Balance Discussion

Mu online season 21 - grand opening

KingCobra92

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Also , back on topic. Let's not forget that kori wiped out 3 sins and 3 warriors with 1 full blizzard and 2 ffs , which let's be honest is not hard to land in a cave fight no matter what you say. Wizzies are hitting insane damage , without even having really amazing kit.
 

Jambo

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Why didn't the warriors use counter attack and sins tele on him?

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Gangsta

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This servers BALANCE is way off and in my eyes the worst I've seen on any server, Jamie has done a good job through out server but I actually quit a week ago.

2 reasons for quitting.

Balance
Items dropping from all mobs

A RARE ITEM SHOULD BE RARE
 

Ralphy87

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Sins using swift feet all the time is still a joke how you ment to touch um daft I think definitely should have a cool down
 

Trollypolly

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My thoughts so far on balance from the perspective of highest wizz ingame without paying people to ****ing level me, **** you Lkira/Varaka (not salty at all :lemo:) :confusion:

So Lkira is Varaka? Hmm interesting. Anyways, how is the server actually everyone?
 

Ralphy87

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Am enjoying it from a casuals point of view pve is decent now in a active guild just the pvp balance needs a few tweaks in places I think
 

xXxX

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As a player from since Euro beta ShoulderDash/Repulse on euro 100% worked if you was a level higher. Would really be nice if this was fixed on here.
 

Lionsm!ght

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Why didn't the warriors use counter attack and sins tele on him?

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It was a ambush near the door, we dropped the melee that came through but then 4 wizz came in and cast FF and it was GG. Since the CA nerf wizz can do that no problem without a chance of dying.

We did go testing damage in the contest room later.

2 warriors using CA, during FF, a few casts still results in both warriors dieing and wizard left on 1/3 hp, 200-300 dmg per tick,. No wonder wizzies asked for it to be nerfed, FF damage absolutely wrecked anyone with any damage close enough. 1-2 casts took out any sin that dashed on to him before he would drop. Now CA reflects 50% dmg - he can tank 2 warriors CA no problem.

He is asking for BA slow proc to be removed, as during the test the only way to kill him was to reflect blizz back and slow him, or proc a slow from normal hits. Chance to slow on BA is same as a single hit. Warriors will just spend forever trying to catch ranged otherwise. Sins can atleast dance in to melee range, warriors cannot. Even if BA flinches we will still struggle to get close enough to land an fsword.

Vamparism is rediculously op. once a wizard has this locked in you are screwed as melee. Damage is very good on it pvp, cast speed on it seems fast, they hit, u flinch walk 1 step and they have already hit you again. I had level 40-42 wizzies targetting me with this, and even trying to dash into range was futile.

Wizard damage once they have magic booster is going to be scarily insane.

With warriors CA, if you block/resist nothing is reflected, in my opinion reflect effect should take effect first before block/resist, otherwise you have just wasted CA completely. Given you cannot predict a block/resist seems unfair for reflect not to work.

I have always remembered dash/repulse working 100% if higher, but never being able to do it to someone same level.
 

Keevo

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It was a ambush near the door, we dropped the melee that came through but then 4 wizz came in and cast FF and it was GG. Since the CA nerf wizz can do that no problem without a chance of dying.

We did go testing damage in the contest room later.

2 warriors using CA, during FF, a few casts still results in both warriors dieing and wizard left on 1/3 hp, 200-300 dmg per tick,. No wonder wizzies asked for it to be nerfed, FF damage absolutely wrecked anyone with any damage close enough. 1-2 casts took out any sin that dashed on to him before he would drop. Now CA reflects 50% dmg - he can tank 2 warriors CA no problem.

He is asking for BA slow proc to be removed, as during the test the only way to kill him was to reflect blizz back and slow him, or proc a slow from normal hits. Chance to slow on BA is same as a single hit. Warriors will just spend forever trying to catch ranged otherwise. Sins can atleast dance in to melee range, warriors cannot. Even if BA flinches we will still struggle to get close enough to land an fsword.

Vamparism is rediculously op. once a wizard has this locked in you are screwed as melee. Damage is very good on it pvp, cast speed on it seems fast, they hit, u flinch walk 1 step and they have already hit you again. I had level 40-42 wizzies targetting me with this, and even trying to dash into range was futile.

Wizard damage once they have magic booster is going to be scarily insane.

With warriors CA, if you block/resist nothing is reflected, in my opinion reflect effect should take effect first before block/resist, otherwise you have just wasted CA completely. Given you cannot predict a block/resist seems unfair for reflect not to work.

I have always remembered dash/repulse working 100% if higher, but never being able to do it to someone same level.

+

If you don't stack wizzys don't expect to get many items drops ( current meta vipers) and don't expect to win Fights.
 

Lionsm!ght

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If you don't stack wizzys don't expect to get many items drops ( current meta vipers) and don't expect to win Fights.

Which highlights how unbalanced wizard damage is, and how unbalanced the drops are in vipers compared to the harder redcave. Should just be a wizard based server
 

SadClown

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This servers BALANCE is way off and in my eyes the worst I've seen on any server, Jamie has done a good job through out server but I actually quit a week ago.

2 reasons for quitting.

Balance
Items dropping from all mobs

A RARE ITEM SHOULD BE RARE

This is why i've quit too, i haven't played in 4 days and i logged on yesterday and already level 43+ armours have dropped like crazy
 

<SOSO>

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FF dmg is crazy

Their tankiness is also crazy...the simple fact that they can wear warriors armours/helms and **** + magic shield allows them to tank for example bdd mobs better thn warriors.

The fact tht blizzard/meteor doesnt root them to the ground and they can move freely after casting it is bs.Also the fact that if they get flinch while casting either of them,the dmg still pours down on you is bs.It always was a risk to hit meteor/blizz and miss on any decent low rate serv tht I've played because u would get fked in most situations. Ppl actually knew how to play.Atm it just gets spammed @ CD because it's no problem if u miss,u just walk away str8 after.I dont even know if u can cast FF or any other skill the second u get flinched after casting blizz/met.

Vampirism...I wont even start here...
 

Jamie

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The fact tht blizzard/meteor doesnt root them to the ground and they can move freely after casting it is bs

Firstly Meteor isn't in game right now (Is on reboot), so... How do you know if it roots you or not.

Secondly You OBVIOUSLY haven't used Blizzard because it does root you.
 

<SOSO>

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Firstly Meteor isn't in game right now (Is on reboot), so... How do you know if it roots you or not.

Secondly You OBVIOUSLY haven't used Blizzard because it does root you.

  • Blizzard. No longer able to move whilst casting, You are able to cast spells. If you are moved (RT, Teleport, Dash etc) Damage will be canceled.
  • CounterAttack, Reflects 50% of Physical and Magical damage, Now also blocks True Damage.
  • No Reconnect Maps have been adjusted, you have a 5 minute grace period before the "kick to another map on login" will happen. (this only applies if you disconnect or crash.)
  • Power Jewel Added to the game.


Will add more soon.

I've read it before u edited that particular part. My bad.

Does the dmg stops if u get flinch tho (DURING CASTING)??
 

KingCobra92

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What about vipers drops Jamie ? Are they really as intended ? The drop rates are insane lol.