ZeroHour

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Desolation Mir2 (Med Rate Server)
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Zero

Banned
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May 19, 2008
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Here is some more stuff being added to server:


  1. Item Forger
  2. Better Tao pets
For a full insight to the serve please visit FORUM
 

Paine

Dedicated Member
Dedicated Member
Mar 17, 2004
139
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England
Sorry I've not been posting any information on here about the server.

I recently lost the host I was going to be using, but have now got another host.

After some carefull consideration, the server is now going to be X264 on base EXP and upto X500 in certain areas. The consideration to change, is the lack of people playing low rate servers and the time and cost in runing it to only have less than 10 people playing.

I want people to see what we have to offer as a server and after seeing a lot of not so good high rate one's, this is what changed my mind.

More information will be psted on forum

the reason people dont play rates like x16 is that there isnt enugh to keep people going.

since u put the server to 264x whats gonna make it diferent to all those other 200+x exp servers that have a wipe every other week as people have reached caps etc. i think x16 is plenty high enough as im playing a x4 server atm and i got to lvl 30 in a day hunting with high lvls and leaching exp.(this server didnt have rebirth so extra exp wasnt an issue) have u adjusted boss str so that lvl 500+ dont kill them in 30 seconds but have u got mobs/bosses that low lvls can kill to get kit etc.
do you have plenty of quests and thing for people to do to break up the leveling? these are all things that high rates need to think about. is there an offense for pkers? ive played countless high rates hwere the lvl 500+ players kill everyone and anyone in 1 hit cos there over statted.
have u taken steps to stop the hp/mp reset when players get too high lvld?

just a few things to think about =)
 

Myth

LOMCN Veteran
Veteran
Loyal Member
Aug 1, 2006
473
3
45
Accrington
x16 i wil play x256 i will play, and as for pker's well high rate is pk bound anyways so there should be no punishment for pkers... if anything take off pk points or lower them so it takes like 10-20 kills for red but be red for pure time :) also if low lvls dont like being pkd off higher lvls then simply lvl up harder :) but i agree with what u r sayin other wise make sure u consider evry little detail...
 

Zero

Banned
Banned
Dedicated Member
May 19, 2008
49
0
32
the reason people dont play rates like x16 is that there isnt enugh to keep people going.

since u put the server to 264x whats gonna make it diferent to all those other 200+x exp servers that have a wipe every other week as people have reached caps etc. i think x16 is plenty high enough as im playing a x4 server atm and i got to lvl 30 in a day hunting with high lvls and leaching exp.(this server didnt have rebirth so extra exp wasnt an issue) have u adjusted boss str so that lvl 500+ dont kill them in 30 seconds but have u got mobs/bosses that low lvls can kill to get kit etc.
do you have plenty of quests and thing for people to do to break up the leveling? these are all things that high rates need to think about. is there an offense for pkers? ive played countless high rates hwere the lvl 500+ players kill everyone and anyone in 1 hit cos there over statted.
have u taken steps to stop the hp/mp reset when players get too high lvld?

just a few things to think about =)
What makes it different to other servers that are high rate, well for starters I'm not in it to make money. Most of the high rate servers that are about, all have been banned from LOMCN as they are all about making money and ripping people off.

Rebirth is part of the server, however these are set at higher levels than what normal servers or even these excuses for high rate servers have it at. Rebirth goes right upto level 8, though getting the rebirths will not be an easy task.

All boses are custom HP/MP/EXP and so a level 500+ would not beable to kill them in less than 30 seconds, I've put a lot of thought into the server and moving it from x16 - x264 doesn't really change much ingame as it is. Just need to offset some of the stats on things.

All normal mobs/subs/bosses are still all ingame and so no worry of any noobs not getting kit, as there is a starter kit for the server also. To which everyone will love the stats for it and find it good as a starter kit.

Even thoguh the server is fully PK enabled, its not going to be over run with silly idiots pk'ing everyone just because they can. There is a prison feature being added as well as the PvP areas for those wanna be bad boys/gals. Pk'ing is also restricted from level 500+, so no one will be able to PK anyone under 500 and vise versa.

Quests will also be part of the game, as the upgrade system and the forger system are all quest based.

There are quests being added to the game to break up the standard leveling.

More information will be posted on server as and when its ready for testing, it was supposed to go up last night. But the host has not been available all weekend and so has put the testing back by a couple of days.

I'm hoping to get testing started from this weekend.
 
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