Re: Update: Not Scheduled Yet
There seems to be a Misunderstanding with poison ?
Old Situation A: Player A is killing KingScorpion. Taoist Poisons KingScorpion, distracts Player A for 6 seconds and then the Taoist teleports to town... Player A can NOT get kill ownership again until poison runs out... Poison lasts for 2+minutes with fair SC, so thats enough time to get back to the boss (which would have died long ago and the taoist would have the EXP/Drop).. How is that Fair.
which boss can you TT from and make it back to in two minutes? WT maybe? like any1 gives a **** about that? and if I do make it back how would I make them move off the item? I'm a tao lol!
New Situation A: Player A is killing KingScorpion. Taoist Poisons KingScorpion and distracts Player A for 6 seconds and then the Taoist teleports to town... Player A can get kill ownership again because the Taoist is not hitting the boss like every other class needs to. This is Fair.
can you not make it so poison only counts when in range? there is a middle ground here that needs to be worked, but totally removing poison tag is not the answer
Situation B: Taoist Green Poisons 10 mobs and does nothing else. No one else hits them, the Mob dies, Taoist gets EXP/Drop.
Old Situation C: Taoist Green Poisons 10 mobs, Player A comes along and makes Taoist Teleport away. Player A kills the mobs and Taoist gains the EXP/Drop
if you stupid enough to kill mobs that are poisoned by someone else you don't deserve the XP, make the poison drop off if tao isn't in a certain range?
New Situation C: Taoist Green Poisons 10 mobs, Player A comes along and makes Taoist Teleport away. Player A kills the mobs and gains the EXP/Drop
So long as the Taoist or their pets are actually hitting the Boss/Mob the Taoist will be able to contest ownership like everyone else instead of 1 spell every 2 minutes without anyone else having a chance.
one of the factors contributing to this is how ridiculously weak our pets are, Level 40 sins can 2 shot our pets without breaking a sweat any decent sub/boss in game will destroy our pets faster than you can say "6 seconds consistent damage", Psn tagging holds it together, with the threat of sins with constant swift feet it will be impossible to keep " consistent damage" on anything long enough to kill it, unless I'm 100% focusing on that sin/warrior ( especially wizzy) im flat out dead, therefore I lose boss/sub regardless
for the morons who don't play tao, yes we are strong 1 v 1 we can hold our own and force at least a stalemate in optimal situations against bad players, but as soon as they bring mobs into the fight we flat out lose lol. barring the contest room were losing every boss/sub we fight for. if I focus on damaging the boss I'm getting raped, maybe with the exception of warriors.
also the " you can solo bosses" bullshit is annoying, I can solo MTK/BL but they drop worse items and less frequently than blue vipers and Elite status lol.
level 40 players walking into YIMS and get legendaries after being boosted for 1 day!!!!!!!
it took me a month of hard work to get to where I am on tao......
level 43 felt nice, we got PSN Cloud, I level hard to get 45 for level 2 ( 1-second dura increase 0 more damage) FML, 2 many scrubs get boosted to 40 and think they know what a class is about.
Finally on the Topic of how is this Fair
How is a level 45 wizz killing 6 people in 2 hits fair? ( this is without the very strong 5 blue pets they can have)
How is a level 43 wizz stood still in poison cloud while tanking all out damage from a 44 warrior and 45 tao while blocking a door fair?
I dread the day Lkira decides to kill everyone on server for a laugh in a few casts with Magic Booster level 2 and meteor!
but let's not worry about the blatantly broken wizz lets just make taos even shitter.
I have to say though, regardless i do appreciate the server and hard workwork it is to run and balance,
just feel this is way off apologise for any offence caused it isn't my intention, just feel like the class is playing is a 4th class citizen. if you want to be the strong and get gear you quite simply have to stack wizz or be one
Cheers
---------- Post Merged at 03:06 PM ---------- Previous Post was at 03:01 PM ----------
Get plague which hits 7X7 at level 3, Curse which nerf's a classes stats by 25% damage and Defense. PC that ticks twice a second off your Sc which is true damage, our the only class ingame that can solo bosses without smashing sunnys to ****, with a decent kit can win any 1v1 if your not retarded. Yuh sure tao's are so bad, you really need to 1 poison steal bosses to. ****ing tards man lol my irl mate re-roll a 43 wizz hes now a 43 taoist and loving it, wtf are u guying doing wrong.
Plague lvl 3 ( level 47)
Curse lvl 3 ( level 47)
Poison cloud requires insane SC to be a threat, bare in mind the damage doesn't scale to the level of the spell.
Solo Bosses .... MTK/BL *breaking news drop rates are **** and best possible drops are 40 weaps*
all of the above I'm talking from levelling a tao to level 45, you point of reference is * My IRL friend got mentored to 40 and then hunted a few nights* Yea great bro, thanks for your deep and meaningful insight.