Changes
Event
Items
Warrior
Wizard
Taoist
Assassin
General
Event
- Event Stats removed.
Items
- Woomataurus Horn is now craftable.
- "CashShop" items are now trade-able.
Warrior
- HalfMoon Fixed a bug where SpellMods (Damage and Defense) effected the Main target (Was only intended to be secondary targets.)
- ShoulderDash 100% success rate at level 3
- ShoulderDash can only dash lower levels (Was same level and lower)
- TwinDrakeBlade Damage from 170% to 200%.
- TwinDrakeBlade is now Toggled.
- TwinDrakeBlade Charging cost added to attack cost.
- TwinDrakeBlade Fixed bug where SpellMods (Damage and Defense) only effected the second part of the spell.
- TwinDrakeBlade tool tip fixed (Was showing inaccurate numbers for lower levels.
- CrossHalfMoon Fixed a bug where SpellMods (Damage and Defense) effected the Main target (Was only intended to be secondary targets.)
- SlashingBurst will only activate if you hit the monster. (If you cannot beat its AC, you cannot Slashing Burst it. Holy will not assist)
Wizard
- Repulsion 100% success rate at level 3
- Repulsion can only repel lower levels (Was same level and lower)
Taoist
- EnergyRepulsor 100% success rate at level 3
- EnergyRepulsor can only repel lower levels (Was same level and lower)
- Holy will have 25% effectiveness against living monsters.
- GreenPoison scaling Improved. (Formula too large to post).
Assassin
- FireBurst 100% success rate at level 3
- FireBurst can only repel lower levels (Was same level and lower)
- Moonlight now considered In Combat (Prevents Out of Combat Regen)
- Moonlight now only works on lower levels, (Was same level and lower)
- CreasentSlash is now Toggled.
General
- Crafting Ingredients automatically go to bag of the EXP/Kill owner if:
- They have at least one of them items already, (It will not automatically pick up the ingredient if they don't have)
- They u have room to pick up said item, (Will not overfill bag)
- Magic Resist changed to Reduce the damage taken instead of avoidance.
- Currently 10 MR = 25% Chance to take 0 Damage from Magic.
- Change 10 MR = 100% Chance to take 25% Less damage from magic.
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