Re: Beginning Game is Gargabe
The beginning game is very different than I'm use to. (Mir2)
I'm finding an Assassin very different to any other Assassin class I've played before, we're insanely plagued by very low min AC so even hunting in the lowest level caves I can end up taking full damage.
Sub bosses are a total no go, bashing me for 100-150 a hit and hitting faster than what I'm able to regain from potions due to their 2 second cool down.
Mob aggro and spawns in the lower level places are very tough, I'm pulling everything and anything within the screen and they are coming thick and fast. This feeds back into the afore mentioned issue with AC, even with 28 agility they rarely miss and I'm chewing through potions or having to RT if I get more than 3 things attacking me. I'm not sure how this mechanic will work going forward? I'm currently getting quests to kill things that are standard monsters and doing me for 60-100 damage a hit on a very small HP pool (spiders, elephants) I can only imagine as the game progresses it will get increasingly difficult.
Finally everyone else gets an AOE leveling skill pre level 24, Assassins only seem to get single target. Which is fine at lower levels but you can already see since every other class gets AOE leveling skills they are starting to pull ahead (discount to top tier players who use game gold)