Charms and class changes

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Mazza

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Nov 30, 2013
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I think charms were an inspired addition though I would like to suggest that giving them damage stats wasn't the best use. Players already do silly damage, L7 refines and easy gemming/orbing. If use on other servers keep to defence and mana reduce.
Class change should have more of a "cost" getting skills levelled isn't enough. Sliding scale of losing a level or part level.
Discuss
 

IceSlice

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I think charms were an inspired addition though I would like to suggest that giving them damage stats wasn't the best use. Players already do silly damage, L7 refines and easy gemming/orbing. If use on other servers keep to defence and mana reduce.
Class change should have more of a "cost" getting skills levelled isn't enough. Sliding scale of losing a level or part level.
Discuss

I personally feel, the class change punishments are also too light, losing skills thats hardly a punishment really as you could level them back up in a day or 2, id prefer too see a level decrease of 2-5 levels per class change, if your not happy with your class make a new char. otherwise people will just end up leveling the easiest class and changing to what they need. + People are changing classes too the OP class at the time and i can see when a certain class gets a nerf or pvp adjustment then they will just do the same again lol.

Also some skills seem so OP but i've only recently returned so i wont say too much on that matter.
 

Piff1

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50% of server jumped to a sin asoon as they got made OP, does need a bigger punishment also Sin'n in general need a nerf there is 100% no counter to a sin, even worst kitted. Specially when they get darkbody and are blocking big hit's.
 

JustAUser

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Feb 11, 2017
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Totally disagree with class change..

1m lol....isn't a punishment when you can macro skills up.
 

Piff1

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The ONLY way the counter a sin as a warrior was our Counter attack, which we got ****ed out of now we can do nothing, literally log in test it all day long exact same level and kit, you'd have to be mentally retarded to ever lose a sin, even if just DOSin on them and holding shift, it is way to much.

Let's face it, it was a PVE intended update do not get me wrong but now a sin can CS you for around 600+ whilst slowing you and jump on you and kill you in .2 seconds. So even though it was in good intentions it's just to much, you or anybody can't deny Sin's are stupid OP atm, more than half the server have re-rolled a sin as soon as the CS change was put in.
 

Pottsy

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Class change should never be an option.

Don't know why this has suddenly become the next meta across numerous servers.

This not only allows people to start with the faster leveling (Wiz), then re-roll later to a better PvPer (Prob War/Sin etc). This essentially results in less feedback for "balance" as everyone will simply play the more powerful class (Yes, I know things are never fully balanced, but less opinions means it remains super imbalanced). Then switch again whenever the balance shifts against them.
 

JustAUser

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Feb 11, 2017
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Ik the issue but idk if I should share it as I'm a sin (no class changes used)

Hohoho
 

nigelfarage

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what's the benefits of locking people into one job though?

it's easy to criticise giving them the option to change, but not being able to change is annoying, too

and why are people saying sins are strong now? warriors still outnumber us
 

Pottsy

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what's the benefits of locking people into one job though?

it's easy to criticise giving them the option to change, but not being able to change is annoying, too

and why are people saying sins are strong now? warriors still outnumber us

Because not only is it stupid, it also makes absolutely no sense lol.

I know it's pointless at this stage, but if you think about the lore of the game, or any other game that's been created. They often have back stories such as studying the ancient arts of blah blah and generations of knowledge to learn how to cast spells etc.

You're essentially taking that lore and say they can unlearn generations of teachings in moments and instantly learn the skills of an Ancient Warriors in seconds...

Private servers or not, some things just simply shouldn't exist lol.
 

