Update: 02 March 2017 @ 20:00

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
  • Tao Poison will no longer claim ownership of Monster kills.
  • Meteor Strike Added and tooltip enabled.
  • Blizzard tooltip Fixed (Displayed wrong damage).
  • Pet Enhancer Added and tooltip enabled.
  • Hemorrhage Added/Adjusted and tooltip enabled.
  • HeavenArmour stats adjusted to keep inline with the other special armours.
  • MagicBooset Eye Graphical glitch
  • Slashing Burst (Added and Tooltip)
  • Assassination (Added and ToolTip)
  • 154 New stats added, these stats are ONLY found on charms and modify spells.
  • You can reforge a charm with the refiner in BW safezone for 200k (to roll a different mod)

I'll be posting the list of stats soon, No more than 2 of the same Mod will work.

Example
If you have 10 Charms that Increase Turn Undead Success Chance, Only 2 of them will apply.
 
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Jambo

Mir 2 Moderator
Staff member
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Dec 9, 2006
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Re: Update: Not Scheduled Yet

Nice change on tao pois for sure.

Sent from my D6503 using Tapatalk
 

Keevo

Dedicated Member
Dedicated Member
Apr 5, 2011
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Re: Update: Not Scheduled Yet

Starting to think you really dislike Taos :(

can I ask what the logic behind this is?

This is a huge nerf to what is already the weakest class.

It's getting to the point where you have to stack wizzys to get anywhere on this server :(

a short story -

A tao finds a sub and starts fighting it, a Sin/warrior/wizz comes along and decides he's going to take it

/TheEnd
 
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Dibby

Dedicated Member
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Mar 12, 2015
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Re: Update: Not Scheduled Yet

I sincerely hope someones just giving you some bad advice and you didn't honestly think tao's needed a nerf on your own accord bud.
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
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Re: Update: Not Scheduled Yet

Starting to think you really dislike Taos :(

can I ask what the logic behind this is?

This is a huge nerf to what is already the weakest class.

It's getting to the point where you have to stack wizzys to get anywhere on this server :(

a short story -

A tao finds a sub and starts fighting it, a Sin/warrior/wizz comes along and decides he's going to take it

/TheEnd

I dont know what mir u play but on this server if ur a tao and u cant beat (not necessarilykill,more like make them tt/rt) a warr/sin in an open space, ur a bad tao. U have a massive arsenal of skills to use (green+red psn, shinsu, deva, curse, plague,psn cloud, sfb) which will eventually burn through their suns and make them rt away or tt. All this time u just run arround and sfb while pets make them flinch. Ofc if the war/sin has a massive advantage kit and lvl wise, u shouldnt stand a chance.
I dont know about tao vs wizz yet so I wont comment on that.
 

Keevo

Dedicated Member
Dedicated Member
Apr 5, 2011
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Re: Update: Not Scheduled Yet

I dont know what mir u play but on this server if ur a tao and u cant beat (not necessarilykill,more like make them tt/rt) a warr/sin in an open space, ur a bad tao. U have a massive arsenal of skills to use (green+red psn, shinsu, deva, curse, plague,psn cloud, sfb) which will eventually burn through their suns and make them rt away or tt. All this time u just run arround and sfb while pets make them flinch. Ofc if the war/sin has a massive advantage kit and lvl wise, u shouldnt stand a chance.
I dont know about tao vs wizz yet so I wont comment on that.

I just wrote out a war and peace reply and then deleted it, because your either too stupid to understand why green poison tagging is essential to a tao or your trolling :)


have a lovely day
 
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KingCobra92

LOMCN Member
Untrusted Member
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Feb 9, 2015
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Re: Update: Not Scheduled Yet

What's the reasoning behind removing Taos poise tag ?
 

SadClown

Loyal Member
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Jan 30, 2016
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Re: Update: Not Scheduled Yet

Disgusting

Just delete the class Jamie, you seem to have a problem with it.
 

Keevo

Dedicated Member
Dedicated Member
Apr 5, 2011
159
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Re: Update: Not Scheduled Yet

Disgusting

Just delete the class Jamie, you seem to have a problem with it.


I appreciate balance is difficult, but this is a step too far, hopefully it won't be implemented
 

Piff1

Legend
Veteran
Apr 17, 2015
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Re: Update: Not Scheduled Yet

Get plague which hits 7X7 at level 3, Curse which nerf's a classes stats by 25% damage and Defense. PC that ticks twice a second off your Sc which is true damage, our the only class ingame that can solo bosses without smashing sunnys to ****, with a decent kit can win any 1v1 if your not retarded. Yuh sure tao's are so bad, you really need to 1 poison steal bosses to. ****ing tards man lol my irl mate re-roll a 43 wizz hes now a 43 taoist and loving it, wtf are u guying doing wrong.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Re: Update: Not Scheduled Yet

There seems to be a Misunderstanding with poison ?


