Why didn't the warriors use counter attack and sins tele on him?
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It was a ambush near the door, we dropped the melee that came through but then 4 wizz came in and cast FF and it was GG. Since the CA nerf wizz can do that no problem without a chance of dying.
We did go testing damage in the contest room later.
2 warriors using CA, during FF, a few casts still results in both warriors dieing and wizard left on 1/3 hp, 200-300 dmg per tick,. No wonder wizzies asked for it to be nerfed, FF damage absolutely wrecked anyone with any damage close enough. 1-2 casts took out any sin that dashed on to him before he would drop. Now CA reflects 50% dmg - he can tank 2 warriors CA no problem.
He is asking for BA slow proc to be removed, as during the test the only way to kill him was to reflect blizz back and slow him, or proc a slow from normal hits. Chance to slow on BA is same as a single hit. Warriors will just spend forever trying to catch ranged otherwise. Sins can atleast dance in to melee range, warriors cannot. Even if BA flinches we will still struggle to get close enough to land an fsword.
Vamparism is rediculously op. once a wizard has this locked in you are screwed as melee. Damage is very good on it pvp, cast speed on it seems fast, they hit, u flinch walk 1 step and they have already hit you again. I had level 40-42 wizzies targetting me with this, and even trying to dash into range was futile.
Wizard damage once they have magic booster is going to be scarily insane.
With warriors CA, if you block/resist nothing is reflected, in my opinion reflect effect should take effect first before block/resist, otherwise you have just wasted CA completely. Given you cannot predict a block/resist seems unfair for reflect not to work.
I have always remembered dash/repulse working 100% if higher, but never being able to do it to someone same level.