- Apr 9, 2015
- 4
- 0
- 12
I stared playing this server the day before Christmas event and managed to get to level 41 (Sin). However I have now got bored and frustrated with this server.
It takes far too long to level, boss killing is close to impossible (due to bosses been camped and me getting 1-2 hit when I drop on one). So getting gold is also far too hard. I have little time to play, so I'm not going to spend it mining!
Ideas to improve server count and keep new players interested.
1. Reduce the amount of exp needed to get from level 20-50. There are enough players at or close to level 50 that I believe this would just level the server out and keep new players interested.
2. Put higher level kit in the drop files of lower level bosses - sub-bosses. This will make items cheaper and give everyone a chance of a good kit, even if they can't kill bosses (because they are camped). This should also have the effect of more people buying hard touches, so more money for the server.
3. Put AC - AMC gems in some mobs (normal mobs) drop files. Notting more exciting (at least in Mir) than gemming an item and it working. This will bring a little more excitement to the game, generate cash for players and get more hard touches sold (due to people wanting to protect there kit).
4. Put in a one time quest to get one of each gem, or a quest for each gem, or add a gem reward for exciting quests. Again this is about the excitement of gemming and getting more hard touches sold.
5. For the love of God, reduce the amount needed to level skills by 95%. Why does every low rate server insist on ruining the game by making players HAVE TO stand in town for hours on end leveling skills before they can go out and hunt effectively? Seriously what is the f**king point in making people do this?
If you run a server surely you want people out enjoying and appreciating all your hard work, using up hard touches and not lagging the server by AFK leveling skills.
6. Add a generous amount of exp to repeatable quests, up the exp and gold rewards on all quests. On the lower level quests it costs you more to get Border village and back to the start Island than you get in rewards for doing the quests. How about a little extra for pots?
As for other quests - Going and killing 100 zombies and leveling up, then handing the quest in and getting 2% is a massive kick in the teeth. I would expect to get 150-200% of the exp I got from killing the 100 zombies.
7. Tell people how refining works, not in general but how it works on this server. If you don't know just say and look into it. Maybe add something that works and you can tweak.
Like gems this adds the excitement of adding stats to items.
8. Add an option for people to donate to the server purely to keep it running. Donate 10% of all money you get though this option to a registered charity. That way people can help keep the server running and feel good that they helped out a charity as well. Also make a thank-you reward for the person that donates the most money thought this option every month. Something like a holy DC-MC-SC stone (non-breakable-tradeable-droppable) that lasts for 30 days and gives the wearer a nice effect. Like OKR effect only better.
That's all I can think of at the moment.
I know some people will have a go at this post but to get and keep new players, some changes need to happen.
It takes far too long to level, boss killing is close to impossible (due to bosses been camped and me getting 1-2 hit when I drop on one). So getting gold is also far too hard. I have little time to play, so I'm not going to spend it mining!
Ideas to improve server count and keep new players interested.
1. Reduce the amount of exp needed to get from level 20-50. There are enough players at or close to level 50 that I believe this would just level the server out and keep new players interested.
2. Put higher level kit in the drop files of lower level bosses - sub-bosses. This will make items cheaper and give everyone a chance of a good kit, even if they can't kill bosses (because they are camped). This should also have the effect of more people buying hard touches, so more money for the server.
3. Put AC - AMC gems in some mobs (normal mobs) drop files. Notting more exciting (at least in Mir) than gemming an item and it working. This will bring a little more excitement to the game, generate cash for players and get more hard touches sold (due to people wanting to protect there kit).
4. Put in a one time quest to get one of each gem, or a quest for each gem, or add a gem reward for exciting quests. Again this is about the excitement of gemming and getting more hard touches sold.
5. For the love of God, reduce the amount needed to level skills by 95%. Why does every low rate server insist on ruining the game by making players HAVE TO stand in town for hours on end leveling skills before they can go out and hunt effectively? Seriously what is the f**king point in making people do this?
If you run a server surely you want people out enjoying and appreciating all your hard work, using up hard touches and not lagging the server by AFK leveling skills.
6. Add a generous amount of exp to repeatable quests, up the exp and gold rewards on all quests. On the lower level quests it costs you more to get Border village and back to the start Island than you get in rewards for doing the quests. How about a little extra for pots?
As for other quests - Going and killing 100 zombies and leveling up, then handing the quest in and getting 2% is a massive kick in the teeth. I would expect to get 150-200% of the exp I got from killing the 100 zombies.
7. Tell people how refining works, not in general but how it works on this server. If you don't know just say and look into it. Maybe add something that works and you can tweak.
Like gems this adds the excitement of adding stats to items.
8. Add an option for people to donate to the server purely to keep it running. Donate 10% of all money you get though this option to a registered charity. That way people can help keep the server running and feel good that they helped out a charity as well. Also make a thank-you reward for the person that donates the most money thought this option every month. Something like a holy DC-MC-SC stone (non-breakable-tradeable-droppable) that lasts for 30 days and gives the wearer a nice effect. Like OKR effect only better.
That's all I can think of at the moment.
I know some people will have a go at this post but to get and keep new players, some changes need to happen.
