Feedback for Sabuk War

Mu online season 21 - grand opening

Havok

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Apr 12, 2015
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few pointers, not all might agree but this is what thread is for.

1. Tempest shouldnt be spammable/last ages in an war. It completely ruins the fight. two options either cap it to 3 tempest up per time by wiz or lower the time it last to one second like on official.

2. Sabuk buffs of 10% exp/drop/gold is silly, Drops/Gold sure, even increase it to 15% but shouldnt gain an EXP advantage over others/small guilds that cannot gain (not every guild is interested in PVP/Taking SW and this is coming from an pvp player). 10% exp gives the guild with SW an massive edge in leveling faster. Gold/Drops sure. exp not good idea.

3. Boss was alright but doesnt AOE hit over an i assume 8x8 square max, which means AOE can stand back hitting it without risk. Personally also think it either A) needs alot more hp due to the low damage other than AOE. B)Increase the damage it does.

Also like to say and no this isnt aimed at WW, they fought well but if you are going to listen to feedback Jamie/Edit things make war more fun/balanced. Nobody should own the wall, this was an test FFA. They havent really lost anything if they dont keep it either, they have relic/only have to wait couple days, isnt an big issue. You cant test something, give an group of people an easier/harder advantage/disadvantage then change stuff. Tests are to make sure everything is ironed out before it is implemented properly.

Jew
 
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WelshSteel

Hallucination Critic
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Dec 15, 2016
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When wizard spam accounts for 95% of competitive play....

I heard from ban that Tempest will be addressed, 2 lvl 51 wiz's just won sabuk nice test and nice start of the server (You'd think someone behind the scenes is trying to stir up drama intentionally...).

/Libero
 
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GeeDee

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Sep 16, 2011
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1) - Agree

2) Deffo agree - the 10% exp isnt as much as you think, as most of us run 80% extra anyway, it doesnt give us a massive boost (6k extra on a 100k exp mob before the buff) but to other guilds it will seem as though it is a lot more OP then it is so I think it should be taken off completely. Maybe swapped for stats - like 0-3 DC MP and SC for sabuk holders, or as you said, improve the gold to +15%

3) I loved the boss.

4) - make Empowered books 100 pages every time. Took me 6 levels to get it and then it failed on 55 pages. CRY CRY CRY. << irrelevant to this post.




Good fight tho THC - that sneaky steal on the firsT SabukLord got me raged.



GL.
 

blah1233

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Apr 30, 2009
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Remove/Reduce the exp gain from buff - not sure i like the buff in generally as already gaining income from wall - not sure about their own instanced dungeons?

Reduce tempest effect
 

Dygd

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Jan 17, 2017
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"I lost the war, noone else should have the wall" - Jew, probably
 

eXhy

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Jun 27, 2005
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Ever one saw the war, I dont think i need to tell what was wrong :)
 

Sedge

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Nov 27, 2009
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I agree with the comment regarding tempest. In every 'official' server tempest never stayed on the floor in wars.

I do not like the idea of the buff giving experience. All highest levels in one guild just getting higher, other guilds won't be able to compete.

Highlight of the war definitely was Exodus running in at end and nicking that kill.
 

Da Warrio

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Jul 7, 2003
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Could you add a special mount for sw holders from the 'sabuk stables'. Doesn't have to be op... Maybe red horse stats or something. Could be another symbol of having the wall as well as title.
 

Lionsm!ght

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Aug 28, 2015
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Enjoyed the war, will be most interesting when you have a couple of guilds submitting on the same day. Few bits of feedback

1) Tempest/Fwall - To me this just does not effect castle sieges but also KR fights.
For castles wars previously this would only last for 1 tick then disappear. It was fairly easy last night to control the flag area with a few high level wizards spamming tempest. While they are overriden with other players casting it would be better if they either only lasted a couple of seconds, or the more you cast the duration on the previous ones was cut by say 10-15%, essentially capping you to 7-10 casts on the ground at a time. (placed correctly this can still cover 60-90 tiles at one time per wizard)
I have noticed at a few boss fights that it was quite easy for 1 wizz to mass tempest the kr entrance, spamming enough to block the door and any decent length of space to dash/jump/geo past (taos are screwed regardless), The above change would also help alleviate this. Given the repulse mechanic on tempest, and wizards generally being the best levelling class, it will soon come down to who has the most/highest wizz, especially on maps with pot cooldowns from becon/inter/dance etc

2) Sabuk Buff
Nice change to the normal tax system, however I think the exp bonus should be removed. Levels on mir3 can make more of a difference than item drops due to hermits and ability to rep/becon/stun etc when higher level.,Giving the castle holders an extra 10% exp will allow them to strengthen level advantages a bit more

3) Boss instead of flag
I like the new change to this, 1 hour for the war with whoever in control at the end is good. I believe that the war will be extended by 5minutes if the boss is killed within the last 5 minutes, to allow other guild to retake. Based on the mechanic and dmg output, i think 5 minutes is quite a low time, increasing this to 10-15 minutes would be much fairer. The attacking guild could get it down to less than 50hp and leave it until last few mins to take. It would be nice to see the stats from when THC held it to how long it took us to take it, I think that should be a good bench mark for the extending time, as with an full att vs def scheduled war the timings may be a little longer

4) War start time
8pm i think is a much more preferred start time for a lot of people given work family/commitments. The user count seems to peak around 8-9pm, but you will have more data for this so it would be nice to know what the peak user time is and use that as a guide for start time.

