Zircon Gameplay Changes Megathread

Mu online season 21 - grand opening

Annddyy

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As other have mentioned, the economy in game is pretty fudged atm. Partly because of the new weapons, everyone is saving for their 100mill + template fee.

Nothing is selling as most people already have what they need or are saving for a wep.

You can barely give elite weps away as people don't want to invest in refining/lucking one.

Can we have some more raw gold caves back please so there is at least a way to make gold without relying on stuff selling. Or maybe do something with the new weps?


Art3mis 77 tao / 69 sin
 

thedeath

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to be fair the one thing that always annoyed me most = spirit set,
(pure pve, in pvp it's fine imho)
it's by far the best set ingame for wiz's (even most of the currently crafted wiz weapons will give you less dps then a spirit set will)
yet it's obtained in bugcave and not rare at all (sorry i know some "casual" players wil disagree :p)
it's ALOT easyer + faster to farm spirit set then it is to farm ANY other lvl 45+ item ingame, yet spirit set has stats that make everything else pointless

thedeath (lvl 76 wiz)


ps: i do agree that i feel quite bad watching everyone outlvl me in LL (especialy because the first days ppl where getting more exp in 3hrs then i would get in 15+ hrs in my best exp cave during a 50% exp bonus event :( ), i would love to spend 15+hrs a day lvling and getting at least the same exp as someone who spends 3/4hrs in LL while almost being afk , yet somehow thats not even possible )
 

Lukie

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Make level 10 pig easier to obtain will also increase pig pot sales

Neytiri 68 warr
 

Nix

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Remove RT - teleport restriction except SUB map for WD underground city and underground mines.

it is a pain to walk all the way to the underground mines for a concentrated spawn spot to farm books. and die to 3 giant lizard that respawn beside you.
 

NewHope

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Character cooldown on movement/impairment skills.
- If your character has been beckoned/interchanged/shoulderdashed/gripped - a 10 Cooldown timer is applied to you, making anyone unable to action these skills against you for the next few seconds. (This could also go a way to being able to remove the caps on maps for these skills)

Warrior - Macro prevention, because lets face it at this point its about time this class requires some thought
- If FlamingSword/Bladestorm or DragonRise doesn't connect with a target after 5 seconds the spells are placed on a random cooldown of between 6-12 seconds meaning they are unable to be used until active again

Hunter Glory Buff - solo player buff
- Killing mobs in a dungeon area provides you with a buff that stacks up to 'X' amount of exp/gold/drop bonus
- Once this is stacked this buff will last 30 minutes, if you enter a safezone during this time the buff is removed
- This can be spec'd to give a higher rating to those below 45/50 and a medium buff to those above 45/50
- You could also disble the use of this buff on maps such as BanyoIsland and LostLands

Guild Campaigns
- Each major dungeon can be logged as a campaign for a guild ( Frost,HolyPalace,Hyunmoon,Goru,LairNumaRuins,DragonAbyss)
- Campaigns level from 1-10 from monsters killed by any guild member in that area
- Each level provides a buff whilst hunting those maps
- Only one campaign can be active at a time
- Upon completion of Campaign, the guild has the ability to spawn the boss of that area on a guild instanced map once a day.

Dragon Refining

- Lets face it more people need to hunt here, and you can mine here - so lets make another way to upgrade weapons
- Collection of certain 'ores' or just the Tablets from mining, along with a bunch of gold and stuff
- You can refine a weapon 15 further times with chance of failures
- These stats can be %DC/MC/SC/HP/MP/CritDamage
- Once a Dragon refine is completed on a weapon, it is locked meaning no further master refines can be applied
- Goes without saying, but i'll put it here - no refining for the templated weapons.

Wizard gameplay - dynamic spell rotations
- Each elemental attack spell can apply a affix to the monster (not applicable for boss monsters)
- Fire(Burn) Ice(Chill) Wind(Gust) Lightning(Static)
- This affix will last for 5 seconds and hitting the monster with another spell(not the one used to apply the affix) will consume the affix for bonus damage

I really like this idea because at present I can have all element spells on my bar without a worry, would be good to change up the play style slightly.
- Further to this, perhaps apply an affix to a player during pvp could make you ignore there elemental defense for one spell

Giantpenis 75 Wizard
Mikiou 72 Warrior
Veya 64 Taoist
TrixieMattell 56 Assassin
 

Koriban

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Main post updated with todays current changes. Will comb through thread again and update the list tomorrow.
 

