Wonderin If Possible...

Mu online season 21 - grand opening

daneo1989

I am Ancient.
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Super Moderator
Dec 5, 2005
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Wondering If Possible im making a server with 3 races Mortal Heaven n Hell but im making them so 3x maps are kept away from each other and main area together i want to no if it's possible if i can change there names Colour when they select there race and make it so they can kill each other but not hitting the other players in same race like PVM but PVP like in Peace Mode.

Cheers


/Ancient
 

JSB123

LOMCN Veteran
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Aug 7, 2004
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The latter part about killing each other would not be possible. But the rest would be. Have a script in QManage to change the name colours based on what race the person is. ANd have the Maps not accessable by foot, and have 3 different Teleport NPCs, one in each town. All with the option to hunt, but not to tele to the others town. Only downside i see is, with a small-med population, it still would be very difficult to setup an economy. Unless you have a 4th 'community' town.
 
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daneo1989

I am Ancient.
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Dec 5, 2005
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The latter part about killing each other would not be possible. But the rest would be. Have a script in QManage to change the name colours based on what race the person is. ANd have the Maps not accessable by foot, and have 3 different Teleport NPCs in each town. All with the option to hunt, but not to tele to the others town. Only downside i see is, with a small-med population, it still would be very difficult to setup an economy. Unless you have a 4th 'community' town.

Okay m8. i understand thx for the reply
 
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daneo1989

I am Ancient.
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which server verson you using hun? you can do it in dm2
well im using 1.9 atm as i have been making this server for the last 6month's and atm i recon DM2 is alittle bit buggy still 1.9 is buggy yes but its managable... i am planning to making into 2.3 when i get my server online dont no when thats gonna happen. but in couple more month's hopfully then i shall think about putting into DM2.. just another Quesiton im making a Dead or Alive (Boss Count) when i load it up it says the boss is alive but when i go kill it. it says its still alive lol, theres onli 1 of each boss as ive checked in my Mongen heres my script i have for it

Edit: Im using PlumeWind (English version) if that helps

[@5]
{
<Woomataurus/@wt>\
<EvilCentipede/@ec>\
<Palus/@palus>\
<EvilSnake/@es>\
<FrogKhazard/@fk>\
<BoneLord/@bl>\
<RedMoonEvil/@rme>\
<MinotaurKing/@mk\
<Zumataurus/@zt>\
<KingPin/@kp>\
<TempleLord/@tl>\\
<Back/@readme>

[@wt]
#IF
CHECKMONMAP Woomataurus D024
#SAY
=======\
===Woomataurus Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===Woomataurus Status - Dead\
=======\\
<Back/@5>

[@ec]
#IF
CHECKMONMAP EvilCentipede D606
#SAY
=======\
===EvilCentipede Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===EvilCentipede Status - Dead\
=======\\
<Back/@5>
[@palus]
#IF
CHECKMONMAP Palus P017
#SAY
=======\
===Palus Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===Palus Status - Dead\
=======\\
<Back/@5>
[@es]
#IF
CHECKMONMAP EvilSnake D717
#SAY
=======\
===EvilSnake Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===EvilSnake Status - Dead\
=======\\
<Back/@5>
[@fk]
#IF
CHECKMONMAP FrogKhazard C021
#SAY
=======\
===FrogKhazard Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===FrogKhazard Status - Dead\
=======\\
<Back/@5>
[@bl]
#IF
CHECKMONMAP BoneLord D2056
#SAY
=======\
===BoneLord Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===BoneLord Status - Dead\
=======\\
<Back/@5>
[@rme]
#IF
CHECKMONMAP RedMoonEvil D10062
#SAY
=======\
===RedMoonEvil Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===RedMoonEvil Status - Dead\
=======\\
<Back/@5>
[@mk]
#IF
CHECKMONMAP MinotaurKing D2079
#SAY
=======\
===MinotaurKing Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===MinotaurKing Status - Dead\
=======\\
<Back/@5>
[@zt]
#IF
CHECKMONMAP Zumataurus D515
#SAY
=======\
===Zumataurus Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===Zumataurus Status - Dead\
=======\\
<Back/@5>
[@kp]
#IF
CHECKMONMAP Kingpin D010
#SAY
=======\
===Kingpin Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===Kingpin Status - Dead\
=======\\
<Back/@5>
[@tl]
#IF
CHECKMONMAP TempleLord D005
#SAY
=======\
===TempleLord Status - Alive\
=======\\
<Back/@5>
#ELSESAY
=======\
===TempleLord Status - Dead\
=======\\

/Ancient
<Back/@5>
 
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Fire

Golden Oldie
Golden Oldie
Apr 15, 2003
1,302
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this is why it keeps failing...
Code:
checkmonmap	usage: CHECKMONMAP 10	what it does: if there's less then 10 mobs on the map then it's false

well at least thats what it means in the 2.3 files... and since it hasnt been reworked to my knowledge it should mean that in your version as well
 
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