This thread will be the only source of balance suggestions taken from now on regarding the server, and any balance updates planned in the future will be made with this thread in mind.
I will be editing the main post every day or so with the best posts. You are more likely to be taken seriously if you are constructive, logical, and give clear reasoning to your intended change. Bonus points for submitting a video example. Posts that end up being added or discarded will be noted as such. If you disagree with a discard of a suggestion, accept it and move on.
Rules for this thread:
1. This thread is for Balance suggestions only. Anything regarding gameplay, mechanical and update suggestions will be removed - use the other thread for that.
2. Be civil and constructive. You will lose your posting permission rights if you troll or intend to instigate an argument. You will also be removed if you attempt to use guild drama as a justification of your change.
3. Give structure and reasoning to your posts, they do not have to be essays, just make it clear and easy to read.
4. Include your In-Game Name, level and class with every post. You are welcome to edit this info into your LOMCN signature to avoid having to repost every single time.
Failure to follow these rules will either have your post deleted, or your posting rights removed completely. This thread in particular will require an intense level of constructive detail in your posts for your suggestion to be taken seriously, and I am well aware things may get heated in an agreement or disagreement of opinions.
I will be monitoring this thread the most for any bias as I'm well aware of the selfish and greedy mentality people can have when playing this game, even if unknowingly.
Thanks, and happy posting.
I will be editing the main post every day or so with the best posts. You are more likely to be taken seriously if you are constructive, logical, and give clear reasoning to your intended change. Bonus points for submitting a video example. Posts that end up being added or discarded will be noted as such. If you disagree with a discard of a suggestion, accept it and move on.
Rules for this thread:
1. This thread is for Balance suggestions only. Anything regarding gameplay, mechanical and update suggestions will be removed - use the other thread for that.
2. Be civil and constructive. You will lose your posting permission rights if you troll or intend to instigate an argument. You will also be removed if you attempt to use guild drama as a justification of your change.
3. Give structure and reasoning to your posts, they do not have to be essays, just make it clear and easy to read.
4. Include your In-Game Name, level and class with every post. You are welcome to edit this info into your LOMCN signature to avoid having to repost every single time.
Failure to follow these rules will either have your post deleted, or your posting rights removed completely. This thread in particular will require an intense level of constructive detail in your posts for your suggestion to be taken seriously, and I am well aware things may get heated in an agreement or disagreement of opinions.
I will be monitoring this thread the most for any bias as I'm well aware of the selfish and greedy mentality people can have when playing this game, even if unknowingly.
Thanks, and happy posting.
Response to other suggestions:
With regards to the Tao Resurrection discussions i don't think any cooldown or detriment should be put on the tao for other players bad play. If there should be a cooldown put on anyone it should be the player that dies, so that they cannot be resurrected for X amount of seconds.
Tao PVP in general:
After the nerf of hitting off screen for ranged attacks and poison tao pvp seems like pvping on a wiz but only being able to use single target skills.
With the player health pools now the pet in pvp is pretty much useless as the explosion is not enough to even deter a melee attacking you.
It would be nice if there was a way to focus your pet on a target and maybe put the range hit back on in pvp as the damage that it did is now not as potent due to level increases/gear/hp pools etc.
Art3mis - 77 Tao 66 Sin
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