Notwhatyouthink

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May 7, 2018
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aNti - 49 sin

please make Edge weapons randomly choose a weapon skin relevant to the class (Atm seeing sins doing no lotus gfx because they are using a non sin skin makes the server seem very unprofessional)

Also every1 running around in the same skin looks really bad aesthetically

---------- Post Merged on 09-05-2018 at 10:37 PM ---------- Previous Post was on 08-05-2018 at 09:20 PM ----------

Please add everyone's favorite cave from mir2 :

BDD

/End
 

Reverance

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Tifa - 67 War


Would it be possible to show the base luck that the new weapons were created with?

GXE5RCq.png


Looking to buy one just now but can't confirm whether or not it has been lucked to the point it's at or if it dropped like that.
 
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Fusion

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Fusion Sin 72

Lower the level requirement to get into DA.

Review gold drop in Forst Village mobs not 100% but does not seem to be as good as other maps with same level mobs.

System with player tittle's.

Lord Duke King Etc. each tittle your name will be in blue green red etc. max tittles is 10 can get first tittle at level 50 then every 5 levels from there.

costs to make tittle you choose what it costs.

reward for doing tittle 1% exp 1% drop 1% Gold for each tittle. max 10 tittles you get 10% for drop gold exp
.
 

Reverance

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Ok ok I'll try again....

The luck is displayed like this on the weapon 'Luck + 6 (+3)' That means its base luck is 3 from when it was crafted, and has been bened for a further 3 luck..

If it was Luck 6 (+4) it means it has 2 base luck and has been upgraded 4 luck by benes. The word 'base' isn't needed.

Would you like it to read Luck 3-6? That would be confusing.


Clearly you aren't understanding the point I'm making

At the current point in time the system in no way, shape or form displays the total luck vs the base/added luck as shown below
The weapon dropped at Luck +6
Benes took it to +9.

Zircon_2018-05-10_12-44-16.png

My suggestion as shown in my original post was to show the total luck (In that example 6) along with displaying how much of that was added by benes ( in that example +3).

I thought it was pretty simple to understand based on the clearly paint edited image.
 

Sheg

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Hi

Please consider increase the drop rate or drop place of advanced renounce.

Tao's books are not expensive. War and sin's books can be farmed by themselves. But wiz generally cannot farm their own books.
It is difficult for wiz who does not have advanced ren to hunt in 45+ caves (except for DV where no drop of books).
I spent 20m and bought 60 book parts and merged them, only to get 5/100 and 7/100 page books. Both of them failed. High page books are 50m in the market. I did not and still dont have enough gold for that.

Sheg, 63 wiz (i believe the only wiz who is 60+ and does not have advanced ren)

update: bought a 80/100 book for 25m and it worked. Still think there should be a better way for wiz to get books.
 
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Shane/Banshee

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Would like to see
Emblems
Shield's as per Korean
Wings on armour's
Possible super master refine with risk of breaking wep.
 

Koriban

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Thread cleaned as it got a little out of hand/spammy with many people posting their opinions on things.

Please keep to the thread rules format when suggesting!

So far we've done a multitude of things that have been asked for, increased exp/gold in lesser areas, adding a PK pot, adjusting spawns in LL and so on. What else would you like to see ingame? What type of content would you like to see worked on next? Personally, I'd like to see another event that differs from our beloved rabbits/carrots - but forces the server to work together to achieve a set amount of mob/boss kills in a week to achieve it.

How about you?

wings please put wings in the game i love wings
:angel::angel::angel::angel::angel::angel::angel::angel:

*audible sigh*

They're coming, just figuring out what matches up with what atm and may add a little twist.
 
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Reverance

Final Heaven
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Celes - 75 Wizard
Tifa - 67 War

I'll raise this once again as it's still causing players some issues when it comes to buying the Edge weapons



Would it be possible to show the base luck that the new weapons were created with?

GXE5RCq.png


Looking to buy one just now but can't confirm whether or not it has been lucked to the point it's at or if it dropped like that.
 
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Reverance

Final Heaven
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Tifa - 67 Warrior
Tifa - 63 Assassin

Mid Level book drops


As someone who has been leveling an alt I've noticed a pretty big issue when it comes to some of the mid level books.

Because of the drop location of many of these (West Desert) and the introduction of far better leveling areas the number of books entering the marketplace has dropped significantly to the point that many newer players aren't bothering to pick them up.

It would be worth looking into the current drop location of these books.