Balance Discussion

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Koriban

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My thoughts so far on balance from the perspective of highest wizz ingame without paying people to ****ing level me, **** you Lkira (not salty at all :lemo:)

Wizz/Tao/Sin repulse and ShoulderDash.

Now, from what I recall, if you were higher level than someone you would always 1/1 push them. On here however, you can actually fail to dash or repulse someone even if you're 1, 2 or 3 levels higher than someone.
Personally, I think that's wrong. Shouldn't ever be punished for putting in the time to level your character.
If you're the same level as someone else, you can actually still dash/repulse them on here. Personally I think that's fine - and would accept it failing now and then if that were the case. But not lower levels.

Blade Avalanche

This spell - is pretty cool. If it crits, it does some crazy damage (roughly 130dmg through shield!). However, I don't agree with it applying Slow/Blue. It's already a ranged spell used to flinch. Adding this onto it is, frankly, overkill.
The same would apply to sins Crescent Slash if that's the same (doesn't appear to be though)

Vampirism

This spell needs a nerf. Gotta be honest, it was needed during the lower levels, but now that level 3 FF and blizz etc is getting to be the norm, it's just not needed. Wizzies should be known for their AoE prowess. Not single target. I recommend removing the bonus damage to players.

Poison Cloud

I'm probably going to get ****ing blasted by tao's for saying this (sorry in advanced), but this does not need to crit. It's true damage, doesn't make you flinch, can't be resisted damage and can be spammed.
Remove the "chance to crit" mechanic.

Swift Feet?

Couldn't really think of anything for sins lol. Maybe add a cd on this so they can't use it permanently. Even if its a small downtime, doesn't really matter - stops them being too zippy.

--

Well, that's it. Feel free to abuse/berate and so forth. Or you could leave constructive criticism but hey, this is LOMCN. I won't get my hopes up :confusion:
 
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Piff1

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I agree with 95% of this the only shitty thing is changing skills now is just such a kick in the teeth for new players, Vamp is literally a low level wizzs saviour on this server take this away, pking is very daunting untill you get 43+ with level 2 FF. The BA thing defo need's sorting seen a war sat in BDD other day BA literally purple / bluing 80% of the lure off a few hits. Granted he had a very nice slow+ kit but its just silly should just be on 1 target hits.
 

xXxX

Golden Oldie
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AGREED, shoulderdash/repulsion/fireburst etrc should always work if you are a level above 1/1 this is the only server ive ever seen whereit can fail.

On the subject of vamp its hitting way too hard on players wizzys are literally vamping instead of FD for damage and health regen.
 

KingCobra92

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As a warrior , BA shouldn't slow. I agree with all your comments.

Dash Rep etc should 200% be 1/1 , that's the benefit of player a being level 44 and player b level 43. Hardly any kit/stat difference so you should have a tangible advantage.

I personally think classes are quite balanced , I'm currently shading 100 dc and can visibly see I'm starting to hurt wizz Taos sins when I hit them , although I still feel I don't do enough damage to bosses , but I guess that's wha sins are for.
 

SadClown

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You missed out the part where wizzy pets are op as hell
and also, yeah lets nerf Tao's even more, they are not allowed to do decent damage, right.
 

Piff1

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Wiz pets are hardly op, health pool is so small and they hardly hurt decent kitted people. they just miss most warriors 40+
 
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ipwnu

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What do you mean the "norm" outside the top 2 guilds i don't know many 45+ wizards. So your arguement is ff and blizz are so strong that the people that don't have it should have there only decent damage spell nerfed ?? Solid logic.

0-45 is still a lot of hours so you think lower wizards should be nerfed further during that time ?. Lower level wizards get ignored in fights because they are **** already.

---------- Post Merged at 10:44 AM ---------- Previous Post was at 10:38 AM ----------

Is it coincidence that none of these nerfs affect you but massively **** every other class up.

Only wiz nerf is a spell you probably don't use anymore ?
 

Piff1

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He should Up the damage of FD at level 0/1/2 and then Nerf damage on Vamp 1/2/3. Only way i think it can work without ****ing 38-43 players.
 

PuffDaddy

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ba from zeus or kenpatchi slow /blue crit dose 300 dmg .. wish is haf of sins hp wich is retard crescent slash dose fk all no slow no freeze probli 20-80 dmg to a player and u still wana nerf it after u cried so much for ff bliz combo gl killing a wizz when he stay still in that he can recall pets wich everione know the pets ar op as fk
 

Stavros

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I agree with the Vamp needing a rework. our hardest hitting PvP single target spell should be FD. think vamps requires around half the MP usage of FD and does less damage.

