieving a lvl to combat other classes. If you change a wizards mechanics making it even easier for a similar lvl warr/sin/archer to pvp a wizz I think this is severely unfair and thoughtless. Just come clean and say you want a dc class server. I think it's time to stop bowing down to Op warrs and sins tbh. Shared timers fine....magic booster leave alone...it's easy to combat as it has a cool down unlike a lot of other class spells.
 

ILovePie:D

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Magic booster should consume more MP for for the extra damage it deals, Hocus.
 

TheDayIDie

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Magic booster should consume more MP for for the extra damage it deals, Hocus.

The fact that they won't be able to spam FlameField and level as fast or kill people as fast will be their concern. Wizard still level pretty fast without it though.
 

CantTouchThis

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Magic booster should consume more MP for for the extra damage it deals, Hocus.

Agreed.

Hokus, MB adds RIDICULOUS mc (base and top end), and yes there's a cooldown but come on, it's hardly a penalty at 20 seconds or whatever it is. With lvl 2 MB a wizzard can do 700+ damage with Blizz (i.e. a ranged spell that can also slow), and 400+ with FF (a spell that you dont even need to aim). As for met strike, at lvl 1 with lvl 2 MB this can almost 1 hit a lvl 48 warrior - again this is a ranged spell. So if the damage of these spells isn't adjusted or a shared cooldown put into effect, then increased mana consumption will be dodging a bullet for wizzies. I'd prefer to see the damage adjusted personally however I know loads of wizzies will cry. Either that or make MR effective against AOE spells.

Archers cain as it is - lvl 2 AB can do 700+ damage if you're close to the target, so at lvl 3 I suspect this will be almost 1 hitting 48+ warrs. They are a bit squishy however, so maybe they need a weaker version of wizzards' shield? I say weaker because they've got a bigger health pool than wizzies.
 

Koriban

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Little update...

I do plan on "correcting" Magic Booster... I don't know if "correcting" is the right term because, in all honesty, I don't know how it worked "officially", I do however agree that increased manage consumption is needed.

I wouldn't expect to be rooted to the ground after my spell had stop (think about it from their point of view).

I do remember MS and Blizard being on a "shared" timer officially and I don't think that is the case on here.

In any which way, once I get back around to class balance I think archers are in need of some tlc first.

Sam

Thanks for replying, agreed things do need looking at, hence this post and hence a lot of replies.

By the way, the Root to the Ground effect (that I'm talking about, as in perma rooted to the ground, can't walk off when hit) would be fine if you allowed the spell to not be cancelled upon hit - this is something I forgot to mention in my opening post.

This way, MeteorStrike and Blizzard can't be cancelled upon hit, but proper positioning before casting is an absolute must and you're rewarded for this correct positioning. Wizards should not be able to freely spam these huge AoE spells with no risk.

As it stands, there's just no risk to casting these absurd damage AoE spells. You can cast it, get flinched/it cancelled and walk off scott free (99.9% of wizzies just cast it on themselves when facing melee, because it's 5x5 aoe it's guaranteed to hit atleast 3-4times before the melee can even get near you)

... Then recast it again in 3seconds. Rinse and repeat.

Personally, I wouldn't mind having to facetank a meteorstrike/blizzard if I knew for a fact the wizard had to leave himself open, but currently this isn't the case.

Allow counter-play to happen. Making this change rewards the good wizards and punishes the bad wizards.
 
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HokusPokus

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Thanks for replying, agreed things do need looking at, hence this post and hence a lot of replies.

By the way, the Root to the Ground effect (that I'm talking about, as in perma rooted to the ground, can't walk off when hit) would be fine if you allowed the spell to not be cancelled upon hit - this is something I forgot to mention in my opening post.

This way, MeteorStrike and Blizzard can't be cancelled upon hit, but proper positioning before casting is an absolute must and you're rewarded for this correct positioning. Wizards should not be able to freely spam these huge AoE spells with no risk.

As it stands, there's just no risk to casting these absurd damage AoE spells. You can cast it, get flinched/it cancelled and walk off scott free (99.9% of wizzies just cast it on themselves when facing melee, because it's 5x5 aoe it's guaranteed to hit atleast 3-4times before the melee can even get near you)

... Then recast it again in 3seconds. Rinse and repeat.

Personally, I wouldn't mind having to facetank a meteorstrike/blizzard if I knew for a fact the wizard had to leave himself open, but currently this isn't the case.

Allow counter-play to happen. Making this change rewards the good wizards and punishes the bad wizards.
You want a wizard rooted so dash thro damage and bang! Or shadow step bang!basically no wizz will risk casting these again in open melee ,which is the intent behind this b/s. 3 secs rinse and repeat my ass , you may have access to a wizz but you certainly haven't encountered pvp in a real time situation when you risk losing kit. Standing in a fight zone testing and posting doesn't count numbnuts.

as a footnote
Until recently koriban had a fall from grace and reading the posts that ensued shouldn't even be in-game to feel *Op* wizz damage, let alone be posting on here about it...increasingly getting frustrated by the lack of concise decision making from the powers that be ,but it seems some *cozying up* is what actually happens ......cancelled my subscription and going back to world of tanks ....**** you very much
 
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Koriban

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......cancelled my subscription and going back to world of tanks ....**** you very much

That rate quit...

Yes, hocus.

I want a wizard to be vulnerable when casting an 800+ damage 5x5 AoE spell. That damage shouldn't be cancelled via flinch (imo), but you need to properly be rooted for the duration. I can see why you're getting so angry though - if this is implemented, a poorly played wizard such as yourself would suffer. This change would encourage you to step your game up.

I'd argue this would make wizards stronger. Having blizz/met being unable to be cancelled puts you in a serious position of power, providing you can position yourself correctly. Skill actually comes into play, whereas currently... there is none.
 

