Important [Maintenance] April 13th Reboot @ 14:00. Complete

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Changes

Event
  • Event Stats removed.

Items
  • Woomataurus Horn is now craftable.
  • "CashShop" items are now trade-able.

Warrior
  • HalfMoon Fixed a bug where SpellMods (Damage and Defense) effected the Main target (Was only intended to be secondary targets.)
  • ShoulderDash 100% success rate at level 3
  • ShoulderDash can only dash lower levels (Was same level and lower)
  • TwinDrakeBlade Damage from 170% to 200%.
  • TwinDrakeBlade is now Toggled.
  • TwinDrakeBlade Charging cost added to attack cost.
  • TwinDrakeBlade Fixed bug where SpellMods (Damage and Defense) only effected the second part of the spell.
  • TwinDrakeBlade tool tip fixed (Was showing inaccurate numbers for lower levels.
  • CrossHalfMoon Fixed a bug where SpellMods (Damage and Defense) effected the Main target (Was only intended to be secondary targets.)
  • SlashingBurst will only activate if you hit the monster. (If you cannot beat its AC, you cannot Slashing Burst it. Holy will not assist)

Wizard
  • Repulsion 100% success rate at level 3
  • Repulsion can only repel lower levels (Was same level and lower)

Taoist
  • EnergyRepulsor 100% success rate at level 3
  • EnergyRepulsor can only repel lower levels (Was same level and lower)
  • Holy will have 25% effectiveness against living monsters.
  • GreenPoison scaling Improved. (Formula too large to post).

Assassin
  • FireBurst 100% success rate at level 3
  • FireBurst can only repel lower levels (Was same level and lower)
  • Moonlight now considered In Combat (Prevents Out of Combat Regen)
  • Moonlight now only works on lower levels, (Was same level and lower)
  • CreasentSlash is now Toggled.


General
  • Crafting Ingredients automatically go to bag of the EXP/Kill owner if:
    • They have at least one of them items already, (It will not automatically pick up the ingredient if they don't have)
    • They u have room to pick up said item, (Will not overfill bag)
  • Magic Resist changed to Reduce the damage taken instead of avoidance.
    • Currently 10 MR = 25% Chance to take 0 Damage from Magic.
    • Change 10 MR = 100% Chance to take 25% Less damage from magic.
 
Last edited:

kevin87

Night date without obligations, one night only
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Sep 11, 2005
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Re: [Maintenance] April 14th Reboot

Changes

Event
  • Event Stats removed.

Warrior
  • TwinDrakeBlade Damage from 170% to 200%.
  • TwinDrakeBlade is now Toggled.
  • TwinDrakeBlade Charging cost added to attack cost.
  • TwinDrakeBlade Fixed bug where SpellMods (Damage and Defense) only effected the second part of the spell.
  • SlashingBurst will only activate if you hit the monster. (If you cannot beat its AC, you cannot Slashing Burst it. Holy will not assist)
  • ShoulderDash 100% success rate at level 3
  • ShoulderDash can only dash lower levels (Was same level and lower)
  • HalfMoon Fixed a bug where SpellMods (Damage and Defense) effected the Main target (Was only intended to be secondary targets.)
  • CrossHalfMoon Fixed a bug where SpellMods (Damage and Defense) effected the Main target (Was only intended to be secondary targets.)

Wizard
  • Repulsion 100% success rate at level 3
  • Repulsion can only repel lower levels (Was same level and lower)
  • MeteorStike is currently being revised.

Taoist
  • EnergyRepulsor 100% success rate at level 3
  • EnergyRepulsor can only repel lower levels (Was same level and lower)
  • Holy will have 25% effectiveness against living monsters.
  • GreenPoison scaling Improved. (Formula too large to post).

Assassin
  • FireBurst 100% success rate at level 3
  • FireBurst can only repel lower levels (Was same level and lower)
  • Moonlight now considered In Combat (Prevents Out of Combat Regen)
  • Moonlight now only works on lower levels, (Was same level and lower)
  • CreasentSlash is now Toggled. (Still need to test this before the 14th).


General
  • Magic Resist changed to Reduce the damage taken instead of avoidance.
    • Currently 10 MR = 25% Chance to take 0 Damage from Magic.
    • Change 10 MR = 100% Chance to take 25% Less damage from magic.
nice update but can u explain about the moonlight thing i don't quite understand
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Re: [Maintenance] April 14th Reboot

nice update but can u explain about the moonlight thing i don't quite understand

Moonlight makes you Invisible to everyone who is further than 3 spaces away (regardless of level.

Currently if you are 3 spaces or closer only players higher level than you can see you. with this change people the same level and higher will see you.
 

