- Aug 5, 2013
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I'm allowed to throw carrots from time to time. Abuse towards jamie is rewarded with carrots. Keep up the abuse and 100s of pointless questions haha.
Baby Carrots =/= Carrots
I'm allowed to throw carrots from time to time. Abuse towards jamie is rewarded with carrots. Keep up the abuse and 100s of pointless questions haha.
Would be nice if Luck/Curse didn't affect dps (and was a stat on the character, not the weapon) but instead affected the chance to get protected/unprotected items. Would then see how many of these "PKers" actually believe half of the crap they come out with..
Would be nice if Luck/Curse didn't affect dps (and was a stat on the character, not the weapon) but instead affected the chance to get protected/unprotected items. Would then see how many of these "PKers" actually believe half of the crap they come out with.
I've personally never liked percent exp loss on death (people wont see it as free exp) due to the imbalance/risk/penalty difference between a freshly lvled high level character and a high level character on 99% exp. There's also the chance to get exactly what I saw and took part in on RF Online; Once you leveled it became the norm to grief the crap out of other groups that were lvling by luring half a map of mobs on them and then dying with 0 penalty.
I can see UER working if it was implemented in a way that was similar to how Diablo 3's bonus exp from Pools of Reflection work. It would essentially be the same thing but instead of losing what you've already earned you're only losing what you could have earned and would therefore be easier to cope with the loss (and it's not completely negated by reaching 100% of a level).
Currently Curse from PKing is a 1 hour debuff (Stacking) on the character, it doesn't effect the item.
anyway to gain unprotected exp ?
anyway to view how much unprotected exp you've gained?
overall a like the idea though.
Go play marble pottsy instead of crumbling a future server with mass depression.
No pk drops= no fun
You won't get a reply from me after your 35 line whinge btw
No pk drops= no fun
Opinion.
I would actually be willing to fight without PK drops, with them on I'll just rt away.
There would be much more PvP fights going on if PK drops are off, however I am fine with Jamie's idea as it means I can just play with my protected drops and if I happen to come across a good unprotected drop I'll shall just sell it in the TM or hand it to a friend who enjoys PvP enough to be good at it.
I really want to see how many PvP players are actually willing to wear a full set of unprotected items when they could just wear protected ones.
unprotected or protected items wont matter people will use them regardless.... if the item is a upgrade they will use don't act otherwise.
So effectively, to keep things simply, items can drop on death unless the item is protected. Easier way of describing it
People will use the item regardless imo, but I'm sure others will use protected more often than normal factoring in the obeserver mode.
Not sure the exp unprotected thing is really necessary. Seems overly complicated for a problem that isn't really there - what problem is is actually trying to counter? Dying to a mob is already **** enough as you have to run back, and now have the chance to drop unprotected items. It's not a 'fun mechanic' so I don't see it serving any purpose (imo)
Oddly enough the exp punishment, i'm sure was influenced by the lack of death drop as just a dura drop was not punishment enough.
But now this has come in, the Unprotected item dropping, has just now seemed to team up with the Unprotected exp drop, instead of the exp debuff rate (Currently it's -15% exp gain after a death).
Speculating of course, could have been the intention the whole time, who knows lol.
You'd be surprised how many people will use only Protected items. I personally would use both, but certainly not my whole kit....and i absolutely wouldn't use any if i happen to be in a guild war or a sabuk war, as it's just daft lol.
Curious to see how many of the players who class drops as the game breaking choice will willingly come into all fights and wars with unprotected kit lol.
Ahh so on Mir3 (or specifically Zircon) there was a -exp rate given after death? Didn't know that, so if this is true then yeah OK. I was just going on the fact that it seems a mechanic that is answering a problem that wasn't there (such as in Mir2 where death is no exp punishment).