Razarus

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That rate quit...

Skill actually comes into play, whereas currently... there is none.

speed comes into play you mean.
You cannot "position" yourself against someone that is not where you think they are...
once again a suggested change that will benefit exploited level 3 swift feet over here.

p.s for the retards, the swift feet reference is regarding the level 3 spell that he maintained after being deleveld below the requirement for level 3 swift feet, Its whats called a clever play on words and has no relevance to his actual movement speed that is also above 99% of the server.
 

kickey

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speed comes into play you mean.
You cannot "position" yourself against someone that is not where you think they are...
once again a suggested change that will benefit exploited level 3 swift feet over here.

p.s for the retards, the swift feet reference is regarding the level 3 spell that he maintained after being deleveld below the requirement for level 3 swift feet, Its whats called a clever play on words and has no relevance to his actual movement speed that is also above 99% of the server.

it appears you're still mad bro.

On-topic. wizards are fine
 

Muh

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All these 1 hit bullshit stories lol.
1. 99% of the time you are red poised\8 levels below...if a 32 came on like a war in a DSS 1 hit me you'd laugh him off. See the irony?
2, if a wiz lands a full bliz on you as a war, quit the game.
3. Mb will be **** in 7 months time as it only ever adds 24-24, rage adds a %..
4. I agree mp consumption should be edited, this will change 0 in Pk only shorten said wizzies hunt.
Thread closed?
 

Jicaa

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The problem I see is Wizards are overpowered mainly because they can out level every class, if every class leveled at around the same speed(which imo is how it should be) then a level 53+ Wizard wouldn't seem as overpowered as they do now, everyone's health pool would be higher and dealing more damage to the wiz with level 3 spells.
 

Muh

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That rate quit...

Yes, hocus.

I want a wizard to be vulnerable when casting an 800+ damage 5x5 AoE spell. That damage shouldn't be cancelled via flinch (imo), but you need to properly be rooted for the duration. I can see why you're getting so angry though - if this is implemented, a poorly played wizard such as yourself would suffer. This change would encourage you to step your game up.

I'd argue this would make wizards stronger. Having blizz/met being unable to be cancelled puts you in a serious position of power, providing you can position yourself correctly. Skill actually comes into play, whereas currently... there is none.
I like the part where you say it would make wiz stronger, on a thread crying for nerfs, you reek of hypocrisy, contradiction and cat piss, get over it your speed means 0 vs mass attacks.
The mp tweak is enough, you got what you wanted stop rimming Samuel, he thinks the same as what everyone else thinks...
Hocus is right he just doesn't choose his words, your a cry baby no lifer nerfing everything about other classes, you abused the system, your word means the least...
Come back in 10 levels, inoob rapes it up fine, slow or not hes a better sin than you....ouch.
 
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Corbu

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That rate quit...

Yes, hocus.

I want a wizard to be vulnerable when casting an 800+ damage 5x5 AoE spell. That damage shouldn't be cancelled via flinch (imo), but you need to properly be rooted for the duration. I can see why you're getting so angry though - if this is implemented, a poorly played wizard such as yourself would suffer. This change would encourage you to step your game up.

I'd argue this would make wizards stronger. Having blizz/met being unable to be cancelled puts you in a serious position of power, providing you can position yourself correctly. Skill actually comes into play, whereas currently... there is none.


If we r here 2 cry 4 nerfs here is 1 from me.

Put a CD on Dash
Make TDB not to go in MagicShield.
Cap Aspeed on war @ 5
Let wizz have BDA
PUT A CAP ON PING

and Koriexploiter plz quit the game.

with love Setheus.
 

HokusPokus

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If we r here 2 cry 4 nerfs here is 1 from me.

Put a CD on Dash
Make TDB not to go in MagicShield.
Cap Aspeed on war @ 5
Let wizz have BDA
PUT A CAP ON PING

and Koriexploiter plz quit the game.

with love Setheus.

+1
 

evilwomann

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Lol I'm not fussed either way, haha just means you'll have to use the spell differently!

imo if I didn't have to worry about blizz being cancelled and only had to worry about being rooted, wizz's would be more op

btw wizz's are not the fastest lvling (warr + Tao in hell) or sin solo all pretty similar lvling
 

Razarus

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Lol I'm not fussed either way, haha just means you'll have to use the spell differently!

imo if I didn't have to worry about blizz being cancelled and only had to worry about being rooted, wizz's would be more op

btw wizz's are not the fastest lvling (warr + Tao in hell) or sin solo all pretty similar lvling

only with end game kit on a sin in hell.
wiz can blast ahead in shop kit.
 

evilwomann

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How?

Tuing in Bdd? Not that fast

tsing bdd10? Need gd kit

tsing pt3rd solo? Need gd kit
 

Corbu

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only with end game kit on a sin in hell.
wiz can blast ahead in shop kit.


I lvled 4 3 weeks from 45 to 49 palying 10-12h/day and from 48 and 20% i made in x2 exp event and from 45 to 48 i made solo @ arch in BDD.
If u make the same as me Kyler i think u will be 50 cos sins lvl faster in numa then a wizz.
I played from the start and wiz waz **** until MB and now that we can pvp whit war and sin all u lot start to moan and ask 4 nersf.
MB it is a reward 2 all wiz that play 4 48 lvl and cant doo **** in a mas pvp.

Koriban u didnt play 4 5 months and after 2 weeks after u started u moan about I cant kill wizzis easy any more GM plz do something.
 

peterpan

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Wizards are and always have been out of step with other classes.
They level much too fast but no ones allowed to stop them. They yell and thrash and howl very loudly.
Like someone else said, if everyone else was 50 then a 53 wiz wouldnt have so much of an advantage.
No one will accept level capping though which looks like only answer.