Pottsy

Legend
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Feb 26, 2004
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Re: [Maintenance] April 14th Reboot

Moonlight makes you Invisible to everyone who is further than 3 spaces away (regardless of level.

Currently if you are 3 spaces or closer only players higher level than you can see you. with this change people the same level and higher will see you.

I think he was referring to the Combat Regen part he highlighted red.

Jamie/Hello said:
Mechanics
Player's Passive Regeneration has been removed.
Player's now have "Out of Combat HP/MP Regeneration", this stat scales with level. (Replaces the old Regen).

But from a previous Update by Jamie, he had changed the Regeneration to only be in effect OUT OF COMBAT (This is approx 5-10 seconds of not casting or being hit).

Moonlight will now cause an IN COMBAT effect, thus negating your ability to naturally regenerate HP/MP whilst in this form without using potions.
 

nigelfarage

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Mar 2, 2017
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Re: [Maintenance] April 14th Reboot

>TwinDrakeBlade is now Toggled.
oh my god, im rolling a warrior

amazing change, i loved playing warrior until i got TDB and had to tap F1 every dang autoattack
 

<SOSO>

LOMCN Veteran
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Jun 8, 2012
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Re: [Maintenance] April 14th Reboot

I'm a warrior and I dont give a ****.
Lazy mofos :)
 

SkeemaLOM

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Feb 6, 2017
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Re: [Maintenance] April 14th Reboot

bit confused about tdb being a toggle...that mean youll just attack tdb like an auto attack? kinda dont like sound of that lol sounds like it will take fun out of pvping on a warrior

also will the changes to slashing burst mean that it wont apply from blade avalanche or CHM'd monsters or have i mis-understood that
 

xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
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Re: [Maintenance] April 14th Reboot

I like it, saves me needlessly smashing in my f8 key for hours for no apparent reason lol similar to doubleslash.

He means mobs you are too weak to even flinch/hit wont get 1 shot by slashingburst
 

SkeemaLOM

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Re: [Maintenance] April 14th Reboot

I like it, saves me needlessly smashing in my f8 key for hours for no apparent reason lol similar to doubleslash.

He means mobs you are too weak to even flinch/hit wont get 1 shot by slashingburst

fair enough. btw you know u can just hold the button down right? id ratrher it stayed the same cant chm if u tdb and toggle just doesnt feel right for the spell its a double attack not an aoe attack like hm or chm, but lets see how it will feel. will mana cost of tdb be less then? my biggest issue with it is i like to time my tdb between chm and ba attacks, are warriors really that lazy to want it on a toggle lol
 

nigelfarage

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Re: [Maintenance] April 14th Reboot

fair enough. btw you know u can just hold the button down right? id ratrher it stayed the same cant chm if u tdb and toggle just doesnt feel right for the spell its a double attack not an aoe attack like hm or chm, but lets see how it will feel. will mana cost of tdb be less then? my biggest issue with it is i like to time my tdb between chm and ba attacks, are warriors really that lazy to want it on a toggle lol

you use a lot more mana holding down the tdb button rather than timing it right
 

SkeemaLOM

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Feb 6, 2017
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Re: [Maintenance] April 14th Reboot

you use a lot more mana holding down the tdb button rather than timing it right

yea thats true noticed that xD
ill see how it feels i just dont like the sound of it being a toggle....coming from mir 3 to this tdb reminded me abit of bladestorm on there but tdb has less dmg but i was suprised that it has no cd....as a toggle its basically making you tankier sins

to be totally honest id prefer it if it was given a hefty buff but had like a 3-4 sec cooldown abit like bladestorm...that way u can still incorporate into double FS combos...as a toggle doing that sounds painfull so youll have warriors on easy mode auto tdb whilst shifting lol thats not skill but yea ill wait and see
 
Last edited:

ventus

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Oct 17, 2013
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Re: [Maintenance] April 14th Reboot

Looks like its going to be a nice update. Not having to pickup ingredients may encourage me to play some-more lol.
 

JustAUser

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Feb 11, 2017
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Ik people who used f7/8 for shield and ff, due to f9/10 being the bag/char screen. I've seen tdb set at f5 ...can only imagine they use the right shift key over the left one (leggy handed maybe )

Update looks gd
 

Piff1

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Apr 17, 2015
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^^ Aye the f9-f12 has really ****ed my spells as a wizard lol they look weird as hell. Always F1 as my TDB though since i can remember.
 

Ralphy87

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Feb 2, 2016
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You gona make teleport 100% at lvl 3...failed 5 times the other day lucky I was in shop lol
 

daneo1989

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Dec 5, 2005
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^^ Aye the f9-f12 has really ****ed my spells as a wizard lol they look weird as hell. Always F1 as my TDB though since i can remember.
Well with a Razer Naga I could pretty much spam a Skill with thumb.