Old Situation A: Player A is killing KingScorpion. Taoist Poisons KingScorpion, distracts Player A for 6 seconds and then the Taoist teleports to town... Player A can NOT get kill ownership again until poison runs out... Poison lasts for 2+minutes with fair SC, so thats enough time to get back to the boss (which would have died long ago and the taoist would have the EXP/Drop).. How is that Fair.

New Situation A: Player A is killing KingScorpion. Taoist Poisons KingScorpion and distracts Player A for 6 seconds and then the Taoist teleports to town... Player A can get kill ownership again becasue the taoist is not hitting the boss like every other class needs to. This is Fair.

Situation B: Taoist Green Poisons 10 mobs and does nothing else. No one else hits them, the Mob dies, Taoist gets EXP/Drop.


Old Situation C: Taoist Green Poisons 10 mobs, Player A comes along and makes Taoist Teleport away. Player A kills the mobs and Taoist gains the EXP/Drop

New Situation C: Taoist Green Poisons 10 mobs, Player A comes along and makes Taoist Teleport away. Player A kills the mobs and gains the EXP/Drop


So long as the Taoist or their pets are actually hitting the Boss/Mob the Taoist will be able to contest ownership like everyone else instead of 1 spell every 2 minutes without anyone else having a chance.
 
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Jambo

Mir 2 Moderator
Staff member
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Dec 9, 2006
1,660
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West Midlands
Re: Update: Not Scheduled Yet

Starting to think you really dislike Taos :(

can I ask what the logic behind this is?

This is a huge nerf to what is already the weakest class.

It's getting to the point where you have to stack wizzys to get anywhere on this server :(

a short story -

A tao finds a sub and starts fighting it, a Sin/warrior/wizz comes along and decides he's going to take it

/TheEnd

There is no nerf what so ever here for poison, he's making it so a tao cant secure a mob/boss kill to himself with just poison. it's a viable fix.

Edit, you think your green securing that sub/boss would stop the "end of"? no.... your skill level determines when end of comes..
 

Keevo

Dedicated Member
Dedicated Member
Apr 5, 2011
159
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Re: Update: Not Scheduled Yet

There seems to be a Misunderstanding with poison ?


Old Situation A: Player A is killing KingScorpion. Taoist Poisons KingScorpion, distracts Player A for 6 seconds and then the Taoist teleports to town... Player A can NOT get kill ownership again until poison runs out... Poison lasts for 2+minutes with fair SC, so thats enough time to get back to the boss (which would have died long ago and the taoist would have the EXP/Drop).. How is that Fair.

which boss can you TT from and make it back to in two minutes? WT maybe? like any1 gives a **** about that? and if I do make it back how would I make them move off the item? I'm a tao lol!

New Situation A: Player A is killing KingScorpion. Taoist Poisons KingScorpion and distracts Player A for 6 seconds and then the Taoist teleports to town... Player A can get kill ownership again because the Taoist is not hitting the boss like every other class needs to. This is Fair.

can you not make it so poison only counts when in range? there is a middle ground here that needs to be worked, but totally removing poison tag is not the answer

Situation B: Taoist Green Poisons 10 mobs and does nothing else. No one else hits them, the Mob dies, Taoist gets EXP/Drop.


Old Situation C: Taoist Green Poisons 10 mobs, Player A comes along and makes Taoist Teleport away. Player A kills the mobs and Taoist gains the EXP/Drop

if you stupid enough to kill mobs that are poisoned by someone else you don't deserve the XP, make the poison drop off if tao isn't in a certain range?

New Situation C: Taoist Green Poisons 10 mobs, Player A comes along and makes Taoist Teleport away. Player A kills the mobs and gains the EXP/Drop


So long as the Taoist or their pets are actually hitting the Boss/Mob the Taoist will be able to contest ownership like everyone else instead of 1 spell every 2 minutes without anyone else having a chance.

one of the factors contributing to this is how ridiculously weak our pets are, Level 40 sins can 2 shot our pets without breaking a sweat any decent sub/boss in game will destroy our pets faster than you can say "6 seconds consistent damage", Psn tagging holds it together, with the threat of sins with constant swift feet it will be impossible to keep " consistent damage" on anything long enough to kill it, unless I'm 100% focusing on that sin/warrior ( especially wizzy) im flat out dead, therefore I lose boss/sub regardless

for the morons who don't play tao, yes we are strong 1 v 1 we can hold our own and force at least a stalemate in optimal situations against bad players, but as soon as they bring mobs into the fight we flat out lose lol. barring the contest room were losing every boss/sub we fight for. if I focus on damaging the boss I'm getting raped, maybe with the exception of warriors.

also the " you can solo bosses" bullshit is annoying, I can solo MTK/BL but they drop worse items and less frequently than blue vipers and Elite status lol.

level 40 players walking into YIMS and get legendaries after being boosted for 1 day!!!!!!!

it took me a month of hard work to get to where I am on tao......

level 43 felt nice, we got PSN Cloud, I level hard to get 45 for level 2 ( 1-second dura increase 0 more damage) FML, 2 many scrubs get boosted to 40 and think they know what a class is about.