5) Sabuk Dungeon
On euro you used to have a cave that only the holders could access, this would be made up of 3 floors with zt mobs on 1st, MS mobs on 2nd and Numa mobs on 3rd, only normal mobs not subs/bosses. Can we expect to see a version of this?

6) Reduce purchase costs/Tele home
Previously you would also get a reduce purchase cost of 10% while resupplying in your castle. This no longer applies - i assume due to the buff which is replacing the tax system. There are also no teleport homes. At the moment apart from the buff there is still no use for the castle, no need to visit/use as a base. A reduced resupply cost would be nice (pots, rts stones etc), or no reduce costs but you gain 5-10% back into the guild funds when your own members restock there? Maybe an advanced teleport stone option for holders so they can teleport to all towns/cave ents (at a cost ofc). Just something to make the holders actually go there. You can then bring back teleport homes and it gives a use of the castle for the holders still (they will still afk etc in main towns due to no SZ within the castle itself).
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
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Could you add a special mount for sw holders from the 'sabuk stables'. Doesn't have to be op... Maybe red horse stats or something. Could be another symbol of having the wall as well as title.

Sounds a better than the EXP buff imo.

Would it be a temporary mount that you lose when you no longer hold the wall (meaning it’s cost would have to be minimal as people won’t pay for something they won’t keep) or a temporary mount that lasts 7 days like some of the other items.... could even make it permanent as a symbol that at some point you successfully held the wall.

either way, I like it ^___^
 

Hells

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Mar 17, 2005
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i liked it
exp buff should be removed
i have 10% exp buff over my friend and i outlevel him in 2 days
we were leveling in same group
imagine if ppl have 10% exp buff on pet plus 10% from sabuk
only sabuk owners will have highest level chars in game
the war was nice
i don`t cry about tempest. all was well, the boss didn`t do enough AOE tbh so it can be killed by tanks not only by range wizzes

if wizz range is 10 sabuk lord aoe should be 9x9
if wizz range is 12 aoe should be 11x11
get it ?

1 wrong step just like EC u die :) wizz life


point proven :*
 

CremeEgg82

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Feb 24, 2014
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Not true. This is not a mechanic that exists in this version. Please get the facts before posting trash.

Because this is so well documented, people are magically supposed to know?

---------- Post Merged at 07:40 PM ---------- Previous Post was at 07:40 PM ----------

Not true. This is not a mechanic that exists in this version. Please get the facts before posting trash.

Because this is so well documented, people are magically supposed to know?
 

Londex

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Sep 1, 2015
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1. Tempest shouldnt be spammable/last ages in an war. It completely ruins the fight. two options either cap it to 3 tempest up per time by wiz or lower the time it last to one second like on official.

3 tempest per wiz is still going to result in the same thing as more and more wiz get access to the spell now. The problem with not letting it be near the stairs is that the boss can be moved, the problem with not allowing it at all in Sabuk would be that Wiz's need to have it or melee are free to chase them down.

My suggestion would be to have the boss remove all tempest every time he casts his poison, it would allow you to clearly see the poison properly and it would make it harder to keep it up. Also Melee should probably have a couple of +adv wind, the same way everyone will need +adv Phantom soon for taos.

2. Sabuk buffs of 10% exp/drop/gold is silly, Drops/Gold sure, even increase it to 15% but shouldnt gain an EXP advantage over others/small guilds that cannot gain (not every guild is interested in PVP/Taking SW and this is coming from an pvp player). 10% exp gives the guild with SW an massive edge in leveling faster. Gold/Drops sure. exp not good idea.

It's really not that much XP, I was surprised how unnoticeable it actually is because we're all running max buffs, I would be ok with it going and upp'ing the drop / gold though, Sabuk should make the owners rich, it always has.

It'd be nice if I could press G then press a button to teleport to Sabuk Wall while we own it too, that'd be a nice benefit.

3. Boss was alright but doesnt AOE hit over an i assume 8x8 square max, which means AOE can stand back hitting it without risk. Personally also think it either A) needs alot more hp due to the low damage other than AOE. B)Increase the damage it does.
I honestly thought the boss was brilliant, the aoe poison keeps you concentrating on positioning during the PvP which is great. I worry that it'll be too much of an advantage for the defenders though, I mean we're immune to it right? So we just sit in it and beckon people into it? GG? Not sure how to change that, making it hurt us seems dumb too... hmm.

As for the boss auto attack dmg, I'm ok with it, its not meant to be about PvE. The defenders should be the ones doing the killing not the boss just being straight up too hard.

Also like to say and no this isnt aimed at WW, they fought well but if you are going to listen to feedback Jamie/Edit things make war more fun/balanced. Nobody should own the wall, this was an test FFA. They havent really lost anything if they dont keep it either, they have relic/only have to wait couple days, isnt an big issue. You cant test something, give an group of people an easier/harder advantage/disadvantage then change stuff. Tests are to make sure everything is ironed out before it is implemented properly.

Jew

We paid to have our go, anyone else could have used a relic to do so at the same time but were incapable / chose not to do so. After the crash we still spent a relic to have the fight. Keeping it the same as before the crash makes sense, you guys couldnt have owned the wall before hand and you couldnt with the way he did it after. Hell before the crash you couldnt even attack the boss to get that one last hit in (using you as in anyone not in Wallet Warriors, not you specifically).

Should he have tested this before hand, yeh definately needed more testing and I would say that the first war should have been FFA but that is not what he did and it's his choice.