[WON'T LIFT] Is the fps cap needed?

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Jacko

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Re: Is the fps cap needed?

You still dont get it huh?
Having à better pc on mir makes you actually faster then people not run the game smoother.
Thus getting a pc to get huge advantages is equal to tweaking/speed hacking
and you say you want to get all out of it?
You get all you need out of it so why whine the game is good on itself and not my pc is better so you can't fight me style.
the game is how it was designed to be issues with huge speeds appeared cause moving was being made Faster with more fps
huge broken bug tbh. Which is just totally a design flaw cause it's not in mir3


Dont listen to these guys thinking that the server shud die by broken pvp and eve faster casting speed due to higher fps
 

Andeh

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Re: Is the fps cap needed?

the bottom line is. the fps cap isnt going to be removed because 1. it doesn't need to be. having fps higher than 60 wont make any visual difference. 2, it keeps an even playing field.

deal with it.
 

ICON

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Re: Is the fps cap needed?

Step 1,

Get off benefits

Step 2,

Get a job

Step 3,

Buy a decent PC
 

Kamikaze

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Re: Is the fps cap needed?

Some people can see more fps than others!
 

Violent

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Re: Is the fps cap needed?

Why do people think that FPS makes the game run faster. FPS has nothing to do with process speed. FPS is a visual output of how many frames of an animation are shown per second.

To clear this up a high FPS will not make your game run faster in anyway. What it will do is make the animation run smoother as the time between each frame is shorter meaning less jerkiness in the animation. So please get out of this illusion of faster FPS = faster game speed.

Id also like to point out that one of the reasons we cannot see FPS past a certain amount is due to persistence of vision.
 

Jacko

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Re: Is the fps cap needed?

Why do people think that FPS makes the game run faster. FPS has nothing to do with process speed. FPS is a visual output of how many frames of an animation are shown per second.

To clear this up a high FPS will not make your game run faster in anyway. What it will do is make the animation run smoother as the time between each frame is shorter meaning less jerkiness in the animation. So please get out of this illusion of faster FPS = faster game speed.

Id also like to point out that one of the reasons we cannot see FPS past a certain amount is due to persistence of vision.

tht is in every game except mir.
mir actually makes you faster then the normally intended speed in movement and attacking.
that's why people with huge tweaks looked like hackers for normal players cause they had more fps.
this is just a bug and should be erased by capping the fps.
if you have 300 fps the animations for some reason also start to be faster then at 60 fps don't ask how me but the difference isn't big.
 

Liandrin2

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Re: Is the fps cap needed?

Why do people think that FPS makes the game run faster. FPS has nothing to do with process speed. FPS is a visual output of how many frames of an animation are shown per second.

To clear this up a high FPS will not make your game run faster in anyway. What it will do is make the animation run smoother as the time between each frame is shorter meaning less jerkiness in the animation. So please get out of this illusion of faster FPS = faster game speed.

Id also like to point out that one of the reasons we cannot see FPS past a certain amount is due to persistence of vision.

FPS shouldn't have an effect on game speed if it is done in the way Jamie mentioned, but I imagine the applem2 code is pretty archaic and doesn't handle it very well.

Also persistance of vision isn't a cap on what fps we can see. It's simply the amount of fps is required before the mind no longer notices the seperate frames. I think the value is about 20ish (cba looking) but that doesn't mean we can't see a difference at fps higher than that, just that under that and it becomes unpleasant.
 

Andeh

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Re: Is the fps cap needed?

FPS shouldn't have an effect on game speed if it is done in the way Jamie mentioned, but I imagine the applem2 code is pretty archaic and doesn't handle it very well.

Also persistance of vision isn't a cap on what fps we can see. It's simply the amount of fps is required before the mind no longer notices the seperate frames. I think the value is about 20ish (cba looking) but that doesn't mean we can't see a difference at fps higher than that, just that under that and it becomes unpleasant.
Wow you must have some messed up eyes, if you can't see any difference past 20fps lol. I can clearly distinguish 60fps from 30fps. 60 is about as high as I can see though. Some people claim to be able to see more than 60fps, thats fine, maybe the can. I can't. But for anyone to say "oh nobody can see higher than 30fps" is ignorant, and childish, as everyone is different.

(not calling you ignorant btw, im just making a point)
 

Liandrin2

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Re: Is the fps cap needed?

Wow you must have some messed up eyes, if you can't see any difference past 20fps lol. I can clearly distinguish 60fps from 30fps. 60 is about as high as I can see though. Some people claim to be able to see more than 60fps, thats fine, maybe the can. I can't. But for anyone to say "oh nobody can see higher than 30fps" is ignorant, and childish, as everyone is different.

(not calling you ignorant btw, im just making a point)

No, your reading it wrong and I've maybe worded it badly.

Under ~20fps your brain notices that its not a continuous animation and the image will appear to jump/flicker. Once your over that it will appear as a smooth animation due to persitance of vision. In a way the previous image still persists in your memory long enough that you don't see the transitions, it's all pretty complicated and long-winded.

You will still notice it gets smoother as you go over this fps. I think the army or someone did tests and people can notice changes at over 200 fps. However whether your actually able to process the information that quickly is another matter, as well as your brain tends to skip frames. Neither your eyes or your brain see things in fps it's far more complicated than that.

Can you notice a difference at over 60fps, usually. Is it worth worrying about, not really.

Also, maybe you think you can't notice over 60fps due to your monitor refresh, alot are capped at that point.
 
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d1craig

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Re: Is the fps cap needed?

well i know i said FPS in human vision/brains is capped at 30 but tbh we all see infinite frames when looking out at the world :P

sometimes if people think they can see a difference the brain lets them think it (the matrix thing "you in the matrix you die irl").

and i only ever stand there and think to myself "wow this looks smooth and awesome" for the 1st maybe 1 hour of playing a game then its all about gameplay and unless the game freezes and you miss like 4/15 fps you wont really be affected.
 
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Andeh

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Re: Is the fps cap needed?

No, your reading it wrong and I've maybe worded it badly.

Under ~20fps your brain notices that its not a continuous animation and the image will appear to jump/flicker. Once your over that it will appear as a smooth animation due to persitance of vision. In a way the previous image still persists in your memory long enough that you don't see the transitions, it's all pretty complicated and long-winded.

You will still notice it gets smoother as you go over this fps. I think the army or someone did tests and people can notice changes at over 200 fps. However whether your actually able to process the information that quickly is another matter, as well as your brain tends to skip frames. Neither your eyes or your brain see things in fps it's far more complicated than that.

Can you notice a difference at over 60fps, usually. Is it worth worrying about, not really.

Also, maybe you think you can't notice over 60fps due to your monitor refresh, alot are capped at that point.

I understand what you're saying now, you're right about the persistence of vision thing, but for gaming, it doesn't really apply. Unfortunatly for gaming, its much more important to have that smooth 60fps, than to simply have that 20fps persistence of vision :/
 

Pete107

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Re: Is the fps cap needed?

I remember using the old debug command on euro/1.4 and it always seemed the higher the FPS the faster you are which was why I could kill warriors without them touching me.. both on my tao and warr.

It makes more sense to cap it so everyone has an even playing field.
 
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