- Jun 16, 2009
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they arnt bot programs though they are simple auto key configs. all it will take is banning the likes of RAW once and all his minions would get the message. same with 3rd world slavery of people like simba, paying him a few quid to spend 16 hours a day leveling you.Fixing botting whilst being open source (or even not open source, but releasing the methods of anti-botting) usually becomes pointless. The same as anti-cheat systems, they only work up to the point people figure out how they work.
its soooooo easy to fix and shut down but none of the current server teams have a back bone and are to worried about loosing out the money the same people pump in to servers
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or just make content that last longer than a week. there's not a single server with any decent endgame content so players are forced to over level or just quitHard cap fixed this, first cap level 40 once you level 40 you gain 0 xp and after x amount of time cap is changed to 50 so give players time to catch up, have a rule cant release the cap until 15 players are the max level for example.
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Nobody wants a P2W shop nobody. people will abuse it if its there but nobody actually wants it. you can add plenty of things that have little to no effect on game play like player housing, Guild housing. transmogs, mountsI think you misunderstand what I mean, I’m not mentioning the lack of a game shop for morales sake, that’s just weird lol. But players do seem to care about the lack of a game shop. There are more competitive players out there than non competitive ones by all accounts, and those players want the ability to P2W.
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Honestly, I think the 2 main issues are a lack of P2W options (that big for the competitive player base as I mentioned above) and the other is probably down to the speed of updates. Players want overnight fixes and new content (obviously I understand that as a player myself).
But I can almost guarantee that the few month servers all end up shutting down due to the constant bickering and pressure to push updates faster and faster.
As for content the issue is a lack of and meaningful endgame content other than adding a new copy and paste cave to level even faster in, your instances are a prime example of what's wrong. on taral there are currently 4 caves mainly used(PSC, BP, Heroic BP and TOK) from level0-100 and 20+ caves that are unused or just used to kill a boss. There is so much potential in spreading out caves more and actually planning how players are going to progress.
first pic is what the current mir levelling curve is vs how it should be.Its mad to think we have some of the best coders/dev teams we have had in decades but we have nobody who can organise, plan and execute anything successful long term.
Drop the caves with 1000000000 mobs a floor and focus on caves with smaller lures with decent AI, revert the aggro system to pre zircon. refocus back to 3 classes with damage tank support, it has never and will never work with more classes its been a **** storm of unbalance ever since assassins where added to mir. Bring back body and bag drops on PVP. Gut classes of some skills, taos should not have things like DSP and infection, warriors shouldn't have massive aoe skills. wizards don't need invincibility. Every class plays the same these days its ****, its boring and its over done. Daily events like LMS, world bosses, mystery cave, once a day/week raids. there's so many things we can take from other newer games now we have the zircon source. but you all take the easy route of just throwing in a new cave and more meaningless items with a few extra stats. End game content that doesn't involve more mindless levelling is the key to what's been missing in player retention.
Right now as ive said 100 times the main reason a server dies is because one of the 3 core guilds snow balls and is able to bully the other 2 in to quitting. Everybody has formed there own little tribes now, every server its the same few guilds consisting of the same few members. Nothings going to change that now we are all to old and have to many grudges. So how do we change that? We stop the snowball from rolling, hard cap on levels with a focus on smaller long term gear progression based gameplay ie wow style raids once a week rewards that should be the culmination of the weeks events and game play. The more you do in the week the more resources you have for the raid ect. Ring, brace, necklace, armour, weapon, helmet, boots, belt. That's 8 weeks alone minimum for you to work on the next content patch. Add in world bosses for PVP that drop best in slot chase items like the sword of kings in taral and it keeps PVP balanced as everybody will be roughly within 1 or 2 item spikes of each other, meaning players don't get snow balled they don't get fed up of being bullied off every boss, they are able to fight back and win fights and best of all they don't quit leading to the other guilds not getting bored and quitting and you know what that means right? A user count that stays over 50 after a few months.
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