and why are people saying sins are strong now? warriors still outnumber us
i would say personally if the other remaining warriors are anything like me the only reason they havent rerolled sin is because they enjoy their class and are PVE based and enjoy mass killing mobs, and kitting out tanky
the other warriors, like TotalDamage for example who are PVP based and having known the guy being decent at pvp on warrior it was a no-brainer after the Counter attack changes and globalized for all classes. sins pvp wise at the current sate were rediculous to the point of sins 2hitting ppl at max after no pre warning of an attack lol. i was talking to him before he changed and was even saying im considering rerolling too, however i like tanky warrs and mass killing without having to use 12 Fkeys like a wizz (on my first server i ever played i was a wizz but ive moved on and found a class i love playing)
u can also say about countering with thawing potions but with dmg outputs of the sins skills, albeit depending on certain skills to proc, that will legit save u from one more hit and thats assuming you have fighter pilot reactions lol to somehow use a thawing potion and a ginseng at the same time and then tt effectively without the slow, yea not possible
the drop and exp on 44 tanky armors now have helped as youre not punished in terms of drop rate if you chose to wear it over ha/ca youre only punished by offensive stat reduction, so your HP pool is bigger, more chance to tt. would be nice to hear some suggestions of what you guys seriously could fix this and not just say stuff that would ultimately benefit yourself or just create imbalance elsewhere. removing offensive charms isnt a viable solution. possibly lower the % amounts of certain sin charm modifiers as if i remmeber right the sins get more % bonuses than other classes? but then you have to think about how that affects their pve
---------- Post Merged at 03:43 AM ---------- Previous Post was at 03:32 AM ----------
just want to clarify when im talking about using thawing potions and ginsengs in a 1v1 situation, im talking about pk, not pvp. in a pvp situation i KNOW im getting attacked so have time to pop thawing pots, prepare to time my counter attack for their burst and react accordingly. however in a pk situation 90% of the time u can be sure if im hunting somewhere hardish i have already used my counter attack on mobs or sub/boss am concentrated on mob kills and am completely unaware of an attack, the amount of advantage a sin has to burst u that fast whilst having all his ca and spells at the ready is huge.
the suprise factor should be 'oh **** im being attacked' then u react, not 'oh **** i died in 2 seconds'