Finally on the Topic of how is this Fair


How is a level 45 wizz killing 6 people in 2 hits fair? ( this is without the very strong 5 blue pets they can have)

How is a level 43 wizz stood still in poison cloud while tanking all out damage from a 44 warrior and 45 tao while blocking a door fair?

I dread the day Lkira decides to kill everyone on server for a laugh in a few casts with Magic Booster level 2 and meteor!

but let's not worry about the blatantly broken wizz lets just make taos even shitter.


I have to say though, regardless i do appreciate the server and hard workwork it is to run and balance,
just feel this is way off apologise for any offence caused it isn't my intention, just feel like the class is playing is a 4th class citizen. if you want to be the strong and get gear you quite simply have to stack wizz or be one :(

Cheers






---------- Post Merged at 03:06 PM ---------- Previous Post was at 03:01 PM ----------

Get plague which hits 7X7 at level 3, Curse which nerf's a classes stats by 25% damage and Defense. PC that ticks twice a second off your Sc which is true damage, our the only class ingame that can solo bosses without smashing sunnys to ****, with a decent kit can win any 1v1 if your not retarded. Yuh sure tao's are so bad, you really need to 1 poison steal bosses to. ****ing tards man lol my irl mate re-roll a 43 wizz hes now a 43 taoist and loving it, wtf are u guying doing wrong.

Plague lvl 3 ( level 47)
Curse lvl 3 ( level 47)

Poison cloud requires insane SC to be a threat, bare in mind the damage doesn't scale to the level of the spell.
Solo Bosses .... MTK/BL *breaking news drop rates are **** and best possible drops are 40 weaps*

all of the above I'm talking from levelling a tao to level 45, you point of reference is * My IRL friend got mentored to 40 and then hunted a few nights* Yea great bro, thanks for your deep and meaningful insight.
 

xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
35
115
Re: Update: Not Scheduled Yet

Starting to think you really dislike Taos :(

can I ask what the logic behind this is?

This is a huge nerf to what is already the weakest class.

It's getting to the point where you have to stack wizzys to get anywhere on this server :(

a short story -

A tao finds a sub and starts fighting it, a Sin/warrior/wizz comes along and decides he's going to take it

/TheEnd




So yet its fair if another class is killing a boss and a tao comes along n pops 1 green psn on it and it becomes theirs regardless if they tt etc etc? stop being so bias
 

Keevo

Dedicated Member
Dedicated Member
Apr 5, 2011
159
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Re: Update: Not Scheduled Yet

So yet its fair if another class is killing a boss and a tao comes along n pops 1 green psn on it and it becomes theirs regardless if they tt etc etc? stop being so bias


firstly.... if they keep damaging the boss it doesn't become ours like your making out.
finally i agree there is room for a tweak but from 1 extreme to the very other is definitely not the answer :)

its a bit like getting a flat on your car, and deciding to blow it up rather than change it :)
 

KingCobra92

LOMCN Member
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Feb 9, 2015
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Re: Update: Not Scheduled Yet

why don't you ever discuss these things? You literally just change things without asking anyone lol.

What merit is there to changing Taos poison tagging? I don't recall any situation where a Tao has poisoned a boss , tt'd and ran back to collect drops after someone else has killed boss. Literally not seen it happen once
 

Reverance

Final Heaven
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May 25, 2013
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Re: Update: Not Scheduled Yet

I think the biggest concern is going to come in regards to the tagging/damage of the mob.

Especially in regards to Taos killing Via poison cloud.


If a tao is killing by luring through Poison cloud (No SFB or pets) and a Wizard comes along and blizzards the lure will the ownership be given to the Wizard?
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Re: Update: Not Scheduled Yet

I think the biggest concern is going to come in regards to the tagging/damage of the mob.

Especially in regards to Taos killing Via poison cloud.


If a tao is killing by luring through Poison cloud (No SFB or pets) and a Wizard comes along and blizzards the lure will the ownership be given to the Wizard?

PoisonCloud isn't Poisoning as such,

If Poison Cloud hits a mob, it tags like normal.
 
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