Shane/Banshee

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Apr 25, 2013
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I have no issues vs sins Ingame, just use agility kit. War or wiz and defence charms


possible idea would be to remove the damae effects from charms vs players.

class change isnfor people that fancy a change, I've rolled off my 43 sin to make a wiz.
 

blink

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class change is daft when its real easy to level up a char if you got mates. Power boost to 50 in a couple weeks max.
so if the useless can only play which ever class is OP and swap when it isn't there should be something which holds ppl back from casual swapping. Like de levels or pk points at 50000
 

Piff1

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Shane once again, you comparing yourself, wiith an agility + 10 ghost armour, Not everybody can still output damage while having a massive agility. It seems your starting not to care again, You have FF hitting max luck 1 shotting players level 50+/

Sin can kill before people can react. BTW one more question wondering why CS can hit 1000+ when Red / Yellow is stacked and spam it so fast, yet at dc 230 max luck my Flamingsword can only hit 1187 with the same poison stack, can we get BA hitting 1000+s please :D... C'mon it's becoming a joke now.. All you have to do is log ingame and speak with some players, instead of giving some half arsed reply on here " stack more agility " lol..

Set Flamefield back to not work off luck, its silly people running around 1 Hit FFin players, This is the EXACT reason that spell does not work off luck... They had it easy enough with getting 800+ Damage TS which cast' so much faster. then FF for pvp which could put out just fine damage anyway, what are you trying to achieve? Fights to be 1 hit wars?
 
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Shane/Banshee

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Again you failed to read the important part on every thread. Gaining a little bit of mr is not alot you can roll a shop item to plus 3 and make 5 on boots and a plus 3 belt plus 2 gameshop,with 30% reduction charms that's 55% reduction. That's not ghost armour that's just boots belt and gameshop. Why are you not running any defence charms?


Damage that you talk with cs is a fully buff dc sin which has proc mp eater and hem. Does not do anywhere near that damage in pvp, especially with defence charms.

the game is built around charms and defence stats to counter the massive dc mc sc Ingame. If you don't use these to assist you then there is nothing we can do. We are sure as hell won't be lowering everyone's main stats by 100 to bring it online with where it should be.


Regards to logging Ingame, well currently it's pointless as jamie has designed s game for you all to be able to counter people in every way yet people refuse to do so and just want to go max primary stat and drop rate even for pking.
 
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SkeemaLOM

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Feb 6, 2017
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and why are people saying sins are strong now? warriors still outnumber us

i would say personally if the other remaining warriors are anything like me the only reason they havent rerolled sin is because they enjoy their class and are PVE based and enjoy mass killing mobs, and kitting out tanky

the other warriors, like TotalDamage for example who are PVP based and having known the guy being decent at pvp on warrior it was a no-brainer after the Counter attack changes and globalized for all classes. sins pvp wise at the current sate were rediculous to the point of sins 2hitting ppl at max after no pre warning of an attack lol. i was talking to him before he changed and was even saying im considering rerolling too, however i like tanky warrs and mass killing without having to use 12 Fkeys like a wizz (on my first server i ever played i was a wizz but ive moved on and found a class i love playing)

u can also say about countering with thawing potions but with dmg outputs of the sins skills, albeit depending on certain skills to proc, that will legit save u from one more hit and thats assuming you have fighter pilot reactions lol to somehow use a thawing potion and a ginseng at the same time and then tt effectively without the slow, yea not possible

the drop and exp on 44 tanky armors now have helped as youre not punished in terms of drop rate if you chose to wear it over ha/ca youre only punished by offensive stat reduction, so your HP pool is bigger, more chance to tt. would be nice to hear some suggestions of what you guys seriously could fix this and not just say stuff that would ultimately benefit yourself or just create imbalance elsewhere. removing offensive charms isnt a viable solution. possibly lower the % amounts of certain sin charm modifiers as if i remmeber right the sins get more % bonuses than other classes? but then you have to think about how that affects their pve

---------- Post Merged at 03:43 AM ---------- Previous Post was at 03:32 AM ----------

just want to clarify when im talking about using thawing potions and ginsengs in a 1v1 situation, im talking about pk, not pvp. in a pvp situation i KNOW im getting attacked so have time to pop thawing pots, prepare to time my counter attack for their burst and react accordingly. however in a pk situation 90% of the time u can be sure if im hunting somewhere hardish i have already used my counter attack on mobs or sub/boss am concentrated on mob kills and am completely unaware of an attack, the amount of advantage a sin has to burst u that fast whilst having all his ca and spells at the ready is huge.

the suprise factor should be 'oh **** im being attacked' then u react, not 'oh **** i died in 2 seconds'
 
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