BA damage i can live with, but wars dont need range slow proc if it was intended to catch wiz/taos and get close
 

Keevo

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Tao's are getting further and further behind all other classes, Poison cloud doesn't get any better at higher levels just 1 sec dura increases, Pets are truly pathetic.
 

ventus

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Tao's are getting further and further behind all other classes, Poison cloud doesn't get any better at higher levels just 1 sec dura increases, Pets are truly pathetic.

Will have to agree with you there, taos really need to be looked into. Pets are horrible lol
 

MysticChick

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BA hits too much and shouldnt slow as people have stated, the acc boost they got along side GG items gives warriors almost all the acc they will need to fight a sin,
Level 3 FF is actually crazy imo
Sins need to have FD re worked so its actually usefull in PVP - great pve skill but for sins 2 do anydmg in pvp they only have Double Slash, Bit crappy imo, (forgetting the 45+ stuff)

total honesty Bar chronicles this is one of the worst servers ive played in terms of pvp balance. from every aspect
 

Jamie

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Wizz/Tao/Sin repulse and ShoulderDash.

Now, from what I recall, if you were higher level than someone you would always 1/1 push them. On here however, you can actually fail to dash or repulse someone even if you're 1, 2 or 3 levels higher than someone.
Personally, I think that's wrong. Shouldn't ever be punished for putting in the time to level your character.
If you're the same level as someone else, you can actually still dash/repulse them on here. Personally I think that's fine - and would accept it failing now and then if that were the case. But not lower levels.

The calculations are Official, and even its even exactly the same as crystal files (unless changed). So as far as I am concerned nothing here needs to change.


Blade Avalanche

This spell - is pretty cool. If it crits, it does some crazy damage (roughly 130dmg through shield!). However, I don't agree with it applying Slow/Blue. It's already a ranged spell used to flinch. Adding this onto it is, frankly, overkill.
The same would apply to sins Crescent Slash if that's the same (doesn't appear to be though)

No Comment on this at the moment.

Vampirism

This spell needs a nerf. Gotta be honest, it was needed during the lower levels, but now that level 3 FF and blizz etc is getting to be the norm, it's just not needed. Wizzies should be known for their AoE prowess. Not single target. I recommend removing the bonus damage to players.

I don't understand, so now that some wizards have FF and Bliz, all others need to have a nerf? It's not like you can cast FF /Bliz and Vamp at the same time.

Poison Cloud

I'm probably going to get ****ing blasted by tao's for saying this (sorry in advanced), but this does not need to crit. It's true damage, doesn't make you flinch, can't be resisted damage and can be spammed.
Remove the "chance to crit" mechanic.

Since when does PoisonCloud Crit? It cannot. It may do increased damage to undead if the Taoist has Holy but thats about it...


Swift Feet?

Couldn't really think of anything for sins lol. Maybe add a cd on this so they can't use it permanently. Even if its a small downtime, doesn't really matter - stops them being too zippy.

Why are you trying to think/suggest a nerf for another class when they are already struggling.

---------- Post Merged at 01:10 PM ---------- Previous Post was at 01:08 PM ----------

I agree with the Vamp needing a rework. our hardest hitting PvP single target spell should be FD. think vamps requires around half the MP usage of FD and does less damage.

BA damage i can live with, but wars dont need range slow proc if it was intended to catch wiz/taos and get close

FD is for Single target PvE (+50% to Living)
Vamp is single target for PvP. (+20% to Players)
 

Londex

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Why are you trying to think/suggest a nerf for another class when they are already struggling.

---------- Post Merged at 01:10 PM ---------- Previous Post was at 01:08 PM ----------

Sins are struggling? In what regard?
 

xXxX

Golden Oldie
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Sins are struggling? are we playing a different game here? thats a funny one..
 

phoenixdancer

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Ha Sins dont struggle.

Backstab was using a nice speed cheat to zoom around last night. Impossible to hit him.

If he wasnt cheating then swift feet needs a massive nerf.
 

Adv

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Jamie I think you need to scrap the "it's like official" line. I brought up the FlashDash problem in game and you said "it's as official" and vanished without engaging in a constructive conversation about it.

Just because it's in line with official, doesn't mean it is perfection. Far from it.

Granted you have a huge task in making PvP any good (due to the files), but there is a lot of improvements to be made if you'd just listen to the experienced player base, and stop letting "official" cripple your judgement.


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Adv

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I'll just add I'm only 38 assassin currently so can't comment on PvP suggestions. But the low level fights Iv had its almost impossible to land FD on a player that doesn't want to be hit by it because of its gimpy official 1 space dash mechanic.

Make it a charge up spell like FlameSword (as on Chronicles) and speed up the animation slightly. Will resolve much I think.


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