My thoughts so far on balance from the perspective of highest wizz ingame without paying people to ****ing level me, **** you Lkira (not salty at all :lemo
Wizz/Tao/Sin repulse and ShoulderDash.
Now, from what I recall, if you were higher level than someone you would always 1/1 push them. On here however, you can actually fail to dash or repulse someone even if you're 1, 2 or 3 levels higher than someone.
Personally, I think that's wrong. Shouldn't ever be punished for putting in the time to level your character.
If you're the same level as someone else, you can actually still dash/repulse them on here. Personally I think that's fine - and would accept it failing now and then if that were the case. But not lower levels.
Blade Avalanche
This spell - is pretty cool. If it crits, it does some crazy damage (roughly 130dmg through shield!). However, I don't agree with it applying Slow/Blue. It's already a ranged spell used to flinch. Adding this onto it is, frankly, overkill.
The same would apply to sins Crescent Slash if that's the same (doesn't appear to be though)
Vampirism
This spell needs a nerf. Gotta be honest, it was needed during the lower levels, but now that level 3 FF and blizz etc is getting to be the norm, it's just not needed. Wizzies should be known for their AoE prowess. Not single target. I recommend removing the bonus damage to players.
Poison Cloud
I'm probably going to get ****ing blasted by tao's for saying this (sorry in advanced), but this does not need to crit. It's true damage, doesn't make you flinch, can't be resisted damage and can be spammed.
Remove the "chance to crit" mechanic.
Swift Feet?
Couldn't really think of anything for sins lol. Maybe add a cd on this so they can't use it permanently. Even if its a small downtime, doesn't really matter - stops them being too zippy.
--
Well, that's it. Feel free to abuse/berate and so forth. Or you could leave constructive criticism but hey, this is LOMCN. I won't get my hopes up :confusion:
Wizz/Tao/Sin repulse and ShoulderDash.
Now, from what I recall, if you were higher level than someone you would always 1/1 push them. On here however, you can actually fail to dash or repulse someone even if you're 1, 2 or 3 levels higher than someone.
Personally, I think that's wrong. Shouldn't ever be punished for putting in the time to level your character.
If you're the same level as someone else, you can actually still dash/repulse them on here. Personally I think that's fine - and would accept it failing now and then if that were the case. But not lower levels.
Blade Avalanche
This spell - is pretty cool. If it crits, it does some crazy damage (roughly 130dmg through shield!). However, I don't agree with it applying Slow/Blue. It's already a ranged spell used to flinch. Adding this onto it is, frankly, overkill.
The same would apply to sins Crescent Slash if that's the same (doesn't appear to be though)
Vampirism
This spell needs a nerf. Gotta be honest, it was needed during the lower levels, but now that level 3 FF and blizz etc is getting to be the norm, it's just not needed. Wizzies should be known for their AoE prowess. Not single target. I recommend removing the bonus damage to players.
Poison Cloud
I'm probably going to get ****ing blasted by tao's for saying this (sorry in advanced), but this does not need to crit. It's true damage, doesn't make you flinch, can't be resisted damage and can be spammed.
Remove the "chance to crit" mechanic.
Swift Feet?
Couldn't really think of anything for sins lol. Maybe add a cd on this so they can't use it permanently. Even if its a small downtime, doesn't really matter - stops them being too zippy.
--
Well, that's it. Feel free to abuse/berate and so forth. Or you could leave constructive criticism but hey, this is LOMCN. I won't get my hopes up :confusion:
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